Dive into the heart of Starfield’s Crimson Fleet saga with the “Eye of the Storm” quest-a high-stakes mission that challenges you to infiltrate the mysterious Kryx’s Legacy amidst the electrifying chaos of Bannoc IV. Navigate treacherous electromagnetic storms, outsmart mechanized foes, and make a pivotal choice that will shape the fate of your alliances and the galaxy itself. Our comprehensive walkthrough reveals how to prepare your ship, master stealth tactics, and decide who to trust for the ultimate score and rewards, including the legendary Revenant weapon.
Our Starfield “Eye of the Storm” quest walkthrough will take you through each step of the faction mission, help you avoid or fix the bug, and explain which faction to side with at the end.
“Eye of the Storm” quest walkthrough
The “Eye of the Storm” quest in Starfield is a critical mission in the Crimson Fleet questline where players must locate and explore Kryx’s Legacy, a ship lost in the electromagnetic storms of Bannoc IV. The quest involves preparing your ship with essential upgrades like the Comspike and Conduction Grid modules to safely penetrate the storm and board the Legacy. Once aboard, players navigate through mechanized defenses, locate the vault control center, and retrieve valuable loot including the legendary Revenant weapon. The mission culminates in a significant choice between siding with the Crimson Fleet or the United Colonies, a decision that profoundly impacts the game’s narrative and your future alliances. Careful exploration, stealth, and combat skills are crucial to overcoming the robotic enemies and completing the quest successfully.
The “Eye of the Storm” mission finally brings you to Kryx’s legacy and the Legacy. The majority of the mission takes place on the ship – where you’ll just have to follow your HUD marker – but there’s some stuff to do first.

On The Key, you’ll speak with Delgado (and Jazz) who will help you install both the Comspike Module and the Conduction Grid Module. You got the Comspike during “The Best There Is” and the Conduction Grid during “Absolute Power.”

To install the two modules, you’ll just have to place them on a weapon attachment point in the Ship Builder.
Once they’re both installed, you’ll proceed to the UC Vigilance for a quick check-in and then proceed to Bannoc IV where you’ll board the Galbank transport Legacy.

The challenge here is to get through Bannoc IV’s storms before your ship explodes. Use your ship’s boost and steer around the asteroids.
On this ship, keep following your HUD on the way to locate a transfer module and open the vault door.
Around this point, you’ll start running into (a lot of) robots and automated turrets. Just keep following your HUD to locate the Vault Control Center and the body of Jasper Kryx.
The next objective will be to retrieve Jasper Kryx’s possessions, but before you do, it’s a good idea to make a new save. There’s a bug in the mission that takes a bit of work to get around, and a save here will make that easier. We’ll discuss the bug in more detail during the next section.

You’ll be prompted to listen to Kryx’s recording next. There are actually three recordings to listen to, and, to avoid triggering the bug, you’ll have to listen to each of them all the way through. There’s the GBLR013: Mortem Obire (Evidence) recording on the floor next to Jasper (one of many Burden of Proof evidence pieces to find), the GBLR011: The Waiting Game on the console in front of him, and the GBLR012: No Return recording on the console to his left.
You’ll get the reroute ship’s power objective after you listen to the first recording. Again – make sure you listen to all three recordings first. That way, you’ll have a much easier time when you go to access the Legacy’s credit reserves and you won’t get hung up when you download the Legacy’s credit reserves.

If you manage to avoid the bug, you just have to wait for the transfer process to complete, remove transfer modules and data core, and then escape the Legacy.
We’ll talk about what happens when you bring Kryx’s Legacy to the UC Vigilance or to The Key below – but first, if you do encounter the bug, here’s how to fix.
How to fix the “Eye of the Storm” bug during the listen to Kryx’s recording or wait for transfer process steps
To fix the “Eye of the Storm” bug during the steps of listening to Kryx’s recording or waiting for the transfer process, players should first ensure they listen to the first tape, “GBLR011: The Waiting Game,” from start to finish without interrupting it by playing the second tape. This action completes the objective and triggers progression in the quest. Additionally, before pulling the power switches, it is recommended to save the game, then close Starfield completely-preferably through Task Manager on PC-and reload that save. After reloading, turn on the ship’s power again; this sequence has been reported to resolve the bug where the quest gets stuck on the transfer process. If these steps fail, players may need to reload an earlier save before activating the power switches or wait for an official patch from Bethesda to address the issue.
Chances are, you’re reading this guide because of a bug that (frequently) pops up at the end of the “Eye of the Storm” mission. There are a few things you need to do both to fix the bug and avoid it happening again.
- Load a save from before you rerouted the ship’s power and play until that objective comes back up. This is your new starting point, so make a new (quick)save here.
- Shut down the game all the way and restart it.
- Load the new save we just created.
- Before you do anything else, you have to listen to each of the three recordings in the vault all the way through.
- Once you have listened to each recording in its entirety, you should be able to follow the rest of prompts without issue.
If you exit out before you finish any of the recordings, you can always go back into your inventory’s Notes section and replay them. You don’t have to stay in the inventory screen to listen, but we recommend not looting or interacting with much else just to be safe.

You’ll know the mission is proceeding normally if all of the lights in the various credtanks turn blue. If it gets stuck, only the first couple sections will light up and the progress on the download will freeze.
“Eye of the Storm” best choice: Who should you bring Kryx’s Legacy to?
When deciding who to bring Kryx’s Legacy to in Starfield’s “Eye of the Storm” quest, you face a pivotal choice between the Crimson Fleet and UC SysDef. Giving the Legacy to the Crimson Fleet means siding with the pirates, strengthening their power and expanding their influence, but it risks alienating your Constellation companions and locking you into a pirate path. Conversely, delivering the Legacy to UC SysDef aligns you with the lawful faction, leading to an attack on the Crimson Fleet and cementing your role as a pirate hunter. Both choices yield a substantial reward of 250,000 credits, but they also determine which faction you will support for the remainder of the game, making this decision critical for your playstyle and alliances.
The final grav jump you make to finish the “Eye of the Storm” mission will determine who you side with in the fight between the UC and the Crimson Fleet – and who gets all that money. More importantly, it also determines who you fight during the final faction mission, “Legacy’s End,” and who’s aggressive toward you for the rest of the game.
- If you choose to fly to Sagan and the UC, the Crimson Fleet will remain hostile to you for the rest of the game (until you reset with a New Game ). You’ll lose access to The Key and the Crimson Fleet Mission Board.
- If you choose to head to Kryx and the Crimson Fleet, the UC SecDef will be upset with you from then on, but you do not lose access to UC space – just the Vigilance and the SecDef Mission Board. You can even continue along the UC Vanguard faction missions. Your Constellation companions will be pretty upset with you, though.
How can I make the best choice in the ‘Eye of the Storm’ quest
To make the best choice in Starfield’s “Eye of the Storm” quest, consider the consequences of siding with either the Crimson Fleet or the United Colonies, as this decision significantly impacts your story and final mission outcome. Preparing your ship well and gathering key evidence during the mission will help you navigate the heist and battles more effectively.
At the climax, your choice determines who controls the Kryx’s Legacy vault and influences your alliances: siding with the Crimson Fleet may grant you certain faction rewards and narrative paths, while siding with the United Colonies shifts control and alters future interactions. Weigh your preferred faction loyalty and desired story consequences carefully before deciding.
Additionally, if this refers to the Fallout 76 quest of the same name, the best choice depends on your stance toward Hugo-helping him lets him continue as Overseer, capturing him installs a new Overseer, and killing him replaces him with another leader, each affecting the Vault 63 storyline but not the quest rewards.
In summary, the best choice hinges on your preferred faction alignment in Starfield or your narrative goals in Fallout 76, with each option offering distinct story impacts rather than differences in immediate rewards.
What are the long-term consequences of letting Hugo continue his experiment
Letting Hugo continue his experiment in Fallout 76’s “Eye of the Storm” quest leads to severe long-term consequences for Vault 63. Hugo activates a weather machine that transforms most of the vault’s residents into hostile creatures known as the Lost, plunging the vault into chaos and danger. This outcome is widely considered the “bad” ending, as it dooms the vault’s population and creates a grim, unstable future. Despite his intentions being driven by love and desperation, sparing Hugo essentially allows his dangerous experiment to proceed unchecked, resulting in widespread suffering and loss within the vault community.
