The Eldin Canyon Skyview Tower might look straightforward from afar, but its entrance is sealed tight and shrouded in mystery. To access it, you’ll need more than brute strength-sharp eyes, clever use of your tools, and a bit of patience will lead you to the solution hidden right in plain sight.
Figuring out all of the Skyview Tower locations is merely the first step to unlocking Hyrule’s map in its entirety. Below you’ll find a walkthrough to solve the Eldin Canyon Skyview Tower in Zelda: Tears of the Kingdom.
How to open the Eldin Canyon Skyview Tower
Head to the Eldin Canyon Skyview Tower northeast of Lookout Landing at coordinates 1636, 1183, 0226. Talk to Sawson at the locked entrance to learn a falling rock knocked off the roof. Wait for rubble to drop from above, stand on it, activate Recall to ride it skyward, then leap off and paraglide through the open top. Drop inside, claim the shrine, and step on the launch pad to reveal the regional map.โ

The Eldin Canyon Skyview Tower is found northeast of Lookout Landing in the Eldin Canyon region at the coordinates (1636, 1183, 0225). When you arrive to the Eldin Canyon Skyview Tower, you’ll meet Sawson, who tells you that the lid of the tower has been knocked off, but the door is still locked. Since there is an opening at the top of the tower, we’ll have to get in from above.

On the east and west side of the tower, pieces of rubble will fall from the sky and land on the stone platforms. Jump onto any of the pieces of the rubble and use Recall on it to rewind it into the sky. Glide off at the peak and dive into the hole at the top of the tower. Make sure to redeploy your paraglider before you land (so you don’t take a ton of fall damage), and activate the tower to reveal a portion of the map.
Best Zonai devices to reach high tower roofs
To reach high tower roofs efficiently, the best Zonai devices are rockets, balloons, fans with wings, and hover stones, often combined into simple vertical “elevator” builds.โโ
Simple vertical launch (Rockets)
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Rockets give very fast, straight-up height when attached to shields, platforms, or hover devices; they are ideal for quick roof access or clearing tower rims.โโ
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A single rocket on a shield (for Rocket Shield Surfing) or on a small board can easily push you high enough to glide to most tower roofs before it burns out.โโ
Controlled lift (Balloons + heat)
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Balloons rise steadily when heated by a flame emitter, fire, or other heat source, giving precise vertical control for lining up with a tower roof.โ
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Standing on a small platform with a balloon and flame emitter lets you rise, stop the heat when level with the roof, then glide or hop across safely.โ
Short hops with Fans & Wings
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Fans can be used under small boards or gliders to make compact flying platforms that gain modest height and can then glide over to tower tops.โ
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Wings with a fan or two provide enough lift and forward motion to launch from a nearby hill and sail cleanly onto a roof before the wing despawns.โ
Precise platforms (Hover Stones & Springs)
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Hover stones float in place once activated, creating midair “steps” you can Ascend through to reach otherwise awkward tower caps or ledges.โโ
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Builds that combine a stake, springs, and a hover stone can act like a portable mini-tower, springing you upward and leaving a stable platform under you.โ
Practical recommendations
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For quick, cheap access: shield + rocket, then glide to the roof.
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For careful positioning: balloon + flame emitter platform.
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For reusable exploration rigs: a small hover-stone elevator (hover stone + fan/rocket + stake or springs) you can rebuild with Autobuild near any tower.โโ
Which Zonai devices give the most vertical lift for towers
For raw vertical lift to reach tower roofs, the strongest Zonai options are Rockets, Balloons (with heat), Springs, and multi-balloon “dirigible” platforms.โ
Top vertical-lift devices
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Rocket: Delivers the most intense, instant upward thrust but burns out very quickly; ideal for quick tower launches or Rocket Shield jumps.โ
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Balloon + Flame Emitter: Rises steadily and can go very high as long as your Energy Cell lasts, giving excellent controllable lift for lining up with roofs.โ
Strong situational options
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Spring: One or more Springs stacked can fling Link a surprising distance straight up, great when you need height but have little battery.โ
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Hover Stone setups: Hover Stones don’t “shoot” you up, but chaining them with Ascend or combining them with other lift devices creates tall, precise elevators for tower caps.โโ
