Hidden across Solistia lie secret classes that can transform your travelers into unstoppable forces-if you know where to find them. Here’s where each one waits, guarded by trials that only the most resourceful players can conquer.
Below, we list out where to find and unlock the four secret jobs: inventor, armsmaster, conjurer, and arcanist.
Inventor secret secondary job location
You’ll find the Inventor’s workshop on the Eastern New Delsta Highroad in the Brightlands, inside a small house off the main path where Arkar tinkers away at his creations. Talk to him there to gain access to the Inventor job, then return with the required materials he requests to expand its set of quirky contraptions and support skills.

The inventor guild is in the northeast part of Eastern New Delsta Highroad, so you can unlock it very shortly after you start the game (even sooner if you start with Throné).
However, you will need to find specific key items in order to unlock inventor skills, rather than using Job Points (JP), meaning it’s not a great choice for early game.
What does inventor do?
The inventor uses skills based on new inventions (duh) and all these skills have different cooldowns in battle. Once you use an invention, you need to use a turn to start making a new one, and then a specific number of turns need to pass before you can use it again. This can vary anywhere from one additional turn to four more turns.
Generally, inventor works as both a buffer and debuffer, but it can also break shields pretty well if you boost your moves.
Armsmaster secret secondary job location
The Armsmaster secret secondary job is located in the town of Gravell, a small village in the far northwest of the Wildlands region on the western continent. To unlock it, you must enter Gravell, clear the path blocked by a debt collector using a Path Action, then speak with the retired blacksmith inside the house to start the “In Search of the Divine Weapons” quest that grants the Armsmaster license once you restore the first divine weapon.

The armsmaster guild is in a blacksmith’s home in Gravell. A man will originally be blocking this door, and you’ll need to knock him out using a path action like Challenge (Hikari) or Ambush (Throné).
Just like the Inventor, you need to bring specific items to the blacksmith in order to unlock skills. In the case of the armsmaster, you need to bring the blacksmith specific rusty weapons that he smiths into very good weapons. You need to equip these to your armsmaster in order for them to be able to use the related skill.
What does armsmaster do?
The skills vary, but each of them will do more damage based on other circumstances. For example, the spear attack does more damage if there are more enemies and the bow attack will trigger twice if you break a shield during it.
The bread-and-butter skill for armsmaster is “Sixfold Strike,” which hits an enemy one time with each weapon, allowing you to figure out weaknesses quick and break shields easily. Armsmaster generally is just a brutal physical attacker.
Conjurer secret secondary job location
The Conjurer job lies within Ku’s Five-Tiered Tower, right of the castle entrance. Finish Hikari’s story path first to enter Ku in Hinoeuma, then battle through five bosses up the tower levels, saving between fights. Defeat the final dual-form Conjurer boss at the top to claim the license.

To unlock the conjurer, you need to climb up the Five-Tiered Tower in Ku. The tower is on the right in the castle entrance part of Ku. Based on our gameplay, we were only able to access this tower in Ku after completing Hikari’s story. You will need to fight five bosses, with the last one being the conjurer herself. Most of these bosses won’t be too hard, and you don’t have to beat them all in a row without healing. You can save, heal, and even leave without having to start from the beginning again.
The conjurer can be tricky, as she swaps between two sets of weaknesses. When she’s the shrine maiden, her weaknesses are polearm, bow, ice, and dark. When she switches to be a sword-wielding demon, she’s weak against axe, staff, wind, and light.
Once you beat the conjurer, she’ll give you a license and vanish. That said, there’s no actual “guild” for this job and you won’t see a flag on the map for it.
Unlike the above two jobs, you actually unlock conjurer skills with JP. Each skill costs 2,000 JP to unlock.
What does conjurer do?
Conjurer’s main skills come from imbuing physical attacks with elements, which is a great buffing skill to capitalize on enemy elemental weaknesses. It also has an ability that will fully restore and revive all your party members – at the cost of missing the next 6 turns.
In general, conjurer is a great support class that will supplement most of the characters.
Arcanist secret secondary job location
The Arcanist secret job sits on The Lost Isle in the Sundering Sea. Players reach this spot after buying Partitio’s ship for 100,000 leaves at Tropu’hopu’s harbor, sailing east past a level 45-50 whirlpool boss. At night, a blue light trail from the ladder leads across an invisible path to the Arcanist Descendant, who hands over the license.
To unlock arcanist, you need to have the boat unlocked, which requires having Partitio and $100,000. Once you have both him and the money, head to Tropu’hopu, a town east of Beasting Village (where you get Ochette). Head all the way right in town to get the opportunity to buy a ship. You will only get this opportunity if Partitio is in your party.
Set sail and head to the easternmost island, The Lost Isle. To get here, you will have to fight a boss inside of a whirlpool. We were level 50 when we fought the boss and took it out easily with no issues.

Once you’re on the island, head up the ladder and change the time to night. You’ll notice a light blue twinkling path going left from in front of the sign. Take that path and you’ll see an arcanist who just gives you the job license and poofs off into the night. Bye-bye!
Just like conjurer, each skill costs 2,000 JP to unlock.
What does arcanist do?
Arcanist is another support job, as it does both light and dark damage while also restoring the party’s HP and SP. It also has tons of skills that extend the duration of buffs and debuffs. Its divine skill costs 50 SP and allows you to extend the duration of a buff indefinitely. Pair this with another skill that allows the character to keep buffs even if they die, and you have a pretty stacked team.
Best job combinations using secret jobs
Octopath Traveler 2 lets characters equip one primary job and one secondary job, with secret jobs (Inventor, Armsmaster, Conjurer, Arcanist) shining as powerful secondaries due to their unique skills like multi-hit attacks, weapon buffs, summons, and elemental nukes. Top combos pair them with primaries that boost damage output, survivability, or synergy, based on character stats and playstyle.
Inventor Combos
Inventor excels with gadgets for status effects and AoE damage; pair with agile attackers.
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Throné/Inventor: Knife multi-hits plus gadgets shred shields; Sixfold Strike amps single-target DPS.
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Ochette/Inventor: Multi-hit claws + Scraps boost crits for beast tamer burst.
Armsmaster Combos
Armsmaster masters all weapons; ideal for heavy hitters needing versatility.
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Hikari/Armsmaster: Sword skills + weapon swaps create ultimate physical nukes like aggressive slash variants.
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Agnea/Armsmaster: Dance buffs + divine weapons maximize party-wide damage spikes.
Conjurer Combos
Conjurer summons elementals for passive damage; suits mages or tanks.
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Temenos/Conjurer: Healing + summons provide sustain while DoTs melt bosses.
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Castti/Conjurer: Staff range + elementals enable safe backline elemental exploitation.
Arcanist Combos
Arcanist spams high-level spells; best on magic powerhouses.
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Osvald/Arcanist: Fire/ice boosts + arcane spells for massive elemental chains.
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Partitio/Armsmaster + Arcanist: Hired help + spells/ weapons for flexible merchant nukes.
| Combo | Primary Strengths | Best Characters | Playstyle |
|---|---|---|---|
| Throné/Inventor | Bleed/Shield Break | High Speed | Single-target assassin |
| Hikari/Armsmaster | Weapon Flexibility | High STR | Physical powerhouse |
| Temenos/Conjurer | Sustain + DoT | High SPI | Support nuker |
| Osvald/Arcanist | Spell Amp | High MAG | Elemental mage |
| Ochette/Inventor | Crit Multi-Hit | High SPD/STR | AoE beast |
Party setups using multiple secret jobs
Octopath Traveler 2 allows a four-character party where each can equip one primary job and one secondary secret job (Inventor, Armsmaster, Conjurer, Arcanist), enabling diverse setups that mix physical DPS, magic bursts, buffs, and sustain for endgame challenges like superbosses. Optimal parties balance damage types, breaks, and healing while leveraging character stats like speed (Throné), strength (Hikari), or magic (Osvald). These setups draw from prior combos discussed.
Physical DPS Focus
Prioritizes multi-hits, shield breaks, and weapon versatility for fast boss farming.
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Throné (Hunter/Inventor): Scraps + multi-knives for status/bleed AoE.
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Hikari (Warrior/Armsmaster): Weapon swaps + aggressive slashes for raw power.
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Ochette (Archer/Inventor): Beast summons + gadgets for crit chains.
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Partitio (Merchant/Armsmaster): Hired help + divine weapons for tanky spikes.
Magic Nuke Party
Emphasizes elemental DoTs, summons, and spell amps to exploit weaknesses.
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Osvald (Scholar/Arcanist): Fire/ice boosts + arcane high-spells.
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Temenos (Cleric/Conjurer): Healing + elementals for passive damage.
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Castti (Apothecary/Conjurer): Staff range + summons for safe backline nukes.
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Agnea (Dancer/Arcanist): Buffs + spells for party-wide elemental ramps.
Balanced Endgame Setup
Covers breaks, sustain, and hybrid damage for post-game content.
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Throné (Thief/Armsmaster): Steals + all-weapon flexibility.
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Hikari (Swordsman/Inventor): Sword nukes + gadgets.
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Osvald (Mage/Arcanist): Spell chains.
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Temenos (Priest/Conjurer): Heals + DoTs.
| Setup | Damage Style | Strengths | Weakness |
|---|---|---|---|
| Physical DPS | Multi-hit/Physical | Fast clears, breaks | Low magic coverage |
| Magic Nuke | Elemental/DoT | Weakness exploits | Vulnerable to physical bosses |
| Balanced | Hybrid | Versatility, sustain | Slower ramp-up |
