Hidden shrines scattered across Solistia hold the keys to powerful secondary jobs, offering each traveler new skills and tactical depth-if you can find their secret keepers.
To assign a character a secondary job, you need a job license, which you can nab from the respective job’s guild. At first, each secondary job can be equipped by one character. This means that if you made Temenos a secondary scholar, you can’t make anyone else a secondary scholar. However, as you meet certain requirements, you can get up to three job licenses, so up to three characters can have the same secondary job.
You won’t unlock secondary jobs right away, as all of the guilds are located in areas that are danger level 30 or higher (or require you to cross through danger level 30 areas).
All of the guilds are also in the same part of the world that the character with that primary job unlocks. For example, you unlock both Castti and the apothecary secondary job in Harborlands. Though there are quite a few maps between the two towns that these unlock, they’re in the same part of the map.
You will see a checkered banner icon on your radar when you’re in the same map as a guild, so you can just head towards that icon to find the guild.
There are also four secret jobs to unlock, but they function quite differently from the regular secondary jobs. These secret jobs will not appear on your radar and you only get one job license for each.
Below, we list out the location of all the regular secondary job guilds.
Warrior secondary job location
The Warrior secondary job guild sits in Sai, the northern Hinoeuma town. Enter the dojo-style building marked by a shield icon on the mini-map to claim its license. Speak to the guild leader inside for instant access.

The warrior guild is in a dojo in the back of Sai.
Thief secondary job location
The Thief secondary job guild sits in Clockbank within the Brightlands region. Access requires nighttime hours, with the entrance tucked in the upper west corner behind a stack of crates leading through a tunnel. Speak to the guild master there to obtain the initial license.

The thief guild is in the northern part of Clockbank, with an entrance under a pathway. You can only find the thieves in there at night.
Hunter secondary job location
The Hunter guild sits in a small camp between the Beasting Bay ship dock and Tropu’hopu town in the Harborlands region. Players reach it by traveling along the overworld path connecting these spots, marked by a shield icon on the mini-map. Access requires handling nearby level 30+ enemies.

The hunter guild is in the center-ish of Western Tropu’hopu Traverse to the north. To find the guildmaster, you’ll need to cross through a thicket of trees.
Cleric secondary job location
The Cleric secondary job guild sits in Borderfall within the Crescentlands region. Head west from Montwise and follow signposts to reach this spot between Flamechurch and Montwise, where a checkered banner marks the building on your radar. Speak to the guild master inside for your first license after navigating the area’s level 18 danger.

The cleric guild is in a church in the northeast part of Borderfall, across a bridge. The door in the back of the church also leads to the cleric altar.
Scholar secondary job location
The Scholar’s secondary job can be found in the Western Winterbloom Snows after gaining access to Winterbloom. Travel west from the town until you reach a small cabin where a shrine dedicated to the Scholar waits. Inside, you’ll receive the secondary license for the Scholar job, allowing your chosen character to expand their magical capabilities with powerful elemental spells.

This building is home to the scholar guild and it’s found in the northwest part of Western Winterbloom Snows.
Apothecary secondary job location
The Apothecary secondary job guild sits in Conning Creek, a town in the southern Harborlands region. Players reach it by traveling south from Canalbrine along the nearby road, then heading east inside the town to spot the building marked by two flower boxes outside. A level 30+ party handles the area’s threats to obtain the initial license there.

The apothecary guild is just in a small house in Conning Creek.
Merchant secondary job location
The Merchant secondary job guild sits in the Western Crackridge Wilds, a camp amid rocky terrain on the northern edge of the western continent near Crackridge town. Look for the shield-like icon on your mini-map to spot it while traversing the overworld. Speak to the guild leader there for your first license after reaching around level 30 to handle local threats.

The merchant guild is in the open on a cliff in the northern part of Western Crackridge Wilds.
Dancer secondary job location
The Dancer’s guild sits in Wellgrove, a town in the Leaflands region on the map’s far west side. Enter town and head to its eastern side for the building granting the initial license. Additional licenses require one or two party members to master the job’s divine skill first.

Best secondary job combinations for each character
In Octopath Traveler 2, the best secondary job combinations for each character leverage their primary strengths, stats, and latent abilities while filling gaps in damage, support, or breaking utility. These picks draw from common expert recommendations across guides and player discussions.
Recommended Combos
Here’s a table of top secondary jobs per character, with key synergies:
| Character (Primary) | Best Secondary Jobs | Reasons |
|---|---|---|
| Osvald (Scholar) | Cleric, Dancer | Adds AOE healing/light or buffs/wind magic to his elemental DPS. |
| Castti (Apothecary) | Cleric, Merchant | Party-wide heals/mitigation or BP generation to fix single-target limits. |
| Ochette (Hunter) | Warrior, Thief | Boosts multi-hit breaks (swords/axes) or adds speed/debuffs. |
| Throné (Thief) | Hunter, Dancer | Enhances traps/debuffs or leverages speed for buffs/extra turns. |
| Agnea (Dancer) | Thief, Hunter | Improves item theft or adds bow breaks for her support role. |
| Partitio (Merchant) | Warrior, Inventor | Physical DPS or buffs to complement money/BP generation. |
| Hikari (Warrior) | Hunter, Merchant | Ranged attacks or SP sustain for his versatile learned skills. |
| Temenos (Cleric) | Scholar, Warrior | Elemental breaks or multi-hit physical to pair with multi-heals. |
Playstyle Tips
Experiment based on your party-physical-focused teams favor Hunter/Warrior subs, while magic ones prioritize Scholar/Cleric. Equip at taverns after unlocking licenses; secret jobs like Conjurer amplify these further late-game.
How to equip secondary jobs on characters
In Octopath Traveler 2, you equip secondary jobs through the main menu after obtaining licenses from Job Guilds. This process is straightforward and done outside of battle at any time.
Equipping Steps
Access the pause menu, select Jobs, then choose a character to assign an available secondary job from their unlocked licenses. Only one secondary job per character at a time, and no character can equip their own primary job as secondary.
Key Effects
The secondary job changes battle sprites, adds its weapons/skills/support skills, and boosts relevant stats. Path actions and latent abilities stay tied to the primary job; JP earned in the secondary persists even if swapped.
Limitations
Initially, each job license supports one character only-earn extras (up to three) via guild tasks. Swap freely in taverns or menus without cost, but only one license holder per job simultaneously.
