Dive into the thrilling world of Marvel’s Spider-Man 2 with our comprehensive walkthrough and mission list, guiding you step-by-step through every story mission as both Peter Parker and Miles Morales. From battling the colossal Sandman to unraveling the mysteries of Venom, this guide covers all 33 main missions and essential side quests across PS5 and PC, ensuring you never miss a beat in your quest to protect New York City.
In this Spider-Man 2 walkthrough, we’ve listed out the names of each main story mission in the order in which you’ll play them. We’ve also added the XP values for each mission, and denoted if they unlock a side activity or not.
[Spoiler Warning: This post contains major spoilers for Spider-Man 2’s campaign. It includes the names of all story missions and most endgame activities, which could spoil significant story beats.]
Act 1 – Harry’s Return
In Act 1 – Harry’s Return of Spider-Man 2, Peter Parker reunites with his old friend Harry Osborn, who has recently developed mysterious new powers. Together, they attempt to understand and control these abilities safely, marking the beginning of a deeper exploration into Harry’s transformation and the challenges it brings. This act sets the stage for the unfolding conflict as Peter and Miles Morales continue their dual fight against emerging threats in New York City, blending personal drama with intense action.
- Surface Tension (1,900 XP)
- One Thing At A Time (700 XP) – Unlocks Marko’s Memories and FNSM side quests
- Show Me New York (150 XP) – Unlocks Photo Ops
- Roll Like We Used To (2,000 XP)
- Not On My Watch (2,000 XP)
- Amends (300 XP) – Unlocks Prowler Stashes and Visions Academy side quests
- Healing The World (2,000 XP) – Unlocks EMF Experiments
- Bad Guys On The Block (2,000 XP) – Unlocks Hunter Blinds and Hunter Bases
- Make Your Own Choices (2,000 XP)
- Master Illusionist (2,000 XP) – Unlocks Mysteriums
- A Second Chance (2,000 XP)
- Science Buddy (300 XP) – Leads into the “Spider-Spy?” side mission (you can start finding Spider-Bot locations)
- Hunt to Live, Live to Hunt (2,000 XP)
- Funky (2,000 XP) – Unlocks Culture Museum missions
- Good Men (2,000 XP) – Peter gets the Black Suit
Act 2 – The Black Suit
In Act 2 – The Black Suit of Spider-Man 2, Peter Parker discovers a mysterious black symbiote suit after his traditional costume is damaged from relentless battles. This sentient alien symbiote enhances his powers but also begins to influence his behavior, presenting both new abilities and darker challenges. As Peter dons the black suit, he faces intensified threats and moral dilemmas while trying to protect New York, setting the stage for a gripping conflict that tests his resolve as Spider-Man.
- The Flames Have Been Lit (2,250 XP)
- Stay Positive (2,250 XP)
- Wings of My Own (900 XP) – Unlocks Unidentified Targets
- New Threads (2,250 XP)
- It Chose You (2,250 XP)
- Wake Up (2,250 XP)
- I’m the Hero Here (350 XP)
- No Escape (2,250 XP)
- Anything Can Be Broken (2,250 XP)
- Don’t Be Scared (2250 XP)
Act 3 – Heal the World
In Act 3 – Heal the World of Spider-Man 2, Peter Parker reunites with Harry Osborn and visits the Emily-May Foundation, a research center dedicated to innovative scientific projects inspired by Harry’s mother and Aunt May. During the mission, players assist in various research activities, including piloting a bee drone to eliminate Beewolf predators and solving a complex puzzle to advance food growth technology. The act culminates with Peter deciding to join Harry’s initiative, setting the stage for new collaborations while unlocking additional side activities and story developments. This mission blends exploration, puzzle-solving, and narrative progression, rewarding players with 2,000 XP upon completion.
- Trouble With Harry (2,500 XP)
- This Isn’t You (2,500 XP)
- Set Things Right (2,500 XP) – Unlocks Symbiote Nests
- It’s All Connected (500 XP)
- Finally Free (3,000 XP)
- Together (3,000 XP) – Unlocks Ultimate difficulty
How does the mission order in Spider-Man 2 guide enhance my gameplay experience
Following the mission order in the Spider-Man 2 guide enhances your gameplay by providing a clear, linear progression through the main story’s 33 missions, ensuring you experience the narrative as intended with seamless transitions between playing as Peter Parker and Miles Morales. This order helps you unlock new gadgets, suits, and abilities at the right moments, enriching combat and traversal while keeping the story coherent and engaging. Additionally, it integrates side missions and app requests naturally, allowing you to explore New York and its challenges without missing key content or rewards. The structured mission flow also prevents confusion, as some missions require playing specific characters, and the guide’s order ensures you meet these requirements smoothly.
How does following the official mission order improve my story understanding in Spider-Man 2
Following the official mission order in Marvel’s Spider-Man 2 significantly improves your understanding of the story by presenting the narrative as the developers intended, with a carefully crafted sequence of 33 main missions that unfold the plot in a coherent and engaging way. This linear progression allows you to experience the intertwined journeys of Peter Parker and Miles Morales as they face escalating threats like Sandman, Venom, and the Hunters, while also balancing their personal struggles and growth. The mission order also ensures smooth transitions between playing as either Spider-Man, highlighting their unique perspectives and contributions to the story. Moreover, key story developments and character arcs are revealed at the right moments, enhancing emotional impact and clarity. Skipping or rearranging missions could disrupt this flow, making it harder to follow the plot and appreciate the depth of the game’s storytelling.
