In the shadowed streets of Skingrad, a paranoid Wood Elf named Glarthir believes he is being watched-and he needs your help to uncover the truth. But in The Elder Scrolls IV: Oblivion Remastered, the side quest “Paranoia” is far from a simple tailing mission. Every choice you make-from whom to accuse to whether to spill the truth-can lead to deadly consequences or rich rewards. Will you feed Glarthir’s fears, expose his delusions, or play a dangerous game of deception? Dive into our complete walkthrough to navigate every twist and outcome on PC, PlayStation, and Xbox.
You can actually completed “Paranoia” almost as soon as it starts, but if you’d rather get involved with the suspicious Wood Elf, there’s an entertaining quest line to look forward to.
This Oblivion Remastered guide includes a full “Paranoia” walkthrough, with where to start the quest and what happens if you accept the quest giver’s proposal, or not, and the rewards for completing it.
’Paranoia’ walkthrough in Oblivion Remastered
In Oblivion Remastered, the side quest “Paranoia” begins when you encounter Glarthir, a Wood Elf in Skingrad who believes he is being stalked. He asks you to follow and observe several townsfolk, including Bernadette, Toutius, and Davide, and report back to him. The quest offers multiple outcomes based on your choices: you can simply report your observations, accuse and even kill the suspects for a substantial reward, or refuse to help, which leads to Glarthir taking violent action himself. If you clear all suspects, Glarthir becomes hostile and attacks you. Alternatively, reporting Glarthir to the guards results in his death. The quest challenges players with moral decisions and stealth gameplay, rewarding different approaches with varying gold sums and consequences.
In Skingrad, you might come across a Wood Elf named Glarthir, whose appearance is immediately striking since he has yellow pupils. He’ll ask you to meet him Great Chapel of Julianos at midnight. If you haven’t come across him, go to the chapel around midnight anyway and he should be lurking around.
Should you accuse Bernadette?
After meeting up with him, he’ll tell you he thinks a woman named Bernadette Peneles is stalking him. He’ll ask you to help him out by meeting outside his house and then spying on Bernadette in return. Say yes and meet him outside of his house at 6 a.m. Bernadette’s house is right across from his.
You can either wait or rest to 6 a.m., and you’ll see Bernadette walking around (she’s wearing a red headband). Simply just follow her for an entire day. While Glarthir says to not let her see you, she just minds her own business as she goes to chapel, does some gardening work, and sits down at benches.
After following her for an entire day, report back to Glarthir at midnight behind the chapel. Whether you confirm or deny that Bernadette is spying on him, he’ll give you 150 gold as a reward. He’ll then ask you to spy on Toutius Sextius.
Should you accuse Toutius?
As with Bernadette, follow Toutius around. You can find him at his house, and he usually comes out around 10:30 a.m.
At midnight, report to Glarthir again. If you deem both Bernadette and Toutius innocent, he’ll give you another 150 gold. However, if you accuse both of them, he’ll give you 200 gold instead.
Should you accuse Davide?
Glarthir will then finally ask you to spy on Davide Surille. As with both Bernadette and Toutius, follow Davide around. He can be elusive, but I found him wandering around town in the early mornings near the West Gate at around 6:30 a.m. Or you can wait outside the Surille brothers’ house.
If you accuse Davide, Glarthir will give you another 150 gold. If you’ve also accused at least Bernadette or Toutius, he’ll increase it to 200. Glarthir will then hand you a note asking you to kill the ones you’ve accused of spying on him, with the reward being 1,000 gold.
All ’Paranoia’ quest outcomes in Oblivion Remastered
The “Paranoia” quest in Oblivion Remastered offers multiple outcomes based on player choices. You start by meeting Glarthir, a paranoid Wood Elf in Skingrad, who suspects three townsfolk-Bernadette, Toutius, and Davide-of stalking him. You can choose to accuse any or all of them, which leads to different consequences: if you accuse and kill the suspects, Glarthir rewards you with 1,000 gold; if you refuse to kill, Glarthir may take matters into his own hands or become hostile and attack you if you clear all suspects. Alternatively, you can report Glarthir to the guards, resulting in his death and earning you a Fame point. If you decline to assist Glarthir from the start, he will kill Bernadette himself. The quest’s outcomes range from monetary rewards to gaining fame or engaging in combat with Glarthir, making it a morally complex and replayable side quest.
There are multiple different outcomes in “Paranoia” depending on what you choose to do. Here are the outcomes at a glance, followed by some extra details about how to see these through:
- If you choose not to kill the people you’ve accused, Glarthir will do it himself.
- If you choose to kill them, you’ll earn 1,000 gold.
- If you clear all three people, Glarthir will attack you.
- If you report Glarthir to a guard, the guard will kill him.
- If you don’t help Glarthir in the first place, he’ll kill Bernadette himself.
In order to kill Bernadette or Davide, you can simply just lockpick into their houses at night and kill them in their sleep. Toutius tends to walk outside of town, where you can kill him without any guards nearby to see. When you’ve killed who Glarthir has asked, meet up with him again at midnight. He’ll breathe a sigh of relief, having his suspicions confirmed, and hand you the 1,000 gold.
When reporting to Glarthir, if you clear Bernadette, Toutius, and Davide, he will get mad at you and attack you. After killing him, you can grab his house key off his body, enter his house, and loot all of his chests, which contain a large variety of different items.
Alternatively, if you show the note Glarthir gave you to a guard, the guard will go kill him. You can grab the key to his house off his body then and loot the chests.
At the beginning of the quest, if you refuse to help Glarthir, he’ll go and kill Bernadette himself. Shortly after your meeting with him, he’ll go to his house and grab an axe. He’ll then either enter Bernadette’s house at night or go to the chapel during the day and they’ll duke it out. Sometimes Bernadette actually wins. If Bernadette ends up running out of the building, the guards will attack Glarthir.
In the event Glarthir succeeds, he’ll walk out of the building and the guards will attack him. Again, don’t forget to grab his keys! Regardless, “Paranoia” doesn’t end without at least one person dead! Just don’t let it be you.
How do my choices in ’Paranoia’ affect Glarthir’s fate and rewards
Your choices in the “Paranoia” quest in Oblivion Remastered deeply influence Glarthir’s fate and the rewards you receive:
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If you refuse to help Glarthir at the start, he will go on a murderous rampage, killing Bernadette and others himself, and will be killed by the guards, ending the quest with no rewards for you.
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If you agree to help and accuse any of the three suspects (Bernadette Peneles, Toutius Sextius, or Davide Surilie) of spying, Glarthir will give you a “Death List” and offer 1,000 gold to kill them. Killing the accused yields this large reward.
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If you choose not to kill those on the list but also do not report Glarthir, he will kill them himself, and you get no reward.
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If you clear all three suspects by telling Glarthir they are innocent, he becomes hostile and attacks you, forcing a deadly confrontation.
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Reporting Glarthir to the guards leads to his death by their hands, with no immediate gold reward, but you gain his loot and a Fame point.
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The gold rewards for accusing suspects vary: Bernadette always nets 150 gold, while accusing Toutius or Davide can yield 150 or 200 gold depending on whether you lie or tell the truth about their guilt.
In summary, helping Glarthir and following through with his requests grants the highest gold reward but involves morally dark choices. Refusing or betraying him leads to his violent end and no direct gold rewards but grants loot and fame.
How does refusing to help Glarthir change his actions and rewards
If you refuse to help Glarthir at the start of the “Paranoia” quest, he becomes desperate and takes matters into his own hands. He returns to his house, grabs his iron battle axe, and goes on a violent rampage, killing the suspects he believes are spying on him-Bernadette, Toutius, and Davide-one by one. This results in Glarthir being killed by the city guards shortly afterward, ending the quest abruptly with no rewards for you.
Additionally, refusing to help causes Glarthir’s disposition toward you to drop, and his aggression increases, making him hostile in the city. You gain no gold or positive outcomes from this path, but you can loot his house afterward by taking the key from his body.
In summary, refusing to assist Glarthir leads to his violent solo solution and death, with no direct rewards for the player but access to his loot posthumously.