Trapped by four ancient blades, Leon must match each sword to its rightful place to open the path ahead. Here’s how to solve the Resident Evil 4 remake’s sword puzzle without missing a beat.
Our Resident Evil 4 remake sword puzzle guide will help you solve Chapter 7’s Treasury puzzle by placing the Golden, Iron, Rusted, and Bloodied Swords in the correct order.
Sword puzzle solution
The sword puzzle in Resident Evil 4 Remake takes place in the castle section, where four swords-Iron, Golden, Bloodied, and Rusted-must be placed in the correct order on the wall relief. Each sword corresponds to a specific scene depicted in the carvings. The Rusted Sword fits the first panel showing knights preparing for battle, the Iron Sword belongs to the combat scene, the Golden Sword matches the victorious knight, and the Bloodied Sword finishes the sequence with the ritual imagery. Placing them correctly opens the door and allows progress through the area.
When you first walk into the Treasury – after defeating the Garrador in the Dungeons – the first three swords are already placed in reliefs on the wall. They’re in the wrong orders, so just grab the Golden, Iron, and Rusted Swords.
Examine the lock on the gate to the left to see an eagle, stag, and snake. To the left of the door, pull the chain to ring the stag gong – you’ll see it light up on the lock as well. The others are on the other side of the gate. Ashley will point out that you could just shoot the other gongs. Do so. The eagle and the snake are both on the right side.
In the next room, grab the Bloodied Sword from the statue.

Now you have to place the four Swords into the reliefs on the wall to tell a story (like Ashley suggests). The knight’s sword starts off normal, they gets blessed by a religious figure, the sword gets used in battle, and then the sword is exposed to the elements at the knight’s grave.
What is the next puzzle after the Treasury sword puzzle in Chapter 7
After the Treasury sword puzzle in Resident Evil 4 Remake Chapter 7, the next puzzle is the animal gong puzzle to open the gate for the Bloodied Sword (done before swords), but progression leads to gongs/symbols on the Audience Chamber gate.
Progression Path
After placing the swords (Iron left, Golden second, Bloodied third, Rusted right) and opening the Treasury door, you loot items like the Gold Bangle from a red chest at the hall’s end. You then return to the Audience Chamber, where a large lower door is blocked, and a left-side gate features matching gong symbols (stag/deer, eagle/bird, viper/snake).
Gong Puzzle Details
This mini-puzzle requires activating the three animal gongs by shooting them to light their symbols, matching the gate’s insignia-likely using prior sword room knowledge or exploration to locate them around the upper walls. It unlocks further access toward Chapter 8’s Lithographic Stones puzzle.
No major locked puzzle immediately follows swords; Chapter 7 wraps with combat in dungeons and ramps before Chapter 8.
How to solve the Chapter 8 Lithographic Stones puzzle
The Lithographic Stones puzzle in Resident Evil 4 Remake Chapter 8 occurs in the Bindery room after progressing through the castle. It involves placing and rotating four stones into a wall door’s slots to match faded symbols (shields, swords, armor, helmets in square or hexagon shapes).
Stone Locations
One stone (A) is pre-placed; collect the rest nearby-no backtracking needed.
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Lithographic Stone B: Bookshelf left of the puzzle door.
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Lithographic Stone C: Small cabinet/shelf near entry door.
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Lithographic Stone D: Inside hanging glass cabinet opposite door (shoot/break glass).
Puzzle Solution
Insert stones into slots and rotate (using controls like left/right) so fronts match door icons: red for visible top/left, blue for faded bottom/right via elimination.
| Slot (Clockwise) | Icon + Shape Match | Stone |
|---|---|---|
| Top (North) | Red shield + square | D |
| Right (East) | Blue sword + square | C |
| Bottom (South) | Blue armor + hexagon | B |
| Left (West) | Red helmet + hexagon | A (fixed) |
Solved correctly, the door opens to a chest (Extravagant Clock) and hall toward battlements.
