In the desolate corridors of the Milverstreet Kaur Protectorate, few missions test your stealth and wit like breaching the Vox Relay Station. Whether you plan to slip past security drones undetected or manipulate the outpost’s systems from within, this guide reveals the most effective infiltration routes and hidden opportunities waiting in The Outer Worlds 2.
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How to infiltrate the Vox Relay Station in The Outer Worlds 2
Sneaking into the Vox Relay Station in The Outer Worlds 2 requires patience, precision, and a blend of stealth and persuasion. Approach from the ridge near Milverstreet Kaur Protectorate to spot patrol routes and security drones before moving in. Disable outer perimeter cameras quietly using your hack tool, then access the service tunnel entrance to bypass the main guards. Inside, use disguise gear or stealth skills to slip past technicians and reach the control room undetected. Timing is key, as the station’s security cycles reset every few minutes, offering just enough of a window to complete your objective.
There are many ways to enter the Vox Relay Station in The Outer Worlds 2, depending on who you decide to work with. You can follow the path of Auntie’s Choice or the Protectorate, or go down a few independent paths.
However, if you don’t want to work with either Auntie’s Choice representative or the Protectorate outcasts, you have another option for infiltrating the relay station. Three others, actually, and two of them won’t even put you in harm’s way initially.
Siding with Milverstreet or Kaur
As you progress through the “The Saboteur of Paradise” quest, you’ll be given the option to work with Milverstreet or Kaur. If you decide to side with either of them and follow their questlines or help Vigilant Hogarth in Wesport, you’ll have a way to get into the station after completing their tasks. The method is the same for each. After completing the required quest, you’ll be given a means to essentially fast travel into the station’s entrance hall, bypassing the courtyard entirely.
The front gate

Another option is, of course, just walking through the front gate, which is a bad idea for a lot of reasons. The station is off-limits, which means stepping foot inside immediately counts as trespassing and prompts enemies to attack you on sight.
You can interact with the container in front of the gate to unleash some large automechs. You’ll learn after visiting the automech factory, or from reading a data log in the station’s engineering room, that these big guys are hyped up on zyranium and view everything as a threat, so they march happily into the station’s courtyard and shoot whoever they see first. There are enough soldiers in the area to bring the bots down pretty quickly, but this method is a decent way of taking out a few enemies while creating a distraction. It also works regardless of whether you visit the automech factory or read the terminal.
The goal is to reach the station’s main entrance at the other end of the courtyard, but given how many enemies you have to kill or avoid to get there, this method is definitely not the healthiest option for your squad.
The side door

The third choice gets you into the yard via a side entrance, and it’s the easiest to overlook. If you don’t have three points in Lockpicking, though, you may want to skip this method.
A little ways north of the bridge, you’ll find a Protectorate deserter about to face execution. You can save them or let them die, but if you walk a little further to the north after the scene ends, you’ll notice a power cord in the grass. Follow it to your right, and it’ll take you up to a ledge overlooking the station entrance. Drop onto, and into, the building below you, and then make your way into the courtyard.

From here, you can cross the courtyard and use Lockpick to get into the engineering room, where two guards are, or you can take a bigger risk and try to make it through the front door. There are a lot more guards on the other side, though, so if the goal is making it through without combat, make sure to save before trying this.
The engineering room’s other exit leads you to a series of narrow stairways and landings where more guards patrol, and at the top is the entrance to Vox Relay Station proper.
The sewer

The final method is the best method as it skips having to stealth or fight your way into the relay station. Additionally, you gain access to a locked wing of the station early, where you can find a lot of goodies before having to lock in for a bunch of fights.
You can enter the relay station via the sewer in the raptidon den, where you’ll visit during Inez’s companion quest, if you decide to challenge the Raptidon Matriarch. At the cave’s deepest point, beyond where the Raptidon Matriarch pops out, you’ll notice a large white pipe with a shredded wire cover. Interacting with it takes you to the station’s sewers, where you’re greeted by a nervous Protectorate soldier.

In our playthrough, you can only convince her to leave if you have at least three points in Speech and tell her she should flee the station. She’s scared of the raptidons, but in our experience, there’s no consequence if you kill the beasts and tell her it’s safe or don’t and lie that it’s safe. If she does leave, you’ll get the Relay Station Armory Keycard. Alternatively, you could kill her and loot the card. You can also enter it if you have four or more points in Lockpick or Explosives, though it’s not required for making it through the station – just for getting some extra loot from the armory.
That said, what’s inside the armory – to the left of the door leading into the main hall – highly useful. You can get a stun baton and a pistol with exploding rounds, among other things, but the best item is a trauma kit, which you can use to revive yourself if you fall in battle (and one of your companions is still alive).

Anyway, the sewer route is the only way to enter the west wing of the relay station. This wing is fully staffed and dangerous, but it does mean you don’t have to deal with the courtyard at all. Stealth is an option when making your way to the station’s central hall, though you’ll get more experience points if you pick some fights along the way. If you want to level up some more before finishing the Paradise Island story, this is the way to do it.
Best nonviolent route into the Vox Relay Station
The best nonviolent route into the Vox Relay Station in The Outer Worlds 2 is through the sewers in the raptidon den, which can be accessed during Inez’s companion quest. This method bypasses most combat and the main courtyard entirely. To use this peaceful path:
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Locate the large white pipe covered with shredded wire in the deepest part of the raptidon cave.
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Entering this pipe will bring you into the station’s sewers, where you’ll meet a nervous Protectorate soldier. With at least three points in Speech, you can persuade her to leave peacefully and obtain the Relay Station Key.
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High Lockpicking (4+) or Explosives can alternatively let you access bonus rooms, but aren’t required for the main route.
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This route allows for stealthy progression into the station and is ideal if you want to avoid fighting whenever possible.
Additionally, siding with Milverstreet and completing his questline often provides direct, diplomacy-based access to the station’s entrance hall, minimizing combat further when compared to other approaches.
How to bypass the Vox Relay courtyard without combat
To bypass the Vox Relay courtyard without combat, the most effective method is to use the sewer entrance located in the raptidon den during Inez’s companion quest. Inside the den, interact with the large white pipe covered in shredded wire-this will lead you directly to the station’s sewers, avoiding the courtyard entirely.youtube
Once in the sewers, you will encounter a Protectorate soldier. If your Speech skill is at least 3, you can persuade her to leave peacefully and receive the Relay Station Key; alternatively, having 4+ Lockpicking or Explosives skills opens additional rooms and loot options, but isn’t necessary to advance.youtube
You can also:
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Use a side entrance by following a power cord north of the bridge (requires 3 points in Lockpicking to access the building below the courtyard).
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Present Vigilant Hogarth’s writ of conscription and use Speech or Leadership (level 3) to be smuggled past the courtyard in a gibbet, but this requires completing Westport quests first.youtube
Of these, the sewer route is the cleanest and safest way to enter the station without any combat in the courtyard.youtube
