Fallout RPG Guide Exploring Vaults Wastelands and Game Lore for New Players

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Step into the haunting world of Fallout, where underground vaults promise safety but hide secrets, and the vast wastelands outside teem with danger and opportunity. Whether you’re a seasoned Vault Dweller or a newcomer curious about the post-apocalyptic saga, this guide unravels the mysteries of Fallout’s iconic vaults and the perilous wastelands beyond, bridging the gap between the legendary games and the thrilling new TV series on Prime Video.

Though the setting of a Fallout story always changes – the post-apocalyptic open world took people out of the vaults to New Vegas, Washington D.C., Arroyo, and beyond – some things will hold. Humanity will turn to factions, violence, and distrust to protect themselves. There will be radiation poisoned creatures, both animal and human. That Vault Dweller’s Vault-Tec suit will always be that screaming mix of IKEA blue and yellow. And everything will be goofy and dark in pretty much equal measure.

Now, that same world of Fallout is coming to television, with a new Prime Video show executive produced by Westworld’s Jonathan Nolan. The show is in the same timeline as the games – all of them, including Fallout 76. Which means we see some familiar faces: Vault-Tec; the cold gaze of the Brotherhood of Steel power armor; that ever-chipper wink of Vault Boy; and the irradiated horror of the Ghouls. But things will also feel decidedly new; we get to follow a Vault Dweller as a character – Lucy (Yellowjacket’s Ella Purnell), who’s just as shiny to the world as you might expect – and Walton Goggins’ Ghoul has a little more history than any of the irradiated monsters of the games.

Unlike a show like The Last of Us, Amazon Prime’s Fallout exists to expand the story as we know it, to show us new aspects of the Fallout world (even if it’s once again set in Los Angeles; what can we say, Hollywood loves a wink and a nod). It’s built for fans of the series and newcomers alike, and the result is – well, it’s Fallout.

Here’s everything you might need to know about the Fallout world to understand (or just back up) the Fallout TV show.

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What secrets do the vaults hold about Fallout’s post-apocalyptic world

The vaults in Fallout’s post-apocalyptic world hold dark and twisted secrets far beyond mere survival shelters. Originally presented as safe havens from nuclear devastation, many vaults were in fact elaborate social and psychological experiments orchestrated by the Vault-Tec corporation to test human behavior under extreme conditions. Some vaults subjected their inhabitants to cruel trials such as enforced isolation, hallucination tests, time loops of torture, and forced addiction cycles, revealing the brutal extent of Vault-Tec’s unethical science. Additionally, Vault-Tec’s experiments were part of a broader plan linked to the Enclave’s ambitions to create an ideal civilization and prepare for space colonization, using the vault dwellers as unwitting test subjects for humanity’s future. These experiments have left lasting impacts on the wasteland’s societies and shaped many of its characters and stories, making the vaults pivotal to understanding Fallout’s grim world.

What were the true purposes behind Vault-Tec’s experiments in the vaults

Vault-Tec’s true purpose behind the vault experiments was to develop and test the technologies necessary for building a multi-generational starship capable of interstellar travel. Rather than simply serving as shelters to save a fraction of the American population from nuclear war, the vaults were designed as experimental environments to study how humans would survive long-term confinement, resource management, and social dynamics in isolated conditions akin to those on a starship. This plan, devised by the Enclave and Vault-Tec before the war, aimed to ensure humanity’s survival by preparing the best and brightest to eventually colonize another planet, as they anticipated there would be no Earth to return to after nuclear devastation. The often cruel and lethal experiments conducted in the vaults were intended to solve critical problems related to food production, water purification, energy, and psychological endurance for such a voyage.

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Bhromor Rahman

As a law student at the University of Ottawa, I lead a bit of a double life. My days are spent working in the courts, and my nights are dedicated to my work as a professional journalist, where I get to share what I'm learning in a creative way.

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