Are you stuck on the mysterious “Flipping Out” Klue in Mortal Kombat 1’s Invasions mode? Hidden in the chaos of the Tarkatan Colony, this riddle has left many players scratching their heads as randomized controls and relentless enemies stand in the way of a secret chest-unless you know the trick to flipping the fight in your favor.
As with other Invasion Klues (such as “Toasty” and “Destroy the World”), you’ll need to do something special during a fight, such as use a specific Fatality or an in-game item. Solving these Klues opens another pathway for your character to travel down, which usually culminates in a chest filled with loot.
In this Mortal Kombat 1 guide, we’ll help you find the Flipping Out Kombat Klue and solve it.
Where can you find the “Flipping Out” Klue?
The “Flipping Out” Klue can be found in the Tarkatan Colony Mesa area of Mortal Kombat 1’s Invasions mode. Specifically, it is located on the space marked “Screech.” When you reach this node, you will face off against Vixen, a version of Sindel with Stryker as her Kameo partner, and the Chaos Aura modifier will be active, which randomizes your controls during the fight. This is the exact spot where you need to solve the Klue by performing the required actions during the battle.

In the Tarkatan Colony Mesa, just after you take the long jog into the lower valley, you’ll find an encounter called Screech against Vixen (the character Sindel). This space also comes with a Kombat Klue that says “FLIPPING OUT.”
This is a rare four-way stop in Invasion, and there are actually two chests here: the one you get for finishing “Flipping Out” and another locked chest (you’ll need a key from the Invasion shop) if you push your character toward the camera.
What is the solution for the “Flipping Out” Klue?
To solve the “Flipping Out” Klue in Mortal Kombat 1’s Invasion mode, you need to repeatedly switch your character’s stance at least 20 times during the fight against Vixen (a version of Sindel) in the Tarkatan Colony Mesa, specifically at the “Screech” node. The stance switch is performed by pressing the L2 button on PlayStation, LT on Xbox, or ZL on Switch. The challenge is made trickier by the Chaos Aura modifier, which can randomize your controls, so it’s best to create distance from your opponent and rapidly press the stance change button whenever possible. Once you’ve switched stances the required number of times and won the match, the barricade blocking the chest will be removed, granting you access to the rewards. If you don’t succeed on your first attempt, you can retry the Klue as many times as needed.

The “Flipping Out” Kombat Klue is both obnoxious and a little unclear.
To solve “Flipping Out,” during the fight with Vixen, you’ll need to “change stance” 20 or so times and then win the fight. If you’re unaware, change stance is bound to the L2/LT/ZL button by default, and will – as the name suggests – change your character’s stance. But the reason this is annoying is because Vixen comes with the Chaos Aura modifier, which can mess with your controls.
The best strategy here is to get some distance from Vixen and spam your change stance button as fast as you can. As you get closer to the timer ticking down to zero, take out the enemy fighter (or at least make sure she has lower total HP than you do) and hope you hit the change stance button enough times.
What’s the secret to reliably flipping out during chaos in Mortal Kombat 1
The secret to reliably flipping out during chaos in Mortal Kombat 1 is to rapidly switch your character’s stance at least 20 times during the fight, even as the Chaos Aura modifier scrambles your controls. The stance change is typically performed with L2 (PlayStation), LT (Xbox), or ZL (Switch). To maximize your chances:
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Back away from your opponent at the start and spam the stance change button as quickly as possible before the Chaos Aura hits and randomizes your inputs.
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If you get hit and your controls become unpredictable, keep pressing the stance change button-sometimes it will still register as a stance change, even if your character does something else.
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Keep count of your stance changes (aim for at least 20, but more is fine to be safe).
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Once you’ve done enough stance changes, defeat your opponent to complete the Klue and unlock the reward.
Some players recommend using a Kameo like Cyrax to trap the opponent and buy time for stance changes. If you don’t succeed, you can retry the Klue as many times as needed.
How many stance flips are needed to reliably complete Flipping Out in MK1
To reliably complete the “Flipping Out” Klue in Mortal Kombat 1, you need to flip your character’s stance at least 20 times during the fight. The most widely cited and confirmed number is 20 stance flips, performed by pressing the stance change button (L2 on PlayStation, LT on Xbox, or ZL on Switch) before ending the match. Some players recommend doing a few extra flips-up to 25 or even 30-to be absolutely certain, especially given the chaos modifier that can randomize your controls. However, 20 is the minimum required for the Klue to register as complete.
