Forspoken completion time how long to beat 100 chapters and hard mode

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Forspoken’s sprawling world can pull players in for hours, but just how long does it take to see it through? Whether you’re chasing the main story or exploring every corner of Athia, the game’s duration varies more than you might expect.

As noted in my review, I completed the story and a healthy (if not completionist) amount of side content in roughly 16 hours. (For context, I ended the game at level 48.) Over at AELGAMES sister site The Verge, Ash Parrish finished the main story in roughly 17 hours.

You can definitely spend more time in Forspoken if you wanted, especially since the game allows you to continue after the credits roll with new Detours, the game’s nomenclature for side quests. If your goal is to see the story through, however, this rundown should give you a sense of how far along you are to seeing the end of Frey’s journey in Athia.

One thing to note as you play the game is that the chapters are not equal in length, with the shortest taking only around 30 minutes to complete and the longest multiple hours. Especially toward the end, I found that the chapters progressed more quickly, especially in Chapter 10, which featured a smaller and less complex area to explore than previous chapters.

Here are Forspoken‘s 12 story chapters and one postgame chapter, which the game helpfully collates and summarizes for you in its Archive menu as you progress through the story.


Forspoken chapter list

Forspoken is divided into several chapters that trace Frey’s progression through Athia, each mixing story-driven missions with exploration and combat trials. The main campaign features twelve key chapters, beginning with Frey’s arrival in the new world and ending with the confrontation against the Tantas. Between chapters, players can complete optional detours that expand the lore and provide extra rewards, adding a few more hours to the total gameplay time.

  • Chapter 1: Attachments
  • Chapter 2: Stuck
  • Chapter 3: The Interloper
  • Chapter 4: What Must Be Done
  • Chapter 5: Might and Main
  • Chapter 6: Damned If You Do.
  • Chapter 7: The Hue of Blue
  • Chapter 8: The Truth Will Out
  • Chapter 9: Breaking Point
  • Chapter 10: None the Wiser
  • Chapter 11: Forspoken
  • Chapter 12: Awakening
  • Chapter 13: New Beginnings

What are the 12 main chapters in Forspoken

Forspoken has 12 main story chapters. These chapters form the core narrative for protagonist Frey in the world of Athia.

Chapter List

  • Chapter 1: Attachments

  • Chapter 2: Stuck

  • Chapter 3: The Interloper

  • Chapter 4: What Must Be Done

  • Chapter 5: Might and Main

  • Chapter 6: Damned If You Do…

  • Chapter 7: The Hue of Blue

  • Chapter 8: The Truth Will Out

  • Chapter 9: Breaking Point

  • Chapter 10: None the Wiser

  • Chapter 11: Forspoken

  • Chapter 12: Awakening

Additional Notes

Some sources mention a 13th post-game chapter called “New Beginnings,” but it’s not part of the main 12-chapter storyline. Chapter lengths vary from 15 minutes (Chapter 9) to over 2 hours (Chapter 11).

Which chapters have the toughest bosses

Chapters 6 and 11 feature Forspoken’s toughest bosses. Players widely report these as the most challenging due to multi-phase fights, aggressive patterns, and difficulty spikes.

Key Tough Bosses

  • Chapter 6 (“Damned If You Do…”): Tanta Sila stands out for her relentless combos, area attacks, and healing phases that demand precise dodging and spell management.

  • Chapter 11 (“Forspoken”): The final Tanta (avoiding spoilers) ramps up with fast teleports, massive AoE blasts, and high damage output, often cited as the hardest overall.

Other Notable Mentions

Chapters 10 and 12 also have brutal late-game encounters with similar mechanics, extending fights on higher difficulties. Early bosses feel easier by comparison, with spikes mainly in Tanta fights around mid-to-late game.

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Arslan Shah

As a junior editor for the blog, he brings over a decade of experience and a lifelong passion for video games. His focus is on role-playing games, and he has a particular appreciation for compelling, story-driven narratives.

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