Kratos’ latest battles aren’t just about strength-they’re also about control. Before you face the gods, take a moment to tweak the settings that can make each strike, parry, and puzzle more intuitive, accessible, and personal from your very first encounter.
Since accessibility recommendations are personal to everyone’s needs, this list isn’t an exhaustive review or breakdown of every available setting you can tweak in Ragnarök. Some will make the game more navigable no matter your ability, and are worth a toggle. It’s an exciting amount of customizability; there’s no right way to play the game, and tons of ways to make the game right for you.
Handily, God of War Ragnarök‘s menus will also designate any setting you’ve changed with blue text, instead of the original white.
Always find the main path
This setting helps guide Kratos along the right direction during exploration, reducing confusion in complex areas. It highlights the critical route or point of interest, so you spend less time wandering and more time progressing through the story. Perfect for players who prefer steady pacing without missing key objectives or interactions.
Navigation Assist flips the camera to orient it to the current story or map-selected objective with the press of R3. Fimbulwinter has covered Midgard in ice and snow, rendering the familiar landscape in icy whites and blues, and the option to quickly relocate the path feels essential, especially after any of the numerous detours in search of yet another treasure chest.
To add a side quest (or “Favor”) objective to your compass, go into the Goals menu, select your Favor, and hit triangle to add it to your map.
You can also set this option to a direction swipe of the Touch Bar by traveling to the Touch Pad Shortcuts section in the Controller Remapping menu.

Notice me, Kratos
Kratos might be a god, but that doesn’t mean you need superhuman senses to keep up. Turn on subtitle speaker names and high-contrast text so dialogue and sound cues stand out clearly during combat and story scenes. Pair those with the visual indicators for offscreen enemies and interactive objects, and you’ll never miss a key moment or attack again-whether you’re exploring the Nine Realms or just trying to catch Atreus muttering under his breath.
There are a lot of tweaks that make finding things around the Nine Realms’ icy, verdant, or fiery environments much easier. Don’t sleep on the High Contrast Presets, which highlight the selected group of objects a bright, unmissable color of your choice. This could be anything from the player character, enemies, NPCs, or hazards. I gravitated towards Target Color, which I used to change every targetable object that needs to be hit with a thrown weapon from their original color into bright magenta. Does this break immersion? Slightly, but it’s well worth it for easily discerning the puzzle objective in a dark cave.

You can also transform all the Traversal Markings – the guiding marks that show the main pathway – to a brighter color that’s much easier to spot.
Grab what you need with auto pick up
Auto Pick Up lets Kratos grab items and resources automatically, saving you from constantly pressing buttons during combat or exploration. You can customize what’s collected-such as Hacksilver, health stones, or rage stones-so you don’t miss helpful drops amid the action. This feature keeps the focus on strategy and movement rather than micromanaging loot.
The Auto Pick Up option might not be everyone’s preference, but it’s implemented elegantly in Ragnarök. Instead of having to press circle to scoop up a rage or health stone during combat, they’ll pick up when Kratos is about a foot away – thankfully, they aren’t magnetically drawn from great distances. You won’t automatically pick up resources if your health and rage meters are already full. But it will still consume them even if your bars only need the tiniest top off, so it’s worth considering before turning Auto Pick Up on.
There are two available levels: Essentials just picks up health, rage, and “other items” as needed. Essentials :additionally picks up hacksilver, loot drops, and other resources when you’re out of combat.
Add some leeway to puzzles
When approaching puzzles, allow yourself a cushion of time to experiment with different approaches, so you don’t feel pressured to solve instantly.
If you’ve reached your breaking point with certain timed puzzle elements, including those infuriating Nornir Chest bells, Ragnarök allows for some grace. The Puzzle Timing toggle, found under the Navigation and Puzzles subhead, adds a little cushion here, with two options: Extended and Extended . While the game doesn’t specify how much time these add, Extended still made me hustle to get everything in time.

Get where you’re going more easily
Customizing movement and traversal options can make your adventure through the Nine Realms smoother and less stressful. Try turning on features like auto-sprint, climb assist, and ledge grab cues to reduce the need for precise timing during combat or exploration. Adjust camera sensitivity and reticle settings to find a pace that feels natural, especially during fast encounters. These tools help keep your focus on the story and action rather than fine control details.
There are two different menu options that reduce button presses during Kratos’ explorations of the Nine Realms. Switching Traversal Assist to Auto makes Kratos and co. hop over gaps, mantle smaller obstacles and steps, and descend ledges by only pressing the left stick forward. The Auto setting also removes the button press inputs for crawling, climbing, and sliding through cracks.
The Sprint setting can move sprinting off the default of clicking the left stick. Sprinting can be mapped to the X button, or players can turn on Auto Sprint, which will start Kratos sprinting after you consistently move forward with the left stick. What’s most unique is the flexibility to delay the start time of Auto Sprint, for up to five seconds in half-second increments.
A small tweak for action sequences
Fine-tuning the combat speed and quick-time event options can make a big difference during intense battles. Turning on features like auto-pickup or adjusting the button-mashing requirements helps keep your focus on strategy instead of reflexes. These small changes smooth out the pace of every encounter, giving you more control over Kratos and a better flow through each fight.
Some Ragnarök fights or quick-time events require players to rapidly tap the circle button at key moments to dodge or counter an incoming heavy attack. The Repeated Button Presses toggle is worth visiting if you’d like to switch from furiously tapping the circle button to holding it.
Know who is talking and what they’re saying
Clear communication is key in the heat of battle. The subtitles, captions, and speaker names in God of War Ragnarök help you follow dialogue during intense fights or quiet story moments alike. You can adjust their size, color, and background to suit your visibility needs, and enable speaker tags to easily tell who’s talking-whether it’s Kratos, Atreus, or an enemy shouting mid-combat.
Mimir is the game’s foremost talking head. But his jokes and lore dives can be hard to parse when enemies are snarling in the background and Atreus is saying something else entirely about puzzles. Ragnarök‘s closed captioning options have made it way easier for me to know who is talking, and to actually see what they are saying. There are Subtitles and Captions; toggling the former adds written out versions of the character’s dialogue to the center bottom of the screen, and the latter adds descriptions of sounds like “(Kratos sighs heavily)” or music cues.
Closed captions are also customizable. You can activate Speaker Name to know who is talking, and toggle Subtitle Color to be different from Caption Color, to easily differentiate between characters speaking and cues like “[combat ending]” based off of the color of the text. You can also make the text size bigger, and you can toggle a black background or a translucent frosted one, to make text easier to read.

Know which direction sound is coming from
This feature makes combat and exploration more intuitive by letting you hear which direction a sound originates from. Whether it’s an enemy creeping behind Kratos or a chest glimmering to the side, directional sound cues help you react faster and stay aware of your surroundings. Pairing this with subtitles or vibration feedback can make the experience more precise and comfortable for all players.
You can further customize Captions and Subtitles to include Direction Indicators. This adds an arrow to the start of the closed caption pointing in the direction of the source of the sound. It’s helpful for knowing which direction combat is coming from so you don’t get hit in the back. And if a character has walked away from you but is speaking to you, you can easily figure out which direction to go to meet up with them again.
God of War Ragnarok hearing accessibility preset details
God of War Ragnarök’s Hearing Accessibility preset helps players with hearing impairments by enhancing audio clarity and visual feedback. It comes in “Some” (basic adjustments) and “Full” (comprehensive suite) options, activated from the main menu or Accessibility settings.
Preset Activation
Access via Settings > Accessibility > Hearing presets, using D-pad or left stick. Selecting “Some” or “Full” highlights affected options in blue; reset with “Off” or hold reset button. Quick-swap presets appear on the main menu for convenience.
Key Features Enabled
-
Subtitles Expansion: Enlarges captions, adds speaker names, and shows sound effects (e.g., [explosion], [footsteps]); customizable size, background, and color.
-
Audio Tuning: Boosts dialogue volume; center-pans speech; enables voice boost; adjusts panning (-5 to 5); supports mono audio for single-ear use.
-
Audio Cues: Plays distinct sounds for interactions, navigation, combat prompts, and traversal; adjustable volume (0-10) with glossary for learning cues.
Additional Supports
Includes screen reader for key menus (English only, volume slider) and sliders for effects, music, controller speaker. Combine with HUD swipe options to hide elements when unneeded.
How do Hearing Accessibility presets differ from Vision presets
In God of War Ragnarök, Hearing Accessibility presets focus on audio enhancements and visual substitutes for sound-based cues, while Vision presets emphasize screen readability and visual clarity aids. Both are adjustable in levels like Off, Some, or Full, but target distinct needs without overlapping features.
Hearing Preset Focus
These presets primarily boost dialogue clarity (e.g., volume boost, center panning, mono audio), expand subtitles with sound effects and speaker names, and add audio cues for interactions or navigation. Screen reader support for menus (English-only) and controller speaker tweaks are also included.
Vision Preset Focus
Vision presets instead enlarge UI text/icons, add high-contrast modes for enemies/HUD elements, enable direction indicators, and scale interface components for low-vision users. They lack audio-specific tools, prioritizing color adjustments and text visibility.
Key Differences Table
| Aspect | Hearing Presets | Vision Presets |
|---|---|---|
| Core Aids | Subtitles, audio cues, speech boosting | Text scaling, high contrast, icon size |
| Audio Features | Mono, panning, cues volume | None |
| Visual Features | Subtitle backgrounds | HUD colors, direction arrows |
| Best For | Hearing loss, sound localization | Low vision, readability |
