A barrage of missiles, an immovable fortress, and a sniper’s deadly precision-whether you prefer raw firepower or tactical cunning, Mecha Break’s best Strikers force you to rethink what “top tier” really means. The arena is flooded with 15 mechs, but only a handful truly dominate the competition; discover which mechanical titans are redefining victory on PC and Xbox in our definitive tier list.
For this tier list, we compared the mechas based on the role they play in a party. There are three major roles in the game: Attacker, Support, and Defender. Some mechas feature hybrid kits, making them Attackers with some Support potential or Attackers that can function as secondary Defenders.
In this Mecha Break tier list, we explain which mechas are the best for each role to help you decide which machine you will be piloting next.
Best Attackers in Mecha Break
The best attackers in Mecha Break are dominated by a select group of S-tier Strikers known for their impressive firepower, survivability, and versatility. Inferno stands out as an ultra-heavy attacker with powerful damage output and strong defensive capabilities, excelling at dismantling shields and engaging multiple foes. Stego functions like a mobile turret with excellent shielding and rocket barrages, making it formidable in static defense. Aquila is the top sniper, offering exceptional mobility and precision for long-range eliminations. Welkin excels in close-quarters combat with its high durability and crowd-control abilities. These mechs are consistently favored in the current meta for their ability to carry matches and adapt across different playstyles and game modes, making them the top choices for players seeking aggressive play in Mecha Break.
Inferno (S-Tier)
Inferno is an Ultra-Heavy Attacker and earns the first place in the list of best Attackers due to its firepower and defense. Among the Attackers, Inferno has the best damage-focused kit and survivability.
It excels at engaging multiple targets while holding its ground when facing a single enemy. Inferno’s two main skills, Split Emitter and Focused Emitter, melt shields, making it ideal for taking on Defenders. While Inferno is not suited for long-distance or air combat, it has enough armor and Booster Kit, a defensive skill that allows you to get close enough to enemies while charging its main guns to unleash a devastating attack.
Welkin (S-Tier)
Welkin, a Heavy Brawler striker, is a killer who lets you challenge any other mecha to a 1-on-1 duel.
Dueling Forcefield is Welkin’s main skill and it traps enemies inside a forcefield, forcing them to immediate combat. Welkin’s main weapon, a Heavy Battleaxe, shines in tight spaces like the forcefield, but it’s also impactful in general fights. It’s the perfect weapon to execute enemies quickly as melee weapons in Mecha Break bypass enemy shields. Although melee combat exposes you, Welkin’s high defenses make it possible to run from tough situations.
Panther (S-Tier)
In the list of best Attackers, Panther takes the third place not only because of its damage-output potential, but also for how effective it can be during a mission. Panther is the best Striker Attacker to disrupt the enemy backline or chase specific squishy targets.
It uses a lance to knock back and stagger enemies, creating an opening for either a teammate or yourself to finish the target. By simply removing an important player from a fight, Panther can shift the course of a battle. While Panther’s kit has all this potential, it can put you in a tough spot if you miss the target or choose the wrong one. Panther has enough defense to recover from small mistakes, but not enough to charge into a fight without a plan.
Stego (S-Tier)
One of the Ultra-Heavy Attackers in Mecha Break, Stego is literally a war tank.
It has the highest defense among all Attackers and is capable of inflicting heavy damage, completely depleting enemy shields with a barrage of missiles from its Rapid Rocket Pod. Stego can carry the whole team by serving as the Attacker that defends the backline. Its Turret Form allows Stego to raise a shield and launch waves of micro missiles. However, Stego is a stationary mecha, consuming too much energy to move because of its weight. This mecha is not meant to go after enemies, but rather attack those who come to it, making positioning essential for survival. If you get surrounded, there’s no escape.
Narukami (A-Tier)
Narukami is a sniper mecha who wants to kill enemies without being seen. With a kit designed around creating decoys, activating its Optical Camo Drone to become invisible, and using a grappling hook to reposition, this mecha is a deadly one in the right hands.
You can eliminate enemies with only a few shots from Narukami’s main weapon, the Charged Beam Cannon. Putting all this power to use depends, heavily on positioning and tricking enemies with decoys. If they get too close and spot it, Narukami will be at a disadvantage. It has low defense and it’s basically defenseless since it can’t aim well in close-range combat. This makes Narukami a difficult machine for inexperienced players to pilot.
Falcon (A-Tier)
The jet-mecha Falcon is the fastest machine you can pilot in the game – and the most difficult one as well.
In addition to being a squishy mecha, Falcon’s gameplay revolves around using its Winged Form and learning how to operate it in the air at high speed to effectively deal damage. Juggling the two forms and while staying alive makes Falcon the most challenging Striker to pilot. However, if you master it, you’ll have a lot of firepower to use with all the missiles Falcon can release and the advantage of constantly being in the air flying, which makes you a difficult target to hit.
Stellaris (A-Tier)
You can understand Stellaris as a flashier and more complicated Brawler than Panther.
It is a faster machine capable of unleashing a series of slash attacks with two swords at enemies, making Stellaris the perfect mecha to execute enemies. But playing it well requires that you manage its camouflage which makes Stellaris invisible to look for the right targets. While it causes more damage than Panther, Stellaris can’t stun enemies – it only slows them down with its Composite Tactical Claw. In other words, you have other Strikers who are easier to pilot and better at what they do.
Alysnes (B-Tier)
As the first Striker you have access to in Mecha Break, Alysnes is the middle ground of what mechas can do. It’s literally categorized as a Medium Attacker.
It handles solo combat well because Alysnes comes with two weapons, an Energy Autocannon and a Battle Halberd, but its damage output is lower than the others already mentioned in this list. Alysnes has a skill that replenishes its armor, extending the chances to survive in a fight, but it doesn’t have strong defenses against all types of damage. You can have a lot of fun and be impactful in a mission playing Alysnes, although there will always be a better Attacker to pick.
Aquila (B-Tier)
Another sniper, but of the Heavy category, Aquila is a solid Attacker.
This mecha has the Mobile Beam Cannon as the main weapon, which is pretty good. It’s not, however, capable of landing heavy hits like Narukami’s Charged Beam Cannon. When playing Aquila, you need to always be in the air taking advantage of its skill (Airborne Kit) which lets you hover without using regular energy. Once in the air, it can use the Multilock Radar skill to hit multiple targets more easily. Even so, the damage is still not enough to kill most Strikers you will be fighting in missions.
Skyraider (B-Tier)
Skyraider should be considered more of a support Striker than a Medium Attacker.
Its strongest feature is its Aerial Assault form, making Skyraider turn into a fighter like Falcon does. The complexity of fighting in jet form is the same with both mechas, although it feels a little bit easier to fly around with Skyraider. But the rest of this mecha’s kit makes it more effective in assisting other teammates. It can use Jamming Missiles and Energy Missiles, which are great control tools, but aren’t enough to make it a killing machine. It can even damage allies with its Energy Missiles, making it hard to find the right moment to use them. Playing it might make sense if you have a plan and a team to coordinate things. Otherwise, it’s not the best Attacker.
Best Supports in Mecha Break
In Mecha Break, the best Support Strikers are crucial for maintaining team survivability and providing battlefield utility. Pinaka stands out as the top-tier Support mech, offering balanced healing and shielding through its Emergency Support Drone, which aids both itself and allies while also dealing damage from a safe distance. Its decent armor and drone-based abilities make it the safest and most reliable Support choice in the current meta. Luminae is another effective Support, excelling in direct healing with multiple drones that provide instant and healing-over-time effects to teammates. However, Luminae’s need to stay closer to the action and its lower armor make it a riskier option compared to Pinaka. These mechs define the Support role by combining healing, defense, and tactical assistance, crucial for team success in Mecha Break battles.
Pinaka (S-Tier)
The life of a Support Striker is filled with dangers in Mecha Break, but saving teammates from imminent death is a walk in the park to Pinaka. This Medium Support Striker takes the top of the podium because it’s the most balanced and powerful Support in the game.
Pinaka’s main skill is its Emergency Support Drone, which heals and shields Pinaka or other members of the party. This drone is not only Pinaka’s main healing source, but also its main weapon. However, when you use the drone on a teammate, it will still attack enemies while healing the teammate who has the drone. This allows Pinaka to stay far from the danger and still be impactful in fights. In addition to some decent armor, Pinaka’s drones make it the safest Support to play.
Luminae (A-Tier)
When compared to Pinaka, Luminae has better hard healing skills.
Luminae’s main healing source is the two Drone Launchers. These drones shot by Luminae offer a solid instant healing and more healing-over-time, making them perfect to save teammates who are about to die. Luminae can help a larger number of players than Pinaka too, not only because it can shoot multiple drones, but since it has an area-of-effect healing skill. Luminae’s healing potential is not enough to compensate for how deep you need to get into the fight, becoming really exposed, to be effective. You can only shoot drones at players who are within range and Luminae is not a Sniper mecha, so you need to get significantly close. This, added to the lack of a more robust armor, makes playing Luminae quite punitive.
Serenith (B-Tier)
The reason why Serenith is at the bottom of this list is mostly because the kind of support it offers feels really situational.
Unlike the other two mechas in this category, Serenith doesn’t have a direct tool to help teammates stay alive. Actually, its kit is focused on disrupting the other team’s plans by dealing damage to their backline with its Orbital Targeting System, which sends a large laser beam from the skies to hit enemies. Serenith can also take specific targets out of a fight (or save a friend from being chased) with its Disruption Grappler since it changes the status of the target from friend to foe and vice versa. The kit is fun and interesting to use in fights, but it has no use if the rest of the group is dead and has no one to heal them.
Best Defenders in Mecha Break
Hurricane stands out as the top Defender mech in Mecha Break, largely due to its powerful Focused Emitters that rapidly dismantle enemy shields and its high mobility, which allows it to swiftly reach and secure objectives. Tricera is another highly regarded Defender with formidable durability, boasting an enormous health pool and defensive modules that let it anchor points and withstand sustained assaults. Both Hurricane and Tricera offer distinct advantages: Hurricane enables aggressive plays and shield-breaking utility, while Tricera excels at territory control and defensive impenetrability, making them essential choices for players seeking to dominate the front line in team battles.
Hurricane (S-Tier)
The two defenders available in Mecha Break at launch are great so deciding who’s the best depends on analyzing specific details. Hurricane is at the top of our best Defenders list because of two elements of its kit.
First, the Focused Emitters, two cannons that fire plasma at enemies, which is the best way to handle shields. This makes Hurricane not only a great Defender, but also an enabler by breaking the other team’s defenses. The second reason that helps Hurricane secure the first position is its mobility. In most scenarios, you will be meeting the enemy team on the spot, so being a Defender capable of arriving at the objective considerably faster makes Hurricane the best pick.
Tricera (A-Tier)
Killing a Tricera takes a lot of effort. It has the highest armor in the game so far by default but becomes even more resistant when its Fortress Form Module activates, turning it into a bunker with grenade launchers and gatling guns.
It is great to protect the team by becoming an immovable wall in front of them. The other team will usually need to direct at least two of their players to try to destroy Tricera. Even so, since it comes with a Repair Drone, Tricera is a self-sufficient machine that can heal itself and its companions. This mecha really shines when encounters converge into specific locations and enemies come at you. If you’re playing maps where objectives constantly change places, you will have a hard time moving this big boy to the next goal.
Which Striker mechs dominate the current meta in Mecha Break
The Striker mechs that currently dominate the meta in Mecha Break are:
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Tricera (Ultra Heavy Defender): Known for its exceptional survivability, the ability to self-repair and shield, and powerful turret mode, Tricera is frequently cited as a top-tier defensive pick that excels at objective control and holding positions.
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Stego (Ultra Heavy Attacker): Acts as a missile tank with huge firepower, incredible area denial, and turret defense capabilities. While it lacks mobility, its defensive strength and team utility make it a meta staple in siege scenarios or team fights.
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Aquila (Heavy Sniper): Aquila brings long-range destruction with a multilock system that devastates opponents from afar. It is especially strong on large maps that favor sniping.
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Inferno (Ultra Heavy Attacker): Dominant in close-range combat, Inferno can overwhelm enemies with boosters and shotguns, and even neutralize incoming missiles.
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Welkin (Heavy Brawler): Welkin’s ability to force melee 1v1s with its Dueling Forcefield, high defenses, and AoE melee attacks make it both dangerous to ranged mechs and hard to counter in skilled hands.
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Panther (Attacker): While not always placed in S-tier, Panther is recognized for disrupting enemy backlines and picking off fragile targets thanks to its knockback and pursuit capabilities.
Other mechs like Narukami (stealth sniper) and Stellaris (fast brawler) appear in the higher tiers (A-tier), but the S-tier meta is defined by the above core mechs for their combination of power, utility, and reliability across game modes.
The meta also leans toward picks that enable objective control, area denial, and high elimination potential, with Tricera, Stego, Aquila, Inferno, and Welkin appearing as consensus best Strikers across multiple authoritative tier lists.
How does Welkin’s Dueling Forcefield influence its effectiveness in fights
Welkin’s Dueling Forcefield significantly enhances its effectiveness by creating a wide-area Stasis Field that both blocks all incoming attacks and impedes enemy movement within its range. This tool is highly disruptive in close-range and melee engagements-its core combat scenarios-because:
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The forcefield prevents external interference, allowing Welkin to isolate and pressure targets in one-on-one (or small group) situations, where its high melee damage excels.
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Enemy units caught within the field are further debilitated: the drones inside the field stagger enemies and deploy a tracking drone that deals direct physical damage, including bypassing certain defenses such as Fluid Armor.
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The field’s attack-blocking property means ranged enemies and support fire cannot easily help Welkin’s target, reinforcing its role as a dedicated “duelist” in the meta.
Community discussions highlight how the Dueling Forcefield not only impedes enemy actions but can create an overwhelming situation for those trapped inside, as stagger effects and movement penalties stack together. The ability to generate a controlled engagement space, combined with Welkin’s strong melee and area-of-effect attacks, makes it especially difficult for fragile or ranged-focused Strikers to escape or retaliate effectively.
Importantly, this field is not entirely without counterplay-certain mechs with dedicated anti-crowd-control abilities or high mobility can sometimes break free or avoid being pulled into forced melee. However, overall, the Dueling Forcefield cements Welkin’s reputation as a top-tier close-quarters specialist: it shuts down coordinated enemy plays, guarantees staggered targets for follow-up attacks, and strongly favors Welkin in almost any brawl scenario.