Changing classes in Fire Emblem Engage can completely reshape your strategy – turning fragile units into powerhouses or giving seasoned fighters new tactical roles. Mastering the system of Seals and requirements is the key to crafting your ideal army.
What are the prerequisites to changing classes in Fire Emblem Engage?
To change classes in Fire Emblem Engage, units must reach level 10 in their current base class and gain weapon proficiencies matching the target class through bonds with specific Emblems, which require Bond Fragments. A Master Seal promotes from base to advanced classes, while Second Seals handle switches between base classes or between advanced ones. Access the option at Somniel via the inventory menu after chapter 8.

To change classes in Fire Emblem Engage, you’re required to hit three prerequisites: required level, required weapon proficiency, and proper seals.
Required level
Your character must be at an appropriate level to change classes. For base classes, you can change at any point – as long as you meet the other requirements. For advanced classes, you must be at least level 10in the required base class. For example, to become a Swordmaster, you must be a Sword Fighter at level 10 or higher. After promoting to an advanced class, you can switch to any advanced class if you meet the requirements.
If the character started out as a special class, such as Yunaka as a thief, they can switch to any base class at any point, but they must reach level 21 before being able to switch to an advanced class.
Required weapon proficiency

To become a class, you must learn how to use the specialty weapon of that class. Some classes require you to be proficient in one weapon while others require multiple weapons. For example, to become a Berserker, you’ll only need proficiency in axes, while to become a High Priest, you need profiency in magic, staves, and martial arts.
To gain weapon proficiency, you need to raise the bond between you and the appropriate Emblem at the cost of bond fragments, a resource gained by completing a variety of tasks and socializing with allies. For example, once the bond between you and Celica reaches level eight, you’ll receive magic proficiency. Check what proficiencies you can gain from your Emblems in the Ring Reference section of the Reference menu while at the Somniel.
Master seals and Second seals

Lastly, you need the proper seal to change classes. To upgrade from a base class to an advanced class, you need a Master seal, which can be gained through battle or purchased at the Item Shop at the Plaza. To switch between an advanced class to a different advanced class or a base class to a different base class, you need a Second seal, which is also gained through battle or purchased at the Item Shop. To change classes as a special class, you need a Second seal.
How do you change classes in Fire Emblem Engage?
To change classes in Fire Emblem Engage, open the main menu and select the “Inventory” option, then choose “Change Class.” Characters can switch to a different class if they meet the weapon proficiency and level requirements. You’ll need a Master Seal for promoted classes or a Second Seal to reclass to another base class or switch within the same tier. Plan your class changes carefully, as stats and weapon access vary depending on each unit’s new role.
When you have met all of the prerequisites to change classes, return to the Somniel and open your inventory. Click on your character and select the “Change Class” option. Scroll through the class options until you find your desired class, and proceed with the transformation. You’ll only be asked once, so make sure that you’ve selected the right class!
All class requirements in Fire Emblem Engage
Each unit in Fire Emblem Engage must meet certain weapon proficiency and level requirements before changing classes. Weapon proficiencies are gained through Emblems, which teach specific weapon types that correspond to advanced or special classes. You’ll also need the right item: a Master Seal for promoting from a base to an advanced class or a Second Seal for switching between classes of the same or different tiers. Checking each character’s growth rates and class compatibility before confirming a change helps make the most of their strengths in battle.
Below we list the requirements for all of the playable classes in Fire Emblem Engage.
All Class Requirements
Each class in Fire Emblem Engage has specific requirements tied to weapon proficiency and level. To change classes, characters must meet these proficiency conditions, which are gained through bond levels with Emblem rings or class progression. Advanced Classes typically require a Second Seal or Master Seal, while Special Classes follow unique rules that vary by character. Meeting stat and proficiency prerequisites ensures a smooth transition and allows units to make the most of their new abilities and growth rates.
Class |
Required Level |
Required Weapon Proficiency |
Class Type |
|---|---|---|---|
| Archer | Base Class Lvl 1 | Bow | Base |
| Axe Armor | Base Class Lvl 1 | Axe | Base |
| Axe Cavalier | Base Class Lvl 1 | Axe | Base |
| Axe Fighter | Base Class Lvl 1 | Axe | Base |
| Axe Flier | Base Class Lvl 1 | Axe | Base |
| Berserker | Axe Fighter Lvl 10 | Axe | Advanced |
| Bow Knight (Axe) | Archer Lvl 10 | Axe/Bow | Advanced |
| Bow Knight (Lance) | Archer Lvl 10 | Lance/Bow | Advanced |
| Bow Knight (Sword) | Archer Lvl 10 | Sword/Bow | Advanced |
| General (Axe) | Sword/Lance/Axe Armor Lvl 10 | Axe | Advanced |
| General (Lance) | Sword/Lance/Axe Armor Lvl 10 | Lance | Advanced |
| General (Sword) | Sword/Lance/Axe Armor Lvl 10 | Sword | Advanced |
| Great Knight (Lance/Axe) | Sword/Lance/Axe Armor Lvl 10 | Lance/Axe | Advanced |
| Great Knight (Sword/Axe) | Sword/Lance/Axe Armor Lvl 10 | Sword/Axe | Advanced |
| Great Knight (Sword/Lance) | Sword/Lance/Axe Armor Lvl 10 | Sword/Lance | Advanced |
| Griffin Knight (Axe) | Sword/Lance/Axe Flier Lvl 10 | Axe/Staff | Advanced |
| Griffin Knight (Lance) | Sword/Lance/Axe Flier Lvl 10 | Lance/Staff | Advanced |
| Griffin Knight (Sword) | Sword/Lance/Axe Flier Lvl 10 | Sword/Staff | Advanced |
| Halberdier | Lance Fighter Lvl 10 | Lance | Advanced |
| Hero (Axe) | Sword Fighter Lvl 10 | Sword/Axe | Advanced |
| Hero (Lance) | Sword Fighter Lvl 10 | Sword/Lance | Advanced |
| High Priest | Martial Monk Lvl 10 | Tome/Staff/Arts | Advanced |
| Lance Armor | Base Class Lvl 1 | Lance | Base |
| Lance Cavalier | Base Class Lvl 1 | Lance | Base |
| Lance Fighter | Base Class Lvl 1 | Lance | Base |
| Lance Flier | Base Class Lvl 1 | Lance | Base |
| Mage | Base Class Lvl 1 | Tome | Base |
| Mage Knight (Axe) | Mage Lvl 10 | Axe/Tome | Advanced |
| Mage Knight (Lance) | Mage Lvl 10 | Lance/Tome | Advanced |
| Mage Knight (Sword) | Mage Lvl 10 | Sword/Tome | Advanced |
| Martial Master | Martial Monk Lvl 10 | Staff/Arts | Advanced |
| Martial Monk | Base Class Lvl 1 | Staff/Arts | Base |
| Paladin (Axe) | Sword/Lance/Axe Cavalier Lvl 10 | Axe | Advanced |
| Paladin (Lance) | Sword/Lance/Axe Cavalier Lvl 10 | Lance | Advanced |
| Paladin (Sword) | Sword/Lance/Axe Cavalier Lvl 10 | Sword | Advanced |
| Royal Knight | Lance Fighter Lvl 10 | Lance/Staff | Advanced |
| Sage | Mage Lvl 10 | Tome/Staff | Advanced |
| Sniper | Archer Lvl 10 | Bow | Advanced |
| Sword Armor | Base Class Lvl 1 | Sword | Base |
| Sword Cavalier | Base Class Lvl 1 | Sword | Base |
| Sword Fighter | Base Class Lvl 1 | Sword | Base |
| Sword Flier | Base Class Lvl 1 | Sword | Base |
| Swordmaster | Sword Fighter Lvl 10 | Sword | Advanced |
| Thief | Base Class Lvl 1 | Knife | Special |
| Warrior | Axe Fighter Lvl 10 | Axe/Bow | Advanced |
| Wolf Knight (Axe) | Sword/Lance/Axe Cavalier Lvl 10 | Axe/Knife | Advanced |
| Wolf Knight (Lance) | Sword/Lance/Axe Cavalier Lvl 10 | Lance/Knife | Advanced |
| Wolf Knight (Sword) | Sword/Lance/Axe Cavalier Lvl 10 | Sword/Knife | Advanced |
| Wyvern Knight (Lance/Axe) | Sword/Lance/Axe Flier Lvl 10 | Lance/Axe | Advanced |
| Wyvern Knight (Sword/Axe) | Sword/Lance/Axe Flier Lvl 10 | Sword/Axe | Advanced |
| Wyvern Knight (Sword/Lance) | Sword/Lance/Axe Flier Lvl 10 | Sword/Lance | Advanced |
All exclusive class requirements in Fire Emblem Engage
Each exclusive class in Fire Emblem Engage has specific requirements tied to certain characters and Emblems. These classes cannot be accessed through standard Second Seals or Master Seals, as they are unique to the characters’ identities or story roles. Some demand reaching a specific proficiency with an Emblem weapon, while others automatically become available as a character progresses through the main story. Since these classes often provide unique stats, skills, or weapon combinations, they’re best used to highlight a character’s signature strengths.
Below we list the requirements for all of the character specific classes in Fire Emblem Engage, in order of when these members join your party. Beware of possibile spoilers in the table below!
All Exclusive Class Requirements
Each exclusive class in Fire Emblem Engage has its own specific requirements tied to certain characters, Emblems, and weapon proficiencies. For personal classes, only the corresponding character can access them, regardless of proficiency or level. Hero, Sage, and other advanced classes require mastery of their base class and the proper proficiency obtained through Emblem bonding. Players must also use the correct Seal-Second Seals for lateral changes and Master Seals for promotions-to finalize the process.
Class |
Required Class Level |
Required Weapon Proficiency |
|---|---|---|
| Dragon Child | Alear exclusive | Sword |
| Divine Dragon | Dragon Child Lvl 10 | Sword/Arts |
| Noble (Alfred) | Alfred exclusive | Lance |
| Avenir | Noble Lvl 10 | Lance/Sword |
| Noble (Céline) | Céline exclusive | Tome/Sword |
| Vidame | Noble Lvl 10 | Tome/Sword/Staff |
| Lord (Diamant) | Diamant exclusive | Sword |
| Successeur | Lord Lvl 10 | Sword/Axe |
| Lord (Alcryst) | Alcryst exclusive | Bow |
| Tireur d’elite | Lord Lvl 10 | Bow |
| Wing Tamer | Ivy and Hortensia exclusive | Tome/Staff |
| Lindwurm | Wing Tamer Lvl 10 | Tome/Staff |
| Sleipnir Rider | Wing Tamer Lvl 10 | Tome/Staff |
| Sentinel (Timerra) | Timerra exclusive | Lance |
| Picket | Sentinel Lvl 10 | Lance |
| Sentinel (Fogado) | Fogado exclusive | Bow |
| Cupido | Sentinel Lvl 10 | Bow/Sword |
| Dancer | Seadall exclusive | Arts |
Where to get Master Seals and Second Seals
Master Seals and Second Seals in Fire Emblem Engage are key items for class changes, available mainly through the Somniel’s Item Shop after Chapter 8, with limited map drops early on. Both cost 2,500 Gold each, and the shop restocks periodically until infinite supply unlocks in Chapter 17 or 18.
Item Shop Stock
The Somniel central plaza shop sells them in batches post-key chapters.
| Chapter | Master Seals | Second Seals |
|---|---|---|
| 8/9 | 3 | |
| 3 | ||
| 12-14 | 2 each | 3 each |
| 16-17 | 2 each | 3 each |
| 18+ | Infinite | Infinite |
Map Drops
Obtain extras by defeating bosses or completing objectives, especially useful early.
-
Chapter 7: Hortensia drop
-
Chapter 10: Hyacinth drop
-
Chapter 11: Archer near exit
-
Chapter 12: Save old man NPC
-
Chapter 16: Marni drop
-
Chapter 17: Veyle drop
-
Paralogue (Mysterious Merchant): Chest
Other Sources
Ancient Well at 3-4 stars offers low-chance drops (10% Master, 5% Second); trial relays reward them for engages or top performance. No reliable farming exists early-prioritize shop buys and story progress.
How to use Master Seals and Second Seals on units
Master Seals and Second Seals in Fire Emblem Engage are consumable items used via the game’s menu to promote or reclass units, provided they meet level and proficiency requirements. Access them anytime outside battle from the Somniel or prep screen.
Using Master Seals
Select the unit in Inventory, choose “Change Class,” then pick a compatible advanced class to promote (typically at level 10+). This grants immediate stat boosts and access to promoted skills, but resets the unit to level 1 in the new class.
Using Second Seals
From Inventory > Change Class, select the seal to switch laterally: base class to another base (level 10+), or advanced to advanced/demote (any level post-Master Seal). It also resets to level 1 without losing total stats, enabling infinite growth loops at level 20.
Key Tips
Units must have weapon proficiencies (unlocked via Emblem Bonds) for options; grayed-out classes are unavailable. Use post-battle or during downtime-prioritize Master Seals first for promotion, then Second Seals for flexibility.
