A ghostly menace blocks your path in Animal Well, chilling your every move with no clear way forward. But what if the answer isn’t brute force, but a clever use of your surroundings? If you’ve been stumped by this spectral foe, you’re not alone-many players find themselves trapped in its eerie chamber, searching for a way to banish it and continue their adventure. Here’s how a simple tool hidden just out of sight can turn the tables and send that first ghost packing, opening up the mysterious depths of Animal Well once more.
First ghost location in Animal Well
The first ghost in Animal Well appears shortly after the initial save point, blocking your path near a crank that you need to operate. To get past this ghost, you must first obtain Firecrackers, which are found on the right path opposite the ghost’s location. Once you have the Firecrackers, return to the ghost and throw one near it to make the ghost disappear, allowing you to turn the crank and progress further in the game. This encounter requires some exploration and puzzle-solving, including activating switches and navigating hidden paths to reach the Firecrackers.

When you reach Animal Well’s first save point, you’ll see the squirrel to the left (it’ll run to the right), but you’ll hit a dead end if you go that way. Heading two screens to the right, you’ll run into your first enemy, a blue ghost, guarding a crank.
How to solve the first yellow button puzzle
To solve the first yellow button puzzle in Animal Well, start by pressing the yellow button next to the door, then drop down and move left through the hidden passage beneath the door. Continue to the right side of the screen where another yellow button is located; activate it and return to the main chamber. Next, head right into the room where the ghost appears, keep moving without stopping, and jump up onto the ledge above the entrance. From there, move left back to the previous yellow buttons’ area. Finally, ascend to the top part of the screen to press the third yellow button, then drop down and use the crank to raise the platform, opening the door to proceed. This sequence allows you to bypass the ghost and advance in the game.

Getting past that ghost is a bit of a puzzle and requires you to solve a type of puzzle you’ll find throughout Animal Well. To solve this one, you’ll have to:
- When you spot the ghost, head right, and then jump up onto the ledge above you heading back to the left.
- Jump across the platforms at the top of the screen as you continue left.
- Back in the room with the telephone, wait for the platform and then ride it to the left – there’s a narrow passage on the ledge there.

Continue left, and you’ll hit the first yellow button of three. Drop off the ledge, and hold right so you land on the level below you. Use the crank to raise a platform out of the water. Jump onto it and across to the left to hit the second yellow button.
It’s hard to see, but there’s a hidden passage right next to the button you just hit. Drop into the little gap and head through it to the left. You’ll snake through a couple halls until you eventually come up right below where you started – and hit the third yellow button.
Where to find firecrackers in Animal Well
To find firecrackers in Animal Well, head to the area just beyond the blue ghost, one of the game’s early spectral obstacles. After encountering the ghost, look for a room above and to the left of its lair. Navigating this area requires quick movement and platforming skills. Inside, you’ll need to locate and press three yellow buttons: the first is to your right beneath a ledge, the second is on a higher platform (which you reach by using a crank to raise a platform from the water), and the third is hidden in a dark corner accessible via a secret passage. Once all buttons are pressed, the firecrackers will be revealed, allowing you to collect them and use them to scare away ghosts and other threats as you progress. Firecrackers also appear frequently throughout the map, so keep an eye out for more as you explore.

Use the crank to raise the platform again, and pass through the door you just opened. Pick the firecrackers in the next room, and then drop down along the left side.

Hop across the islands heading right and, in the next room, you’ll find another ghost. Toss a firecracker with X – you might have to throw a second one if your first lands in the water. When it goes off, it’ll kill (scare into non-existence?) the ghost.
Continue right.

What secret tricks help me get past the first ghost in Animal Well
Secret Tricks to Get Past the First Ghost in Animal Well
Use Firecrackers to Dispel the Ghost
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The primary trick to getting past the first ghost is to use firecrackers. These can be found on the right path, opposite the room where you first encounter the ghost. Once you have firecrackers in your inventory, return to the ghost’s room and throw a firecracker at it. The explosion will make the ghost dissipate, clearing your path.
Finding Firecrackers
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Firecrackers are not rare collectibles-they are scattered throughout the world and can be found in many rooms, especially if you explore side paths as well as the main route.
Extra Tips
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If your first firecracker lands in water, it won’t work, so be ready to throw a second one if needed.
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Firecrackers can also be used to light candles and scare away other hostile creatures, making them a versatile tool.
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Before you get firecrackers, you can explore hidden passages and press yellow buttons to open new routes, but you’ll need the firecracker to actually banish the ghost and proceed.
In summary: Find firecrackers, return to the ghost, and toss one to clear your way forward.
What is the best timing to press yellow buttons for ghost distraction
There is no direct information in the search results about the timing for pressing yellow buttons to distract ghosts in Animal Well. However, based on general puzzle and stealth game mechanics, the optimal timing is usually when the ghost is closest to the button or about to notice you. Pressing the button at this moment will maximize the distraction, giving you a window to slip past safely.
If the yellow button triggers a sound or environmental change, wait until the ghost is moving toward you or is alert, then press the button to lure it away or freeze it, allowing you to advance. If you press too early, the ghost may reset its patrol before you can move, and if you press too late, you risk getting caught.
For Animal Well specifically, experiment with timing based on the ghost’s movement pattern-press when the ghost is near the button or actively pursuing you for best results.
