In Dragon’s Dogma 2, Captain Brant has several quests for you in Vernworth, but is there a “best” order to tackle them? Unravel political plots, deal with troublesome monsters, and navigate the city’s underbelly with a carefully planned quest order that maximizes your rewards and unlocks key content early on.
In this Dragon’s Dogma 2 guide, we’ll tell you the best order to tackle the Vernworth quests, plus break down which objective you should hit first in “Monster Culling.”
Best Vernworth quest order in Dragon’s Dogma 2
For the best quest order in Vernworth given by Captain Brant in Dragon’s Dogma 2, it is recommended to start with “Disa’s Plot” as it is a short, time-sensitive quest located in the city and grants useful items like the Gaol Key. Next, proceed to “Monster Culling” to unlock important vocations and new areas such as Harve Village with its fast travel point. Follow this with “The Caged Magistrate,” which is relatively short if you have completed “The Heel of History.” Then, tackle “The Nameless Village” to acquire the Thief Maister Skill and valuable equipment. Afterward, complete “The Stolen Throne” to meet Wilhelmina and prepare for the masquerade. Finally, do “An Unsettling Encounter” to deepen your relationship with Wilhelmina and escape together, enhancing your affinity with her. Completing five of these six quests unlocks the “Feast of Deception” quest, but you can finish all six if desired, even after progressing further.

When you first enter Vernworth, you’ll meet up with Captain Brant as part of the main quest. He’ll reveal some critical plot details and ask you to meet him at the local bar from now on. He’ll also give you three main story quests:
- “Monster Culling“
- “The Caged Magistrate“
- “Disa’s Plot“
You can do these quests in any order, but you should definitely start with “Monster Culling.”
There are a few reasons why you want to start with the most combat-focused quest, the first being that it’s easily the most exciting of the three and will help you level up ahead of any side quests you might want to take on in the coming hours.
The second reason for doing “Monster Culling” is that it’ll also take you through the “Vocation Frustration” quest, which lets you unlock the Sorcerer and Warriorvocations.
Eventually, Brant will offer you more quests, like “The Stolen Throne” and “The Nameless Village.” With “Monster Culling” and “Vocation Frustration” done, turn your attention to “The Stolen Throne,” “The Caged Magistrate,” and “Disa’s Plot,” as all three of these quests take place in the same area of Vernworth and interconnect with each other.
Once you finish all of Brant’s quests, you’ll progress the main story to the coronation of the false king, which will eventually lead you into the nation of Battahl.
Best ’Monster Culling’ objective order in Dragon’s Dogma 2
For the best order to complete the “Monster Culling” objectives in Dragon’s Dogma 2, it is recommended to start with the goblins in Trevo Mine, located northwest of Vernworth. This location is the easiest and quickest to clear, allowing you to gain momentum early on. After Trevo Mine, proceed to Harve Village to deal with the saurians and assist the soldiers there. Finally, head to the eastern edge of Vermund to defend the shipment from goblins and saurian attackers. Completing the objectives in this sequence minimizes travel time and helps you manage the difficulty progression effectively.

“Monster Culling” itself is broken up into three distinct objectives: check on soldiers in Harve, help soldiers in east Vermund, and kill the goblins in Trevo Mine. You should take down the goblins in Trevo Mine first.
Trevo Mine is just northwest of Vernworth, and isn’t too much of a trek. You’ll also find your first greatsword and archistaff during this leg of the mission.
Once you’ve solved the goblin problem, head into west Vermund and travel south to Harve Village. Once you kill the saurians there, you’ll gain a new quest to return to Harve in a few days – which you can do on your way to the Battahl checkpoint.
From Harve, return to Vernworth, sleep, and then head out the northern gate toward the soldiers escorting the freight. Follow the road to eastern Vermund and you’ll find the soldiers there. After you save them, return to Brant to complete the “Monster Culling” quest.
Discover the optimal path through Vernworth’s quests in Dragon’s Dogma 2 to unlock Captain Brant’s secrets fast and efficiently
To unlock Captain Brant’s secrets quickly and efficiently in Dragon’s Dogma 2, follow this optimal quest path through Vernworth:
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Start with “Monster Culling” – This is the longest and most crucial quest from Brant, where you eliminate three groups of monsters around Vernworth, including Trevo Mine, Harve Village, and eastern Vermund. Completing this first unlocks further interactions with Brant.
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Find Captain Brant at The Stardrop Inn at night – After finishing Monster Culling, locate Brant by passing time at the tavern until he appears. Speak with him and follow him to a private room to receive additional quests.
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Proceed with “Disa’s Plot” – This quest involves sneaking into the palace to find evidence against the queen regent. It’s recommended to do this after Monster Culling to maintain story momentum.
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Engage in side quests like “The Heel of History” in the Vernworth slums – These help unlock more story elements and provide useful rewards. Donate food twice to Kendrick of Gracious Hand to activate this quest, then assist Waldhar’s escape from the gaol.
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Complete “An Unsettling Encounter” by searching Allard’s chambers in Vernworth Castle at night – This quest is triggered by speaking with Brant and requires entering the castle between midnight and dawn. It rewards you with valuable items and advances the plot.
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Finish with “Feast of Deception” – After gathering enough renown and completing earlier quests, dress formally and attend the coronation event with Brant. This quest solidifies your standing and unlocks further story progression.
Following this order maximizes your efficiency in uncovering Captain Brant’s secrets and progressing through Vernworth’s intertwined quests with minimal backtracking.
What is the recommended quest order in Vernworth to unlock Captain Brant’s secrets quickly
The recommended quest order in Vernworth to unlock Captain Brant’s secrets quickly is as follows:
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Disa’s Plot – Start with this quest as it is located within the city and is time-sensitive. It is also the shortest among Brant’s quests, making it ideal to complete first. This quest involves stealthily investigating the queen regent’s activities inside Vernworth Palace and escaping undetected.
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Monster Culling – After Disa’s Plot, take on Monster Culling to unlock key vocations (Warrior and Sorcerer) early and gain access to new areas like Harve Village with its fast travel point. This quest involves clearing out monster groups around Vernworth and is essential for progression.
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The Caged Magistrate – Proceed with this quest next. If you have completed “The Heel of History” side quest beforehand, it will be shorter. This quest further advances the storyline involving Vernworth’s political intrigue.
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The Nameless Village – This quest rewards you with the Thief Maister Skill and valuable thief equipment. It is recommended to do this after The Caged Magistrate.
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The Stolen Throne – Prepare for the masquerade by acquiring formal attire. This quest introduces Wilhelmina and is key to advancing Captain Brant’s storyline.
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An Unsettling Encounter – Complete this quest after The Stolen Throne to have Wilhelmina assist you in escaping and to deepen your affinity with her. It involves sneaking into Allard’s chambers in Vernworth Castle at night and retrieving a secret letter.
Following this order ensures you unlock Captain Brant’s secrets efficiently and access important story content and rewards without unnecessary backtracking.
