That unassuming shooting range in Resident Evil 4 remake isn’t just a sideshow-it’s a goldmine for upgrades, rare charms, and a surprising test of skill that can change how you play the entire game.
Charms in Resident Evil 4 confer special perks, like health boosts when consuming items and ammo-crafting bonuses that grant extra bullets or use less gunpowder. For that reason alone, you shouldn’t miss the remake’s new and improved shooting ranges, which are scattered throughout the game.
Resident Evil 4‘s shooting range tasks Leon with accurately targeting a series of pirate-themed targets. Players are scored for their performance, and are rewarded with silver and gold tokens, which they can trade in a token machine to earn random charms. In short, the better your score, the more tokens you earn.
Resident Evil 4 remake shooting gallery locations
The shooting galleries in Resident Evil 4 remake are located next to the Merchant’s stands, starting from Chapter 3. You’ll find them behind blue doors marked with a pistol symbol, usually near typewriters and treasure-trading areas. Each gallery offers unique challenges featuring different weapons and targets, and completing these earns you tokens to exchange for charms that grant useful gameplay bonuses. More galleries appear as the story progresses, encouraging you to revisit and test your aim with new scenarios.
The first shooting range can be found in the village area, during Chapter 3 of Resident Evil 4. After making your way through the quarry and finding the merchant’s hideout, you’ll see an elevator that takes Leon down to the shooting range. (On the game’s map, look for an icon that looks like a pair of crossed rifles, if you happen to miss one.)

Players will also find more shooting galleries (which add new challenges) in the Castle area in the Grand Hall (around Chapter 9) and on the climb up from the Depths (Chapter 11), and in the Island area next to the Cargo Depot (around Chapter 14). Each shooting gallery is located near a merchant and typewriter save station, typically where players do a good amount of backtracking.
Shooting galleries are part puzzle, part aiming test. Players will need to shoot a series of wooden targets that are painted like swashbuckling pirates, prisoners, and animals – while also avoiding shooting the cleancut sailors, which will deduct points from your score.
Resident Evil 4 remake shooting gallery scores
Scores in the Resident Evil 4 remake’s shooting gallery are based on accuracy, combo chains, and hitting special targets like the pirate skulls. Each round offers unique weapon sets and point goals, rewarding precise shots and quick thinking. Earning high scores grants silver or gold tokens, which can be exchanged for charms that provide gameplay bonuses, making repeated runs both fun and worthwhile for improving performance.
- Captain (400 points) – These one-eyed pirates wield swords and will sometimes spin around, making them tougher to hit.
- Prisoner (200 points) – These shackled, well-fed pirates are the easiest targets to hit, though some are tucked inside wooden barrels. You can either headshot those barrel-covered pirates, or shoot the barrel a couple times to break it open, uncovering the prisoner.
- Sailor (-500 points) – Don’t shoot these guys. Doing so will rob you of points and high scores.
- Skull medal (300 points) – Some targets will have skull medals attached to them. Shoot the skulls first.
- Dogs (100 points) – These are smaller, fast-moving targets.
- Parrots (300 points) – These are typically far off in the distance, making them hard to hit.
- Hanging Pirates (200 points) – These guys hang down from the ceiling, an annoying distraction.
- Dynamite – Some pirates will pop up with a stick of dynamite held aloft. Shoot the dynamite itself to clear the room of visible targets.
- Treasure chests (100 points) – Successfully shooting all targets in a gallery will unlock a bonus round full of treasure chests to shoot. Getting to this stage of each shooting gallery is crucial for the best S-rank scores, and for earning gold tokens.
Resident Evil 4 remake shooting gallery weapons
The shooting gallery in Resident Evil 4 remake lets players test every handgun, shotgun, rifle, magnum, and explosive launcher through timed challenges. Handguns demand precision on moving plates and falling targets. Shotguns blast clustered enemies for multiplier bonuses. Rifles handle distant bullseyes and rapid-fire sequences. Magnums pierce armored foes, while rocket launchers obliterate massive plates in bonus rounds. Practice here sharpens aim across all weapon types before tougher encounters.
Each shooting gallery challenge has its own weapon or set of weapons to use. The challenge is knowing when to equip (and, crucially, when to reload) each weapon for maximum efficiency. Players also need to remember which guns have penetrating power, both to rack up multikills and to avoid hitting an unintended targets.
Here’s how the shooting gallery sections break down:
1-A
- SG-09 R handgun
1-B
- SR M1903 rifle
1-C
- SR M1903 rifle
- SG-09 R handgun
2-A
- TMP submachine gun
2-B
- Riot Gun shotgun
2-C
- TMP submachine gun
- Riot Gun shotgun
3-A
- Red 9 pistol
3-B
- Punisher handgun
3-C
- Punisher handgun
4-A
- Punisher handgun
- Riot Gun shotgun
4-B
- Bolt Thrower
4-C
- Blacktail handgun
- Stingray rifle
- Striker shotgun
- TMP submachine gun
Resident Evil 4 remake shooting gallery rewards
Successful rounds at the shooting gallery reward players with special tokens, which can be exchanged in the nearby machine for collectible charms. These charms provide various gameplay perks, such as discounts at the merchant or improved item drop rates. The rarity of charms depends on your performance and luck with the token pulls, making high scores and sharp accuracy well worth the effort.
Where are the other four shooting ranges located
Resident Evil 4 Remake features five shooting ranges total, with the first in Chapter 3. The other four are scattered across later chapters for easy access during playthroughs.โ
Range 2 Location
Found in Chapter 7, inside the Merchants’ Stronghold on the island. Enter the church area, head downstairs past the typewriter, and look for the crossed rifles icon on your map near the merchant.
Range 3 Location
In Chapter 10, within the Military Supply Base on the island. After the second regenerator fight, go through the gate, turn left into a side room before the merchant-it’s right there on the map.
Range 4 Location
Chapter 12 places it in the Communal Cemetery on the island. From the start, drop down the cliffs, pass the merchant, and enter the nearby building marked by the shooting range symbol.
Range 5 Location
The final one is in Chapter 14, at the Summit of the island. After the cable car crash, proceed outside, check the first building on your right past the checkpoint for the map icon.
How do you unlock and access the Chapter 5 shooting range
Resident Evil 4 Remake does not feature a dedicated shooting range in Chapter 5. The ranges appear near merchants in specific chapters: the first in Chapter 3 (village temple area), with later ones in Chapters 7, 10, 12, and 14-15 (island sections).
No Chapter 5 Range
Chapter 5 takes place in the castle, but no shooting range unlocks here-next access comes in Chapter 7’s Merchant Stronghold after progressing through the church basement elevator (similar to Chapter 3).
Progression Access
All prior challenges remain playable at subsequent ranges, so you won’t miss content by skipping early ones. In New Game+, full challenges unlock from the start.โโ
