In the shadow-haunted lands of Baldur’s Gate 3, a mysterious figure lies unconscious at the Last Light Inn-Art Cullagh, a century-old captive of the Shadow Curse. Waking him is no mere act of kindness; it’s the key to unraveling the dark curse that grips the land. But how do you rouse a man lost to time, and what secrets will his awakening reveal? Dive into our guide to discover the crucial steps to wake Art Cullagh and lift the Shadow Curse, unlocking a pivotal chapter in your epic journey through the cursed lands.
Once you make it into act 2 and reach the central hub of the Last Light Inn, you’ll be able to wake up Art, locate Thaniel, defeat Oliver, and finally recruit Halsin as a real companion for your party. All of that takes place during a lengthy quest that will take you all across these new lands and to the edge of Moonrise Towers.
In this Baldur’s Gate 3 guide, we’ll walk you through how to wake up Art Cullagh and how to break the Shadow Curse in act 2.
Wake up Art Cullagh
At the Last Light Inn in Baldur’s Gate 3, you will find Art Cullagh, a former Flaming Fist mercenary trapped in a deep, cursed slumber caused by the Shadow Curse. To wake him, you must obtain the Battered Lute from Malus Thorm, then return to the inn and play the lute’s tune to rouse him from his nightmare. This action is crucial as Art holds vital information about Thaniel and the Shadow Curse, which is key to progressing the questline to lift the curse from the land. Magic and spells won’t work to wake him, so using the lute is the essential step to advance the story and unlock further quests involving Halsin and the cult of Shar.

Once you reach the Last Light Inn in the Shadow-cursed Lands, head back to your camp and talk to Halsin. He’ll tell you the tale of a young man named Thaniel, a Tiefling who is the root of the curse that’s taking over the Shadow-cursed Land.
Now head back to the Last Light Inn and visit the bunks on the first floor, just to the right of the entrance. There’ll be a man named Art Cullagh lying in bed with a swirly animation above him. Talk to him and he’ll mutter something about Thaniel. Walk through the dialogue and you’ll learn that he needs some kind of personal item to wake him.
Return to Halsin in camp, and the Druid will decide he needs to see the sleeping man himself. Jump back to the Last Light Inn and talk to Art again, this time with Halsin’s help. Read Art’s last orders letter and a quest marker near Moonrise Towers will appear. Make your way there.

In the town, near the Road to Baldur’s Gate Waypoint, you’ll find the House of Healing and the cemetery it’s connected to – not exactly a good pairing if you want people to have faith in your hospital. Inside you’ll be directed to the operating theater and the “doctor” on staff.
Make your way into the large room at the back of the hospital and you’ll meet Malus Thorm and his crew of assistants. Thorm is an undead boss who is also a “surgeon” torturing a patient. Talk to him enough and you’ll end up in some combat. Kill Thorm and his cronies and then loot his body once combat is over. He’ll have a Battered Lute on his person. Take it and return to Art back in Last Light.
Locate and rescue Thaniel
To locate and rescue Thaniel in Baldur’s Gate 3, you first need to wake Art Cullagh at the Last Light Inn by playing the Battered Lute near him, which he acquired after defeating Malus Thorm. Once awake, Art reveals clues about Thaniel’s whereabouts, leading you to Halsin, who then opens a portal to the Shadowfell to retrieve Thaniel. Your task is to defend this portal against multiple waves of enemies using area-of-effect spells and strategic combat. Successfully protecting the portal allows Halsin to bring Thaniel back, after which you must continue the quest to reunite Thaniel with his missing half, Oliver, to fully lift the Shadow Curse.

With the Battered Lute in hand, walk up to Art and accept the prompt to play him a song. Don’t worry if you’re not proficient in an instrument, your character will just dopily pluck away at the strings until Art wakes up.
After Halsin talks to Art, he’ll decide that he needs to peer into another dimension to rescue Thaniel. Follow him to the shore and get ready for a fight. Let Halsin go into the portal on his own and prepare to defend it. A massive army of undead creatures will appear on the shore and start trying to reach the portal.
You’ll need to hold them off for multiple rounds of combat in order to progress the quest. We recommend Shadowheart here, as she’s able to use Turn Undead against all of the creatures. Gale is also an excellent choice, as his large AoE abilities like Fireball can take out many of the low health critters at once.
Once you’ve successfully defended the portal for the required time, all of the undead will burn up and Halsin will return from the portal carrying Thaniel’s body. The Druid will ask you to come back to camp and talk. Meet him there and he’ll finally offer to join your crew to finish rescuing Thaniel.
Finish Thaniel’s quest to lift the curse
To finish Thaniel’s quest to lift the curse in Baldur’s Gate 3, you first need to wake Art Cullagh at the Last Light Inn by using the Battered Lute obtained from defeating Malus Thorm. Once awakened, Art Cullagh reveals clues about Thaniel’s location, prompting Halsin to open a portal to the Shadowfell to rescue Thaniel. You must protect Halsin from waves of shadow and undead enemies while he retrieves Thaniel. Afterward, the quest continues with reuniting Thaniel with his missing half, Oliver, by playing hide and seek at the House with Flowers, defeating hostile spirits along the way. Successfully completing these steps lifts the Shadow Curse from the land and restores balance to the Shadow Cursed Lands.

Just because you have Halsin in your crew doesn’t mean you can relax, or that the Druid doesn’t have more work for you to do.
In order to remove the curse, you’ll need to find Thaniel’s other half: Oliver, an obnoxious boy who likes playing hide and seek in the middle of the cursed lands. You can find his little house to the east of Last Light in an area called “House in Deep Shadows” on the map.
When you find him, Oliver will ask to play hide-and-seek. Oblige him and look around until you perceive his location. He’ll get mad and try another game where he hides again and summons some wraiths to chase you.
Now you can either sneak around and carefully try to catch him again, or you can get caught and just kill the shades. Either way, talk to Oliver again and he won’t want to play with you, because he’s a jerk. Assuming you’ve already rescued Thaniel, you can tell Oliver that he needs to rejoin his other half. This will eventually lead to another minor combat encounter.

Oliver will teleport you to the Moonrise Towers town square, alongside resurrected versions of his Mommy and Daddy Shades. Oliver will encase himself in a shield and sic his undead minions on you. Each time you kill one of his enemies, Oliver’s shield will also take damage. You can also directly target the shield with attacks. Break the shield one way or the other to talk to Oliver again. Persuade or threaten him and he’ll decide to rejoin with Thaniel.
What secret triggers can wake Art Cullagh from his Shadow Curse in BG3
To wake Art Cullagh from his Shadow Curse in Baldur’s Gate 3, you must first obtain a battered lute carried by Malus Thorm, the surgeon at the House of Healing. After dealing with Malus and his assistants-either by killing him, persuading him to commit suicide, or other means-you acquire this lute. Returning to the Last Light Inn, you then play the lute for Art Cullagh, which instantly wakes him up from his catatonic state.
Spells and potions do not affect Art’s condition; the lute is the unique trigger that breaks through the curse. Additionally, speaking with Halsin and investigating the House of Healing are key steps leading up to this moment, as Halsin recognizes Art’s importance in lifting the Shadow Curse and guides you through the process.
What specific item or action triggers Art Cullagh to wake in BG3
The specific item that triggers Art Cullagh to wake in Baldur’s Gate 3 is a battered lute carried by Malus Thorm, the surgeon at the House of Healing. After dealing with Malus and his assistants-either by killing him, persuading him to commit suicide, or pickpocketing the lute-you must return to the Last Light Inn and play the lute for Art Cullagh. Playing this lute is the unique action that breaks through his catatonic state caused by the Shadow Curse and wakes him up immediately.
