Ready to face one of the toughest challenges in Black Myth: Wukong? The Yellow Wind Sage, a massive, agile rat wielding a deadly trident, awaits at the heart of a swirling tornado in Chapter 2. This boss fight demands sharp reflexes, strategic use of spells like Rock Solid, and mastery of your transformations to survive his three brutal phases. Learn how to dodge his devastating attacks, exploit his weaknesses, and claim victory to advance your journey through this epic game.
Where to find the Yellow Wind Sage in Black Myth: Wukong
The Yellow Wind Sage can be found at the center of the Yellow Wind Formation, specifically within the Crouching Tiger Temple area in Chapter 2 of Black Myth: Wukong. To reach him, players must navigate through two nearby shrines-the Windseal Gate Shrine and the Cellar Shrine-and unlock the path by defeating the Tiger Vanguard and Stone Vanguard bosses. The boss arena is marked by a large black tornado, and entering this sandstorm triggers the encounter with the Yellow Wind Sage. This boss is mandatory to defeat in order to progress to Chapter 3.

The Yellow Wind Sage isn’t a boss you can accidentally miss, as you won’t be able to progress the game until you defeat him. However, it’s not entirely clear that you’re walking into a boss arena when you approach him.
There are two shrines close to the Yellow Wind Sage, and you can approach him from either direction. The first is the Windseal Gate Shrine at the Yellow Wind Formation. The Second is the Cellar Shrine in Crouching Tiger Temple. To engage the boss, walk into the massive sandstorm and the cutscene will play.
If you’re struggling to defeat the Yellow Wind Sage, rest at the Cellar Shrine as the run back is a bit shorter.
When to fight the Yellow Wind Sage in Black Myth: Wukong
The Yellow Wind Sage is the mandatory final boss of Chapter 2 in Black Myth: Wukong, and players must defeat him to progress to Chapter 3. While you cannot skip this fight, it is advisable to delay engaging the boss until you have sufficiently leveled up your character, improved your stats, and unlocked the ability to craft Celestial Medicines through Xu Dog’s questline. These medicines and other consumables can significantly boost your health, stamina, defense, and damage output, making the challenging fight more manageable. The boss arena is located within the massive sandstorm at the Yellow Wind Formation, near two shrines, and you can approach the fight from either the Windseal Gate Shrine or the Cellar Shrine, with the latter offering a shorter run back if you need to rest and prepare further.

Unlike the Wandering Wight, you can’t just leave the area and come back when you’re ready to fight. There’s only so much game you can play before you have to defeat the Yellow Wind Sage in order to progress. That said, you can still delay the process as long as possible, ensuring you have plenty of skill and stat upgrades.
The most important thing for you to do before battling the Yellow Wind Sage is unlocking the ability to craft medicine with Xu Dog. Once you’ve completed the first leg of his quest, you’ll be able to craft Celestial Medicines after you reach the Cellar Shrine – which is right near the boss. This can help you dramatically improve your stats, including defense, stamina, health, and mana – all invaluable stats as you head into this boss. You’ll also be able to craft consumables that can help you boost your damage – allowing you to chew through the Yellow Wind Sage’s extremely large health bar even faster – or increase your defense for a short time.
How to beat the Yellow Wind Sage in Black Myth: Wukong
To beat the Yellow Wind Sage in Black Myth: Wukong, you need to master dodging and countering his varied attack patterns across three distinct phases. Initially, stay close behind him to avoid his trident slashes and wait for the delayed slam to dodge sideways, then strike quickly. As the fight progresses, he becomes more agile, summoning sand apparitions and creating a cyclone around the arena, requiring careful timing to dodge dash attacks and powerful kicks. Use the Cloud Step ability to evade sand apparitions safely and capitalize on openings. In the final phase, the arena fills with cyclones, and the boss summons a giant sand beetle; keep your transformations and Immobilize spell ready to quickly deal damage while avoiding being sucked into the twisters. Patience, timing your dodges to his combos, and attacking during his recovery windows are key to victory.
The Yellow Wind Sage will make quick work of you if you can’t dodge his attacks, so let’s start there:
- Staff Spin: The Yellow Wind Sage swings his staff in a half-circle, swings wildly, and then slams it into the sand. This move looks faster than it is. Dodge around the boss’ side, through the swings, to avoid taking damage.
- Sand Forks: The Yellow Wind Sage will lift his staff into the air and slam it into the sand, spear head first. This will deal damage and cause an eruption of forks to shoot out of the sand in front of him. Dodge around to the side when you see him hold his staff up.

- Jumping Stomp: The Yellow Wind Sage can jump into the air and slam his foot down. This deals damage in a small area. The move is pretty quick, but it has a very obvious tell – his feet will completely leave the ground. Just dodge back away from him to avoid getting stomped.
- Disengage: The Yellow Wind Sage will swing his stick down at you as he jumps away. When you’re punishing him, watch for his arm to come down at his side while holding his staff. When it does, back away from him with a dodge and reset.
- Charging Combo: When the Yellow Wind Sage has a bit of distance on you, he’ll step forward with a swing from his staff, do a quick combo in front of him, do a leaping back-handed slam into the sand, and then do another spin when he lands. All of these moves are dodgeable and they have a rhythm to them. Watch for the stick to come toward you and dodge at the last second. Stay close to him and you can punish when the combo ends.

- Wind Slash: The Yellow Wind Sage will swing his stick in front of him, sending out a line of damaging wind in your direction. Wait for the projectile to get close to you and either dodge through it or jump over it. Be aware that sometimes he’ll shoot three at once.
- Storm Spin: Once you get the boss’ health down to about two-thirds, he’ll do a big spin around him that deals damage in an area and summons the storm. These swings are very slow, so just dodge through them.
- Summoned Echoes: The Yellow Wind Sage will occasionally disappear into the storm and send echoes out to fight you. These echoes just do one combo and then leave. Like the boss, you’ll get a feel for these patterns eventually, but watch for the same things as the Yellow Wind Sage: the stick and the feet. You can’t deal any damage to these guys, so just focus on dodging.
- Return Combo: Once both of his echoes have attacked, the Yellow Wind Sage will leap back into the arena with an attack of his own: a delayed stomp. He gives you plenty of warning for this one, so back away if your stamina is low, or dodge through it for a chance to deal some damage after.

- Punt Grab: One of the Yellow Wind Sage’s most devastating and annoying moves is his grab. He’ll deal tons of damage with this move before throwing you back on the ground. To make matters worse, the tell is very subtle, as it starts with a little punt. In the second phase, try to keep an eye on his feet and dodge whenever you see him start to kick out rather than stomp.
- Headless Spear Combo: When the Yellow Wind Sage returns from his adventure in the sands, he’ll be much faster and use his hand to summon pitch fork attacks. The actual combos aren’t that different – stomping with his feet and wide sweeps with the staff – but you’ll be punished more for not dodging through them. Keep an eye on his staff at all times to help you time your dodge.

- Beetle Summon: In the second phase, the Yellow Wind Sage will occasionally scream, causing a massive beetle made of sand to fly out of the ground and body slam you. This thing is super scary and hurts very badly, but the window to dodge it is pretty long. Dodge a little earlier than you think you need to, as the shoulder blade gets close to you.
- Tornado Summon: Once you reach the bottom fourth of his health bar, the Yellow Wind Sage will summon a storm. He’ll stick his staff in the sand for this and start spinning his hands. Take the chance to beat him down while he does this, before the arena gets very unpleasant.
- Final Combo: Once the storm comes, the Yellow Wind Sage will primarily do a combo that involves a lot of sweeping with his stick. The bad news here is that you have very little room to dodge now and he’s much harder to see. The upside is that his glowing spins are visible through the sandstorm, so just do you best to time your dodge.
- Final Summons: As the storm rages on, the Yellow Wind Sage will send in his echoes again, who will do more powerful combos. These can be very hard to see in the sandstorm, so just look for the glow of their sticks to time your dodge.

The Yellow Wind Sage is very aggressive, but his moves are all pretty predictable. However, the boss is grueling for a number of other reasons outside of the raw “difficulty” of the fight.
First, it’s very long, which can make death’s feel even more exhausting than normal.
Second, the boss has multiple phases where you can’t target him for short periods of time, which both elongates the fight and stops you from being able to brute-force the encounter, meaning you must learn his patterns.
Finally, there’s the final phase. As you battle the Yellow Wind Sage, the storm that surrounds the arena shrinks and shrinks. And to make matters worse, the boss will summon several mini tornadoes to spin around the ever-shrinking arena. This often results in you getting juggled by the storm and then bounced into a tornado until you’re dead. The camera doesn’t help either, as it can be extremely difficult to see through the storm in the hectic final moments.
You should get really good at the first three-fourths of the fight so you can save all your tricks (and mana) for the end. Before the Yellow Wind Sage starts summoning storms, he’s just a mildly annoying boss with a lot of health that hits pretty hard. But like we mentioned before, his move set is simple to learn and his tells are pretty obvious. If you’re struggling with this fight, try to get through as much of it as possible without using any spells at all – just you, your stick, and the boss.

Once you can reliably get to the final phase, you’re in business. If you’ve seen the “random bullshit, go!” meme, channel that energy. As soon as he summons the storm, beat on him as much as possible. Eventually he’ll jump out and send his echoes in after you again. This is a great time to use your Transformation spell to give yourself another health bar. You can also chug some Evil Repelling Medicine to help increase your defenses. Once the boss returns, use Immobilize to stun him, summon your clones with Pluck of Many, and use your Spirit Skill to slam him. The goal here isn’t necessarily to be fast – although that helps – but to just use any and all tools you have left to defeat him in his most chaotic moment.
Eventually you’ll either get the hang of this very frustrating dance or you’ll get lucky and get a good pattern in the storm. Either way, remember that a win is a win. Enjoy your new relic, a bunch of great crafting materials, and the new nightmares waiting for you in chapter 3.
What secret strategies can help me outsmart Yellow Wind Sage
To outsmart the Yellow Wind Sage in Black Myth: Wukong, employ these secret strategies:
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Use the Wind Tamer Vessel: This item allows you to stun the Sage during his tornado summoning phase, interrupting his powerful attacks and giving you a crucial opening.
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Summon allies strategically: Summoning snake-like creatures that can immobilize the boss helps maintain pressure while you dodge and attack.
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Stay close during Phase 1: Being near the Sage causes many of his spear attacks to miss, allowing you to dodge vertical strikes and counterattack after his overhead slams or wind blade combos.
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Master dodging and timing: Perfect dodging through wind blades and side-dodging glowing limb attacks that trigger stone spears are key to avoiding damage.
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Use the Rock Solid spell to counter dangerous attacks: This spell can stagger the Sage when he performs stomp or kick attacks, turning the tide in your favor.
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Conserve focus points for Phase 2 and 3: Save your abilities and spells for when the Sage becomes more aggressive, especially during his sandstorm and tornado phases.
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Avoid wasting Rock Solid early: During Phase 1, the Sage’s erratic swings can cause your parry spell to miss, so rely more on dodging until his attack patterns become clearer.
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When he summons the giant statue, time your perfect dodge carefully: Running away is less effective than dodging at the last moment due to the statue’s massive size and slow descent.
These tactics combined will help you maintain control, exploit openings, and survive the Yellow Wind Sage’s brutal three-phase fight.
What is the best timing to use the Wind Tamer against Yellow Wind Sage
The best timing to use the Wind Tamer against the Yellow Wind Sage is during the third phase of the fight, specifically when the boss begins summoning the tornado by sticking his staff into the ground. Activating the Wind Tamer at this moment will stun the Sage, interrupting the tornado summoning and dispelling the damaging winds, giving you a valuable window to land powerful attacks. This strategic use of the Wind Tamer significantly eases the fight’s difficulty by neutralizing one of the most dangerous environmental hazards the boss creates.
