In the eerie world of Banishers: Ghosts of New Eden, the haunting case “Hammer and Tongs” plunges players into a chilling mystery at a blacksmith’s forge, where spectral traces and dark secrets intertwine. As the Banishers Red and Antea, you must unravel the truth behind the ghostly presence claiming the forge, confront deceit and betrayal, and make fateful choices that will shape the lives-and afterlives-of those involved. Will you uncover the real story behind the haunted tools and bring peace, or will the spirits’ grip tighten forever? Step into this gripping supernatural investigation across PC, PlayStation, and Xbox with our detailed walkthrough to guide your every move.
You’ll solve these mysteries by figuring out what led to the haunting, what’s keeping the ghost hanging around, and, finally, giving the ghost a proper sendoff. Usually, this involves finding several hints to determine the intent of both the haunted person and the ghost.
“Hammer and Tongs” haunting case focuses on Fortune and Nellie Heayton. Our Banishers: Ghosts of New Eden guide will walk you through finding every hint and intent in The Woodfolks “Hammer and Tongs” haunting case.
’Hammer and Tongs’ location in Banishers: Ghosts of New Eden
The “Hammer and Tongs” haunting case in Banishers: Ghosts of New Eden is located during the game’s fifth chapter, “The Woodfolks,” at the Hunters’ Camp in the Dark Woods. Here, Red and Antea meet settlers and must prove their worth by investigating a haunted blacksmith’s forge. The case involves exploring the blacksmith’s house and forge, following spectral trails with Antea, and uncovering clues about the ghost haunting the tools. The location includes the forge, a nearby house, and a rock wall leading down to the haunted hammer site, where players confront hostile forces and perform rituals to summon and interact with the ghost tied to the haunting.

You’ll find the “Hammer and Tongs” haunting case during the game’s fifth chapter, “The Woodfolks.”
When Red and Antea find their way through the Dark Woods and come to the Hunters’ Camp, Kate Newsmith – Thickskin’s sister – tells Red he’ll have to prove his worth to the settlers in the camp. There are two haunting cases that will do just that – “Prudence in All Things” and “Hammer and Tongs.”
You’ll find the blacksmith’s house in the southeast corner of the camp.
’Hammer and Tongs’ hints and intent in Banishers: Ghosts of New Eden
The “Hammer and Tongs” haunting case in Banishers: Ghosts of New Eden centers on investigating the mysterious disappearance and haunting surrounding a blacksmith named Fortune Heayton. Players explore the blacksmith’s house and forge, uncover spectral clues, and follow ghostly trails with the help of the character Antea to piece together the tragic past involving Fortune, his wife Nellie, and an impostor named Arther Carty. The case’s intent is to reveal the truth behind the haunting, confront the characters involved, and make a pivotal choice at the end-whether to blame Nellie or Arther, or to ascend or banish the ghost-each decision influencing the story’s progression and the fate of Antea.
There are a total of nine hints and three intents to find during “Hammer and Tongs.”
- When you get to the house, you’ll find the door locked, but can talk to Nellie behind the fence to the right. You’ll get the first hint from the conversation with her.

- Poke around their house and the forge until you reach the nails out front for Fortune’s first hint.

- Follow the spectral footprints into the woods. You’ll find Fortune hiding from wolves in a small cabin to the east. You’ll get Fortune’s second hint after speaking to him.
- Inside the cabin, reveal the echo on the tools for the ghost’s first hint.

- Smash through the bar barring the back door and head out. Follow the footprints to the small quarry where you’ll find the blacksmith’s hammer. Inspect it as Antea to get hints for both Nellie and the ghost.
- After the memory, perform a Make-Manifest ritual to speak to the ghost. You’ll get hints for the ghost and Fortune (well, Fortune and “Fortune”) along with both of their intents.
- Head all the way back to the forge to confront Nellie and the imposter. You’ll get her final hint and intent as you bring closure to the case.
’Hammer and Tongs’ choice in Banishers: Ghosts of New Eden
In the “Hammer and Tongs” haunting case of Banishers: Ghosts of New Eden, players investigate the mysterious haunting surrounding the blacksmith Fortune Heayton and his forge. The case begins with gathering clues at the Heayton house and forge, interacting with key characters like Nellie, and performing rituals such as the Harkening to uncover the ghostly presence. Players follow spectral trails, confront hostile enemies, and piece together the tragic story behind the haunting. The case culminates in a critical choice at its closure, where you can blame Nellie or Arther, ascend or banish the ghost Fortune, each decision influencing the narrative and Antea’s fate. This haunting case blends exploration, combat, and moral decisions, embodying the game’s themes of life, death, and sacrifice.
The end of “Hammer and Tongs” asks you to make a decision for The Closure of the haunting case. After confronting Nellie, Fortune, and the imposter, you’ll have to choose:
- Blame (and kill) Nellie.
- Blame (and kill) Arther the imposter.
- Gently ascend Fortune.
- Forcefully banish Fortune.
How does the “Hammer and Tongs” case reveal the game’s haunting secrets
The “Hammer and Tongs” case in Banishers: Ghosts of New Eden reveals the game’s haunting secrets by immersing players in a layered investigation at a blacksmith’s forge, where spectral echoes and physical clues intertwine to uncover a tragic story. Players begin by interacting with Nellie, the blacksmith’s wife, and performing the Harkening ritual to reveal ghostly echoes near the forge. Following spectral footprints and clues through the woods leads to confrontations with wolves and encounters with restless spirits, including the ghost of the real blacksmith, Nellie’s husband. The case culminates in a Make-Manifest ritual that brings the ghost forward for dialogue, exposing hidden truths about betrayal, loss, and the complex relationships between the living and the dead. Ultimately, players must make moral choices that influence the fate of the spirits involved, deepening the game’s themes of justice and closure in its supernatural world.
What does the “Hammer and Tongs” case teach about uncovering hidden ghost stories
The “Hammer and Tongs” case in Banishers: Ghosts of New Eden teaches that uncovering hidden ghost stories requires meticulous attention to all clues and evidence, not just the obvious ones. Players must follow spectral traces, perform rituals like Harkening and Make-Manifest, and engage with the spirits to fully understand the haunting’s background and motivations. The case emphasizes the importance of bringing closure by making meaningful choices-whether to blame the living, banish, or ascend the ghost-highlighting that resolving ghost stories involves both investigation and moral judgment. This approach reveals the layered narratives behind hauntings, showing that ghost stories are intertwined with human emotions, secrets, and unresolved conflicts, which must be carefully unraveled to reveal the full truth.
