Ready to uncover the secrets of Battahl in Dragon’s Dogma 2? This mysterious desert region is locked behind a guarded gate that demands a special Border Entry Permit-only given after completing key story quests. Whether you play as a human needing a clever disguise or as a Beastren granted direct access, multiple paths await you to breach Battahl’s defenses. From official permits to sneaky secret routes, your adventure into this perilous land begins here.
Our Dragon’s Dogma 2 guide will explain how to get into Battahl (as a human or beastren), and also show you how to get into Battahl through a secret hidden back entrance.
How to get into Battahl in Dragon’s Dogma 2
To get into Battahl in Dragon’s Dogma 2, you need to progress through the main story quests given by Captain Brant in Vernworth, culminating in the “Feast of Deception” quest. Completing this grants you the Beastren Border Entry Permit, which allows passage through the checkpoint gate at Checkpoint Rest Town, the main entrance to Battahl. If you are playing as a human character, you must also obtain and equip a Beastren Mask from Ibrahim’s Scrap Shop near the checkpoint to disguise yourself as a Beastren before showing the permit to the guard. Alternatively, you can enter Battahl without a permit by sneaking onto a passing oxcart or taking a secret, monster-filled river passage northwest of Checkpoint Rest Town, though these methods are more dangerous and require preparation.

To get into Battahl the official way, you’ll need to complete all of Captain Brant’s main story quests. This includes the starting three quests you get when you first meet him – “Monster Culling,” “The Caged Magistrate,” and “Disa’s Plot” – as well as the several more that branch off from those. You’re ultimately waiting to complete “Feast of Deception” and then pick up “Nation of the Lambent Flame.”
With the start of that quest, Captain Brant will give you a Beastren Border Entry Permit. The catch is that it’s only usable by beastren. So if you’re playing as a beastren, you won’t run into any problems, and will be able to just walk right in. If you’re playing as a human, however, you’ll be told to screw off.
But there’s a way around that.
How to get into Battahl as a human in Dragon’s Dogma 2
To enter Battahl as a human in Dragon’s Dogma 2, you need to obtain a Beastren Border Entry Permit, which is given by Captain Brant after completing key story quests such as “Feast of Deception.” Since the permit alone only grants access to Beastren, human players must disguise themselves by purchasing and equipping a Beastren Mask from Ibrahim’s Scrap Store near Checkpoint Rest Town. Once disguised, present the permit to the guard at the checkpoint gate to gain entry into Battahl. Alternatively, you can bypass the permit requirement by taking a dangerous secret route along the riverbed northwest of Checkpoint Rest Town, but be prepared for tough enemies on this path.

Inside the inn in Vernworth, there’s a book laying on one of the beds. If you read it, you’ll get a tip for how to proceed.
In the Checkpoint Rest Town to the west, you’ll find a shop called Ibrahim’s Scrap Shop. He sells forgeries and various other useful items – and he’s got the Jadeite Orb you need for another quest – but what you’re most interested in is the Beastren Mask, which costs 8,700 gold.

With that in hand, you’re ready to head into Battahl. Equip the Beastren Mask and go talk to the guard. He’ll let you through. When you want to return to Vermund, you’ll have to put the Beastren Mask back on if you’re a human.
How to get into Battahl through the secret back entrance
To get into Battahl through the secret back entrance in Dragon’s Dogma 2, head northwest from Checkpoint Rest Town along the riverbed. This hidden path bypasses the main gate but is filled with several powerful monsters, including a Chimera, Cyclops, Minotaurs, and others, so be well-prepared for tough combat. Navigating this narrow, monster-infested passage allows you to enter Battahl without a permit and unlocks a trophy for your efforts. This route offers a challenging alternative to the official permit-based entry, rewarding players who prefer a survivalist approach over bureaucracy.
Yes, there is a path that lets you circumvent the gate at the Checkpoint Rest Town entirely. This is the route you’ll need to take if you’re not there on unofficial business (i.e., not part of the main quest). Just prepare yourself for a fight, as you’ll need to take on multiple powerful monsters – including a chimera – if you want to reach Battahl alive.

Leave the Checkpoint Rest Town going north like you’re headed back to Vernworth. Walk halfway over the bridge and then jump down into the river bed below. Head west and follow the river into the mountains.
The river eventually becomes a mountain pass that you can follow all the way to Thunderclap Cave, which will eventually bring you to Shutram Falls. When you reach the other side of the cave, you’ll officially be in Battahl and past the checkpoint gate.
Your first stop should probably be the campsite just south of the falls. But – if you’re not hurting too bad – you can make your way back up to the gate and stay at Zeplin’s Inn, which is on the Battahl side of the checkpoint.
From the inn, it’s about a 15-minute run to Bakbattahl, the capital city of Battahl.
Want to discover the secret way into Battahl without permits in Dragon’s Dogma 2
There are several secret ways to get into Battahl in Dragon’s Dogma 2 without a permit:
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Smuggle yourself in on a passing cart: At Checkpoint Rest Town, you can jump into an ox cart as it heads through the gate into Battahl and ride in unnoticed. This method requires patience as carts don’t pass frequently, but it unlocks a trophy for sneaking in without a permit.
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Take the secret riverbed passage: Northwest of Checkpoint Rest Town, follow the riverbed to find a hidden route into Battahl. This path is filled with powerful monsters like Chimera, Cyclops, and Minotaurs, so be well-prepared for combat or stealth. Successfully using this route also grants a trophy.
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Use caves and alternate routes: Players have discovered multiple caves and mountain passes around Checkpoint Rest Town that lead into Battahl, including Guerco Cavern and Thunderclap Cave. These routes often involve platforming and fighting tough enemies but provide additional ways to bypass the gate.
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Sphinx taxi: Some players report using Sphinx locations to fly into Battahl, bypassing the gate entirely.
Each secret method offers a more adventurous alternative to obtaining the official Beastren Border Entry Permit, rewarding exploration and creativity in your Dragon’s Dogma 2 journey.
What are the risks of sneaking into Battahl without a permit in Dragon’s Dogma 2
Sneaking into Battahl without a permit in Dragon’s Dogma 2 carries several risks:
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Being stuck inside Battahl: If you enter early without proper preparation, you might find yourself trapped in Battahl, facing powerful enemies that can overwhelm you before you are ready to handle them.
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Hostile guards and potential jail time: Guards at the gate and within Battahl may become hostile if you are caught entering illegally, which can lead to combat or being detained.
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Missing or breaking important quests: Illegally entering Battahl might interfere with quest progression or cause you to miss critical story events tied to obtaining the permit legitimately.
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Tough enemies on secret paths: Alternative routes into Battahl, such as the secret riverbed passage, are filled with dangerous monsters like Chimera, Cyclops, and Minotaurs, requiring strong combat skills and preparation.
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No immediate safe retreat: Once inside, you may have limited options to quickly exit if overwhelmed, so resting and preparing at Checkpoint Rest Town before sneaking in is advised.
In summary, while sneaking in unlocks a trophy and offers a thrilling challenge, it demands readiness for tough fights and the possibility of hostile NPC reactions or quest complications.
