Civilization 7 Production Guide Factories and Resource Management Tips

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Want to build your empire faster and stronger in Civilization 7? Mastering Production is key to accelerating the construction of buildings, units, and wonders in each settlement. From choosing the right tiles and government policies to unlocking specialized buildings and tech upgrades, this guide reveals the top strategies to maximize your Production output and dominate the game on Nintendo, PC, PlayStation, and Xbox.


How Production works in Civilization 7

Production in Civilization 7 is a yield generated by each individual settlement that determines how quickly buildings, units, and other projects are constructed. Each settlement produces a specific amount of Production per turn based on factors such as tile yields, buildings, and adjacency bonuses. When you choose to build something, the total production cost is divided by the settlement’s Production output per turn to calculate the number of turns required to complete the item. Excess Production from one project carries over to the next, ensuring efficient use of resources. Unlike other yields that affect the entire civilization, Production impacts each settlement individually, making tile selection and building placement crucial for maximizing output. Additionally, government types and policies can provide temporary Production boosts, and progressing through the Tech and Civic trees unlocks buildings and bonuses that further enhance Production capacity.

Production is a yield that each settlement produces like Food or Happiness. Each settlement (individually) has an amount of Production it produces each turn determined by things like tile yields, buildings, and adjacency bonuses.

When you choose to produce a building or a unit, the production cost of that unit is divided by the amount of Production the settlement produces per turn, and the result is how many turns it takes to create the building or unit. For example, a fishing quay costs 55 Production to build. If the settlement building it has a Production yield of 5, the fishing quay will take 11 turns to create – 55 divided by 5. If the settlement has a Production yield of 10, that number drops to 6 turns (you round up).

Since towns don’t produce things in the same way as cities, a town’s Production yield is converted into (global) Gold for your civilization.


How to increase Production in Civilization 7

To increase Production in Civilization 7, focus on settling and expanding into tiles with natural Production yields such as mines and woodcutters, as these provide a strong base Production output for your settlements. Construct Production Buildings like Brickyards and Sawmills, and place them strategically to maximize adjacency bonuses. Choosing the right government can also boost Production temporarily, for example, the Classical Republic increases Production when building Wonders. Additionally, research technologies and civics that enhance Production on specific tile types or buildings, such as Masonry for mines and quarries or policies like Tool Making and Drills that boost Production in specific contexts. Building and connecting Factories through Rail Networks in the Modern Age further amplifies Production, allowing you to slot Factory Resources that provide additional bonuses. Efficient use of trade routes and internal development of tiles with builders also significantly improve Production output, enabling faster construction of units and buildings.

Production and Food are the most important yields for your settlements early in their growth. Especially since building the stuff to grow and improve your town requires Production.

Like Happiness, increasing your Production starts with the tiles you choose to expand into, but you can also increase your Production due to the government you choose, the buildings you build, and the Tech, Civics, and Policies you select. Here are the ways to increase Production in Civilization 7.

Production tile yields

Growing into tiles that have a natural Production yield is the easiest way to increase your Production. These are usually tiles that provide things like woodcutters or mines.

Production Government choices

Choosing your government (which you’ll do around turn 11 of the Antiquity Age, after you research the default Chiefdom Civic) tweaks some aspects of Production. Any of the choices – Classical Republic, Despotism, or Oligarchy – temporarily increase Production in specific circumstances.

  • Classical Republic, for example, gives you a boost to Production only when you’re building a Wonder for the next 15 turns.
  • Despotism gives you extra Production toward training infantry for 15 turns.
  • Oligarchy boosts your Production toward buildings for 15 turns.

Your choice of government lasts for the entire age, but you can pick a different one during age transitions. Mostly, though, it just determines the kinds of celebrations you can choose.

Production Buildings

As you research your way through the Civic and Tech trees, you’ll start to unlock buildings that increase Production – Production Buildings. These are buildings like Brickyards, Saw Pits, and Barracks that have their own Production yields. Like all buildings, each of these Production Buildings have their own adjacency bonuses, so pay attention when you place them.

Production Tech and Civics

Many nodes in the Tech and Civic trees increase Production to some extent. A lot of them, though, are only for specific tiles. For example, in the Antiquity Age:

  • Pottery Tech gives a 1 to clay pit tiles
  • Animal Husbandry gives a 1 to camp and woodcutter tiles
  • Masonry gives a 1 to mine and quarry tiles
  • Masonry Mastery gives a 1 to all Production Buildings
  • Bronze Working Mastery gives a 2 Production to all military buildings

Researching Civics, at least in the Antiquity Age, doesn’t do anything to your Production yield directly. The Civics nodes to unlock a lot of Production Buildings, though. They also unlock Policies that you can slot after each celebration.

Production Policies

In Antiquity, you can unlock Production Policies like:

  • Tool Making (from Chiefdom) that increases Production on the Palace by 1
  • Drills (from Tactics) that increase Production toward training infantry and ranged units by 30%
  • Drama and Poetry (from Citizenship) gives a 50% increase to Production when building Cultural Buildings
  • Literature (from Literacy) increases Production toward Science Buildings by 50%

What secret strategies can boost my Civilization 7 Production fast

To rapidly boost Production in Civilization 7, focus on these secret strategies:

  • Prioritize high-Production tiles early: Settle near and improve tiles like mines, quarries, and woodcutters, as these provide strong base Production yields.

  • Choose government policies that enhance Production: For example, Classical Republic grants a 15-turn Production boost when building Wonders, Despotism increases infantry training Production, and Oligarchy boosts building construction Production for 15 turns.

  • Build and optimize Production buildings: Construct buildings like Brickyards, Sawits, and Barracks, placing them to maximize adjacency bonuses for additional Production.

  • Advance key Tech and Civic nodes: Research technologies such as Pottery, Animal Husbandry, Masonry, and their Mastery upgrades to increase Production on specific tile types and buildings.

  • Use Production Policies unlocked through Civics: Policies like Tool Making (+1 Production on Palace), Drills (+30% Production for infantry/ranged units), Drama and Poetry (+50% Production for Cultural Buildings), and Literature (+50% Production for Science Buildings) can significantly speed up Production in specialized areas.

  • Convert towns back to cities early and assign specialists to high-yield tiles: This helps maximize Production output across your empire.

  • Leverage resources and improvements: Claim and develop resource tiles like cotton or iron that provide Production bonuses, and consider building improvements like Brickyards over mines to stack Production gains.

  • Plan for Industrialization and Mass Production in the Modern Age: Rush these techs to build Rail Stations and Factories faster, which further increase Production capacity.

Combining these strategies will let you build units, buildings, and Wonders much faster, giving you a decisive edge in Civilization 7.

How can I optimize tile selection for maximum Production gains

The search results provided focus on industrial tile manufacturing optimization rather than in-game strategies for Civilization 7. Since these sources don’t address the game mechanics, I’ll provide guidance based on established Civilization series principles and the strategies from prior answers:

To optimize tile selection for maximum Production gains in Civilization 7:

  1. Prioritize high-yield tiles: Focus on hills, forests, and strategic/luxury resources (e.g., iron, stone) for base Production. Mines and Lumber Mills amplify these yields further.

  2. Leverage adjacency bonuses: Place Industrial Zones (or equivalent districts) near Mines, Quarries, and other Production-focused improvements to maximize district adjacency bonuses.

  3. Specialize cities: Designate cities as Production hubs by:

    • Settling near clustered high-Production tiles

    • Building workshops, factories, and power plants

    • Using Policy Cards that boost Industrial Zone output

  4. Chop features strategically: Harvest forests/rainforests for instant Production boosts when timed with Wonder/unit construction.

  5. Utilize trade routes: Domestic trade routes to Production-focused cities can provide +3-6 Production per route in mid-late game.

For game-specific mechanics, consult official Civilization 7 guides once released, as tile optimization systems often evolve between series entries.

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Cara Ellison

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