Dragon s Dogma 2 Unmoored World Endgame Guide and True Ending Walkthrough

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After defeating Dragon’s Dogma 2’s final boss and unlocking the true ending, you’ll be thrust into the haunting Unmoored World-a fog-shrouded, apocalyptic realm where water has vanished and powerful monsters roam freely. With only a limited number of rests and a ticking clock before total destruction, your mission is to evacuate five major towns and conquer fearsome bosses marked by ominous red pillars. Mastering this endgame challenge means navigating deadly foes, managing scarce resources, and making every move count to save the world-and unlock New Game Plus.

After defeating the game’s “final” boss and getting the true ending, you’ll be dropped into this waterless hellscape and told to evacuate the major cities on the map before everyone is consumed by an ominous storm. You’ll need to navigate a sea of difficult monsters and dragons with a limited number of rests if you want to be successful.

In this Dragon’s Dogma 2 guide, we’ll teach you how to save everyone as efficiently as possible in the Unmoored World. We’ll also tell you how to extend your time in the Unmoored World and show you how to start New Game Plus in Dragon’s Dogma 2.

(Spoiler warning: This post contains major spoilers for the endgame of Dragon’s Dogma 2.)


Best order for the Unmoored World endgame in Dragon’s Dogma 2

To efficiently complete the Unmoored World endgame in Dragon’s Dogma 2, start by finishing the “Hall of the First Dawn” quest and resting at the Seafloor Shrine to populate evacuees and shopkeepers. Prioritize evacuating all major towns by completing their respective side quests, which often involve escorting key characters or resolving local crises. Defeat the four powerful Purgener bosses marked by red beacons scattered around the map to extend your time and unlock the final beacon at the Seafloor Shrine. Before activating the last beacon, ensure you have gathered all desired loot, completed side quests, and upgraded your gear by slaying drakes. Rest strategically, as you have a limited number of rests available. Once ready, activate the final beacon to face the ultimate challenge and conclude the Unmoored World, unlocking New Game Plus with your accumulated progress and equipment.

You have a lot to do in the Unmoored World in a short amount of time. But, unlike the rest of Dragon’s Dogma 2, time does not pass while you play – there is no day/night cycle here. Instead, time passes only when you sleep – one full day each time you rest.

Not too bad, right? Well, unfortunately, the Unmoored World only checkpoints you after a rest in an inn or a campsite, and if you die, your options are to return to your last rest or to the start of the endgame.

When enough time passes in the Unmoored World, the cloud of smoke around the map moves inward (sort of like a battle royale), consuming entire towns. This can remove your ability to evacuate all the NPCs or gather endgame loot.

With that in mind, I’ve listed out my order for how to navigate the Unmoored World, which will allow you to rescue all the NPCs and leave you plenty of time to explore.

  1. Head to the Seafloor Sanctuary (load up on Wakestones, Ferrystones, healing items, and Allheal Elixirs).
  2. Complete the “Dreams Apart” quest in Bakbattahl to get your main pawn back.
  3. Walk out of the Bakbattahl Palace and complete the “Scholarly Pursuit” quest to destroy the first beacon.
  4. Complete the “Civil Unrest” quest for Menella to evacuate Bakbattahl.
  5. Talk to Phaesus on your way out of town and escort him to the Seafloor Sanctuary.
  6. Ferrystone or travel to the Volcanic Island Camp and get the “Importance of Aiding Ernesto” quest, but don’t complete it just yet.
  7. Exit town and go to the body of Talos, the giant construct, to activate a cutscene and complete the “When Wills Collide” quest.
  8. Head to the Excavation Site and complete the “Shepherd of the Pawns” quest (if your main pawn is still in Talos, they’ll join back up with you about halfway to the ruins).
  9. Ferrystone or travel to the Sacred Arbor to get the “Wandering Roots” quest and the Arborheart cutting (if you didn’t do the elves’ quest to restore the arborheart, you’ll need to do that first).
  10. Activate the red beacon at the Sacred Arbor and destroy the worm boss.
  11. Ferrystone or travel back to the Seafloor Shrine and plant the Arborheart cutting.
  12. Ferrystone or travel back to the Sacred Arbor to finish evacuating the elves.
  13. Head to the beacon south of Vernworth, activate it, and kill the horned drake.
  14. Enter Vernworth, speak to Brant, and complete “The Regentkin’s Resolve” quest to evacuate the city.
  15. Ferrystone or travel down to the new Agamem Volcanic Island portcrystal and complete the “Importance of Aiding Ernesto.”
  16. Ensure you’ve completed the “Hall of the First Dawn” quest and then rest in the Seafloor Shrine to make all the evacuated citizens and shopkeepers appear.
  17. Explore the Unmoored World, killing as many drakes as possible to upgrade your gear.
  18. Activate the final beacon in the Seafloor Shrine and exit the Unmoored World.

Note: I did not rest until step 16, as I had a surplus of Wakestones and Allheal Elixirs. If you need to, you can rest up to three times here without failing any quests – there are good opportunities to do so after step 10 and step 13. I would, however, advise you to backup your save via the cloud or your PC before you rest, just in case. If you need a fourth rest, make sure to complete “The Importance of Aiding Ernest” before you do so, as the Volcanic Island Camp is the first to go.


How to extend time in the Unmoored World in Dragon’s Dogma 2

To extend your time in the Unmoored World in Dragon’s Dogma 2, avoid resting as much as possible because time only advances when you sleep, with a maximum of 12 rests allowed before the game stops letting you rest further. Defeating all the beacon bosses also helps extend your stay, as it postpones the fog’s encroachment and unlocks indefinite exploration after the final boss appears at the Seafloor Shrine. You can effectively stay indefinitely by not resting, using Wakestones to heal, and carefully managing your health to avoid deaths that force you to reload from your last rest. This approach allows you to complete all quests and gather rare loot without the pressure of the time limit shrinking the map.

You have four days (including the day you first wake up) before any settlements are destroyed in the Unmoored World. Without doing any other quests or destroying any bosses, here’s when you’ll lose access to certain areas of the map:

  1. Volcanic Island Camp – after your fourth rest, so on day five
  2. Agamen Ruins (Excavation Site) – after your fifth rest, so on day six
  3. Sacred Arbor – after your seventh rest, so on day eight
  4. Vernworth and Bakbattahl – after your ninth rest, so on day 10

If you follow my method above, you won’t lose access to any of these areas. But you will need to use alternate methods to restore your health if you’re not planning to rest. The best way to do that is to use items like Allheal Elixirs, which restore your maximum health by reversing any damage to your loss gauge. You can also use Wakestones, which have the added bonuses of working like second lives. As for your pawns, simply summon new ones when their max health gets too low. To resummon your main pawn, let them die, then visit any riftstone.

Even if you do your best to avoid resting for as long as possible, you still might want more time in the Unmoored World before heading into New Game Plus. To pause the storm completely, you simply need to finish the Unmoored World. That means fighting all the beacon bosses and evacuating all of the cities. (Some sources, like RageGamingVideos, say that clearing two beacons will give you a bit of breathing room. Do what you will, but don’t forget that Dragon’s Dogma 2 features a punishing save system. My advice is to clear out your quest log and defeat all the beacon bosses before you take your fourth rest.)

Once the storm halts entirely, you’ll have access to all of the Unmoored World for as long as you want – even if you rest. Eventually, however, the game will stop allowing you to rest and pass time (12 days seems to be the community consensus), meaning you won’t be able to respawn monsters by sleeping anymore.


How to leave the Unmoored World and enter New Game Plus in Dragon’s Dogma 2

To leave the Unmoored World and enter New Game Plus in Dragon’s Dogma 2, you first need to complete the endgame by clearing the map of Purgeners and then interact with the final red beam that appears on the Seafloor Shrine. This action will trigger the True Ending and conclude your time in the Unmoored World. After the credits roll, the main menu will update to offer a “Restart game with current level and equipment” option, allowing you to start New Game Plus. In this mode, you retain your character’s level, skills, and most items, but all quest progress resets, and you begin the game anew while keeping your gear and experience.

When you’re ready to end your time in the endgame – meaning you have everything you want to take with you into New Game Plus – walk up to the beacon in the Seafloor Shrine and activate it. You’ll need to survive a quasi-boss fight while the credits play, and then you’ll be treated to a very cool cutscene that sets the stage for your next playthrough.

When the credits are over, the game will kick you back out to the menu and give you a new prompt: restart game with current level and equipment. Congratulations, you’ve conquered all of Dragon’s Dogma 2! For now.


What are the key steps to conquer the Unmoored World endgame in Dragon’s Dogma 2

Key Steps to Conquer the Unmoored World Endgame in Dragon’s Dogma 2

  1. Trigger the Unmoored World
    Complete the main quest “Legacy” by defeating the Dragon, then use the Empowered Godsbane Blade on yourself during the final encounter to break the cycle and enter the Unmoored World.

  2. Complete Prerequisite Quests
    Before or soon after entering, complete specific side quests such as “The Ailing Arborheart,” “The Regentkin’s Resolve,” and others that affect evacuation outcomes and unlock key characters and resources.

  3. Activate Red Beacons (Light Pillars)
    Locate and interact with the three Light Pillars scattered across the map. This prevents the spreading fog that blocks access to areas and triggers evacuation quests.

  4. Evacuate Towns and Complete Quests
    Help leaders and citizens evacuate by completing evacuation quests in major towns. This often involves defeating powerful enemies or completing objectives to convince leaders to leave.

  5. Defeat Purgeners (New Bosses)
    At red beacons, summon and defeat the four unique dragons called Purgeners. These bosses are critical to progressing the endgame and unlocking the final beacon.

  6. Manage Limited Rests and Resources
    You have a limited number of rests (about 12) in the Unmoored World. Use them strategically to heal and save progress, as dying outside rest points causes significant setbacks.

  7. Activate the Final Beacon
    After defeating all Purgeners and completing evacuation quests, activate the final beacon in the Seafloor Shrine to trigger the true ending and exit the Unmoored World.

  8. Upgrade Gear by Farming Drakes
    While exploring, kill drakes to obtain materials for upgrading your gear, which is essential for surviving tougher enemies in this harsh environment.

Following these steps methodically allows you to conquer the Unmoored World’s challenges, save its inhabitants, and unlock Dragon’s Dogma 2’s ultimate ending.

What’s the importance of resting at the Seafloor Shrine before finalizing the endgame

Resting at the Seafloor Shrine before finalizing the endgame in Dragon’s Dogma 2 is crucial because it unlocks a safe resting area and brings key NPCs like the Dragonforged to the location, allowing you to upgrade gear and prepare for the final challenges. Additionally, resting here after completing all evacuation quests stabilizes the Unmoored World by stopping the spreading red fog, which otherwise limits access to areas and hastens destruction. While you have a limited number of rests (about 12 total) in the Unmoored World, resting strategically at the Seafloor Shrine can extend your available time and resources before triggering the final red beacon to end the postgame and unlock New Game Plus.

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Madison McKeever

She is a freelance writer, originally from Seattle, Washington. She has since moved to the Netherlands, where she lives with her husband and their terrier, Hyperion. When she’s not at her keyboard, you can usually find her playing video games, workin

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