Knowing how far you can push your character’s traits can mean the difference between a smooth run and a brutal defeat. Here’s how the trait point cap in Remnant 2 actually works-and what it means for your perfect build.
If you’ve ever played a roleplaying game that allows you to level up a character’s stats, you should be most of the way towards understanding how Remnant 2‘s traits work. Traits are foundational aspects of your character that you level up with points earned both after defeating bosses and finding special books in the world. But as with everything in Remnant 2, you acquire traits in a variety of different ways.

Remnant 2 traits list
Traits in Remnant 2 are passive upgrades that enhance various aspects of your character, such as health, stamina, ranged damage, or mod power generation. Each trait can be leveled up using trait points, allowing players to tailor builds to their preferred playstyle. Many traits are unlocked by progressing through the game, defeating bosses, or completing character archetypes, while others are tied to specific events or hidden secrets. Mixing traits strategically helps maximize both survivability and damage potential across different encounters.
Remnant 2 characters start with four basic traits:
- Vigor (health)
- Endurance (stamina)
- Spirit (mod power generation rate)
- Expertise (skill cooldown rate)
The trait pool then expands depending on the archetype(s) you have equipped:
- Medic – Triage (increases overall healing)
- Hunter – Longshot (increases ideal weapon ranges)
- Challenger – Strong Back (reduces encumbrance)
- Handler – Kinship (reduces friendly fire damage)
- Gunslinger – Ammo Reserves (increases ammo reserves)
- Explorer – Swiftness (increases movement speed)
- Summoner – Regrowth (increases health regeneration)
- Engineer – Fortify (increases armor effectiveness)
- Alchemist – Potency (increases consumable duration)
- Invader – Untouchable (increases evade window)
And finally, additional traits can be found in the world by way of objectives like defeating bosses, completing quests, and solving puzzles.
- Amplitude (increases AOE size)
- Arcane Strike (mod power generation from melee)
- Barkskin (reduces overall damage taken)
- Blood Bond (grants summons damage absorption)
- Bloodstream (increases gray health regeneration)
- Fitness (increases evade distance)
- Footwork (increases speed while aiming)
- Glutton (increases use speed of relics and consumables)
- Handling (reduces weapon spread and recoil)
- Recovery (increases stamina regeneration)
- Resonance (increases aura size)
- Revivalist (increases revive speed)
- Rugged (increases summons health)
- Scholar (experience gain increase)
- Shadeskin (reduces damage from elemental statuses)
- Siphoner (grants lifesteal)
- Wayfarer (increases vaulting, climbing, and wading speed)

Remnant 2 max trait points, explained
Players reach a maximum of 65 trait points in Remnant 2 through campaign completions, boss kills, and archetype upgrades. Base traits begin at level 1, gaining points from activities like defeating world bosses or finishing adventures. Traits cap at level 10 each, but total points limit full upgrades across all. Respeccing at the Crystal in Ward 13 lets you reallocate points to optimize builds. This system encourages experimentation with character customization.
Every trait, no matter where you get them, maxes out at 10 levels. The four basic traits come bundled with a few points depending on your starting archetype and the archetype traits level up via experience, leaving you to decide how to assign points to the rest. You gain trait points one at a time by defeating bosses and through randomized drops that show up as dark blue pick-ups in the world.
Things get tricky, however, when you’ve assigned 60 total trait points because, at that point, Remnant 2 cuts you off (the points automatically added to your starting traits and acquired through archetypes don’t count). Once you get an archetype trait to max level, it can be unlocked for use by any archetype, but this will also eat into the 60-point limit. As such, there’s a concrete ceiling on how strong and/or unique your build can get through traits alone.
If you decide down the line that you’re not happy with your trait spread or simply want to try a different build, you can always respec. To do so, you’ll need to use an Orb of Undoing, purchased from Wallace (the guy who transforms special materials into archetype engrams) for 3 Lumenite Crystals and 1,500 scrap. This will refund all your trait points and give you a chance to try again.
How many trait points do Tomes of Knowledge give after cap
Tomes of Knowledge grant no trait points after reaching the 85-point cap.โ
Instead, they provide 500 Archetype XP-split between primary and secondary archetypes if neither is maxed-and 500 Scrap.โ
Usage Details
This conversion ensures continued rewards for exploration in Adventure Mode or replays, avoiding wasted pickups. Players confirm the system persists post-DLC updates, with no trait points awarded beyond the cap. Respeccing via Orb of Undoing at McCabe does not affect the cap or Tome rewards.โ
Do Tomes of Knowledge give XP or scrap after cap
Tomes of Knowledge give both XP and scrap after the trait point cap.
When players hit the 85-point cap, each Tome converts to 500 Archetype XP-split evenly between primary and secondary archetypes if neither is maxed-and 500 Scrap.โ
Distribution Details
The XP supports further archetype leveling (up to 60 per archetype), while Scrap aids gear upgrades and purchases. This post-cap reward persists across campaigns and DLCs, confirmed in wiki updates through 2025. No pop-up notifies players of the conversion, leading some early confusion.โ
