The Last of Us Part 1 Jackson Collectibles Guide Locations and Epilogue Walkthrough

Guides

Hidden notes, shimmering artifacts, and missed moments await in Jackson. This guide maps every collectible in The Last of Us Part 1, helping you trace Joel and Ellie’s quiet beginnings through every photograph, pendant, and memory tucked away in the snow.


Epilogue Collectibles

The epilogue section in Jackson features a few last collectibles that close out the story. Players can find these by exploring the quiet streets and buildings after the final cutscene. Each item adds small story details about life in the community and Joel and Ellie’s new beginning. Make sure to sweep every corner, as some collectibles are easy to miss before the credits roll.

The “Epilogue” section starts after you escape the Firefly labs with Ellie, and ends when the credits roll.

Singularity Comic

After you pass the barbed wire fence as Ellie, go to the right instead of following Joel. In the woods, you’ll find an abandoned pickup truck with the Singularity comic on the driver’s seat.


That marks the end of “Jackson” and the main campaign of The Last of Us Part 1. If you’re ready to take on the DLC, check out our guide on where to find all “Left Behind” collectibles.

Jackson chapter trophies and how to unlock them

For the Jackson chapter in The Last of Us Part I, there is effectively one chapter-specific trophy tied to it, plus the general story-completion trophies that trigger when you finish the game.

Story trophy linked to Jackson

  • No Matter What (Gold) – This unlocks when you complete the main story on any difficulty, which means finishing the Epilogue segment in Jackson and reaching the very end of the game.​

You do not need any special requirements for this besides beating the game once; difficulty does not matter.​

Jackson epilogue and collectibles

While not a separate trophy, the Jackson epilogue also contains the Singularity comic, which counts toward the global collectible trophies (such as the one for picking up a comic and for full collectible completion if you are going for 100%). Picking this up in Jackson helps toward those overall trophies but does not give a Jackson-only trophy by itself.

Jackson chapter combat trophies and strategies

There are no combat-specific trophies tied only to the Jackson epilogue in The Last of Us Part I; it is a largely non-combat, walk-and-talk chapter that simply leads into the final cutscene. Combat trophies are all global (tracked across the whole game), so Jackson itself does not offer unique combat challenges you must clear there.​

Relevant combat trophies (global)

These can technically pop anywhere, but not realistically in Jackson because there is no fighting in that epilogue segment:​

  • Combat Ready (Silver) – Fully upgrade one weapon at workbenches using parts and tools.​

  • Build ‘Em Up, Break ‘Em Down (Silver) – Upgrade and then break each of the five melee weapon types at least once.​

  • Geared Up (Bronze) – Craft each item type (health kit, Molotov, shiv, melee upgrade, nail bomb, smoke bomb) at least once.​

  • Plus general “play well” trophies like finding training manuals and pendants which indirectly improve your combat effectiveness.​

Strategies to clean up combat trophies (outside Jackson)

Because Jackson has no combat, use other encounters (via chapter/encounter select) to finish combat trophies efficiently:​

  • Farm melee-weapon breaks in levels with lots of enemies and easy checkpoints (for example, city or suburbs encounters), upgrading a melee weapon then deliberately using it until it snaps.​

  • Focus all parts on a single easy gun, like the Revolver, to unlock the full-upgrade trophy quickly instead of spreading upgrades over many weapons.​

  • Before finishing the game, make sure you have crafted every item type at least once; if something is missing, reload a late combat-heavy encounter where resources are plentiful and craft what you need.​

If you tell me which diffic

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Matthew Kelly

As a lifelong PC gamer, I'm a huge fan of detailed sci-fi epics like Mass Effect and Cyberpunk 2077, and I'll play just about anything from studios known for great world-building, like CD PROJEKT RED or Bethesda. My heroes in the industry are directo

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