Walking Wake has surfaced once more in Pokémon Scarlet and Violet’s 5-star Tera Raids, giving Trainers a rare shot at challenging this Paradox Pokémon. With its fierce Water- and Dragon-type attacks, only well-prepared teams stand a chance-and the right strategy could make all the difference between victory and a swift defeat.
Since it’s a five-star raid target, it isn’t particularly difficult – at least not nearly as hard as the event seven-star raids we get from time to time. Bring in counters and you should be able to make quick work of Walking Wake. It’s quite easier than its counterpart, Iron Leaves.
Walking Wake is only in raids until March 12 at 6:59 p.m. EST, so make sure to grab it while you can. You can only catch one Walking Wake.
For beating Walking Wake, you’ll get standard drops like Exp. Candy, Tera Shards, Bottle Caps, and treasure items to sell for money. Serebii.net has a complete drop table. Walking Wake raids do not drop Herba Mystica.
Walking Wake Tera Raid best counters
Electric- and Grass-type attackers are your safest picks against Walking Wake’s Water Tera typing, with options like Iron Hands, Miraidon, and Rillaboom standing out for their strong, super effective moves and bulk. Focus on Pokémon that resist or shrug off Hydro Steam and Flamethrower, then stack damage with Electric Terrain, Swords Dance, or Belly Drum while teammates provide healing cheers and support to keep the shield from stalling your progress.
Walking Wake is at level 75 with a water Tera Type. It knows Hydro Steam, Dragon Pulse, Noble Roar, and Flamethrower. It’ll start the battle off with Sunny Day, making its Flamethrower a bit stronger and it’ll activate its ability, Protosynthesis, which increases its most proficient stat in harsh sunlight.
Walking Wake is weak against the usual water-type counters: electric– and grass-type moves. However, since it knows Flamethrower, we recommend staying away from grass-type Pokémon.
Honestly, you shouldn’t have to do much to take down Walking Wake. Bring out your hardest electric-type hitters, like your Iron Hands, Koraidon, or even the even a level 100 Light Ball Pikachu you may have just gotten from a raid and just hammer into it. We caught it on the first try using an Iron Hands – and Walking Wake fainted to before we could even finish setup.
Best team builds for solo Walking Wake 5-star raid
Soloing the 5-star Water Tera Walking Wake raid in Pokémon Scarlet and Violet is straightforward with bulky Electric attackers, as it exploits the Water weakness while handling Sunny Day-boosted Hydro Steam and Flamethrower.
Top Solo Builds
Focus on Level 80+ Pokémon with Electric Tera Type, high Attack/SPATK, and recovery moves. Prioritize Belly Drum setups or raw power for 3-5 turn clears.
| Pokémon | Ability | Held Item | Moveset | Tera Type | EVs/Nature | Strategy |
|---|---|---|---|---|---|---|
| Iron Hands | Quark Drive | Shell Bell | Belly Drum, Electric Terrain, Thunder Punch, Drain Punch | Electric | 252 Atk/252 HP, Adamant | Turn 1: Belly Drum + Terrain. Spam Thunder Punch/Drain Punch to heal and burst. Tanks hits easily. |
| Miraidon | Hadron Engine | Choice Specs | Electro Drift, Metal Sound, Charge, Parabolic Charge | Electric | 252 SpA/252 HP, Modest | Charge Turn 1 if needed, then Electro Drift for OHKO potential. Self-heals with Parabolic Charge. |
| Gholdengo | Good as Gold | Life Orb | Nasty Plot, Metal Sound, Shadow Ball, Recover | Ghost | 252 SpA/4 HP, Timid | Setup Nasty Plot, debuff SpD with Metal Sound, then Shadow Ball. Works despite non-Electric typing. |
Tips
Cheer for HP recovery and defense up during shields. Avoid Grass-types due to Flamethrower. These builds assume post-game access; no perfect IVs needed.
Detailed Miraidon EV spread and nature for Walking Wake solo
Miraidon excels at soloing the 5-star Water Tera Walking Wake raid thanks to its Hadron Engine ability, which sets Electric Terrain and boosts its Special Attack by 30%-perfect for smashing the Water Tera Type.
Optimal EV Spread
Maximize Special Attack and Speed for quick, reliable bursts while adding minimal bulk: 4 HP / 252 SpA / 252 Spe. This ensures Electro Drift hits like a truck under terrain boosts and outspeeds if needed. Hyper Train IVs if possible, but it’s unnecessary for raids.
Best Nature
Modest (+SpA, -Atk) is ideal to pump Special Attack further without sacrificing power, as Miraidon is a pure special attacker here. Timid works if Speed is a concern, but Modest prioritizes damage.
Full Build Recap
Pair with Choice Specs or Clear Amulet, Electric Tera Type, and moves like Electro Drift, Metal Sound (to debuff SpD), Charge (setup), and Parabolic Charge (heal). Turn 1: Metal Sound or Charge; then spam Electro Drift post-Tera.
