Hidden deep within Koboh’s ancient halls, the Chamber of Reason challenges both wit and control of the Force. This guide breaks down each puzzle, showing how to bend light bridges, shift spheres, and claim every secret waiting in this mysterious ruin.
“Explore the High Republic Chamber in the Forest” tasks you with navigating the Chamber of Reason, a derelict Jedi temple from the days of the High Republic.
How to start “Explore the High Republic Chamber in the Forest” rumor
To begin the “Explore the High Republic Chamber in the Forest” rumor, speak with the NPC in Rambler’s Reach Outpost who mentions unusual ruins hidden deep within the forest. This dialogue triggers the rumor on your map, pointing you toward the Forest Array. Follow the marked path until you reach the area with tall stone structures and glowing mechanisms-that’s where the Chamber of Reason entrance can be found, waiting for you to investigate further.
“Explore the High Republic Chamber in the Forest” is located in the Basalt Rift region of Koboh, which opens up as you play the main story. Here’s the map location for the Chamber of Reason. You need the Koboh Tuner from Zee to open it – you’ll get it after completing the Chamber of Duality in Rambler’s Reach Outpost.

Chamber of Reason walkthrough
The Chamber of Reason is a puzzle-filled area that challenges players to use Force powers creatively to manipulate magnetic fields, move platforms, and reach hidden paths. Begin by activating the magnetic switches to align metal panels and create bridges. Careful timing and observation are key, as each magnet affects multiple structures. Collect the Datadiscs found along the way and watch for shortcuts that make backtracking easier. Completing the chamber rewards experience points and a valuable perk for Cal’s skill set.
When you walk into the Chamber of Reason, you’ll see a giant glowing orb and a corresponding blue socket. Use Force Pull to grab the orb, then toss it in the socket. You’ll know you’ve lined it up correctly when the connecting beam of light turns purple.

This will spawn a bridge that can swap between two positions. Use Force Push on the lever nearby, which will move the bridge to the right. Cross the bridge, then use Force Push on the wall to your right. Another orb will appear. Grab it, and carry it back across the bridge you just crossed. Force Push the lever again to move the bridge back to its previous position, on the left. While holding the orb with Force Pull, cross the bridge, then look left and up, and then Force Push the orb into the socket on the ledge.

Ride the elevator up one level. You’ll see two more bridges – one on the left, flickering on and off, and one on the right – which you can toggle between using a Force Push lever. Focus on the left one first. Run onto it immediately as it starts to appear, then wall run to the far ledge.

Turn left. Wall run on the wall and jump up the ledge on the far wall.

Keep following the pathway until you run into a data disc. Dropping down from this ledge will take you back to where the two bridges were initially. Force Push the the switch and cross the bridge on the right. While crossing, look right, and Force Pull the first orb from the very first bridge you crossed.

Bring the orb with you. Once you’re on the other side, drop the orb in the blue socket on the elevator. Stand on the elevator, then Force Pull the lever. At the top, remove the orb, then toss it across the chasm to your right.

On the other side, you’ll find a Force essence that gives you the Dexterity perk. Turn around. On the wall to your left, you’ll see a lever you can Force Push, which activates a bridge that leads to the exit.

Cross it and take the lift out to complete the “Explore the High Republic Chamber in the Forest” rumor. (There’s a chest tucked away behind a wall, but if you’re approaching the Chamber of Reason as it first appears in the story, you won’t be able to reach it until later in the game.)
Chamber of Reason all collectibles locations
The Chamber of Reason in Star Wars Jedi: Survivor, located in Koboh’s Basalt Rift, contains 8 collectibles: 5 Databank entries (Force Echoes and wall scribbles), 1 Treasure (Datadisc), 1 Chest (Diligence lightsaber emitter), and 1 Perk Essence (Dexterity).
Databank Entry 1
After grabbing the first orb and placing it to form the initial bridge on the first floor, cross to the far back right corner for a glowing blue Force Echo (e.g., sense echo).
Databank Entry 2
On the second floor, after riding the lift with the orb, find this just past the central switch on the same platform.โ
Databank Entry 3
Halfway across the second rotating bridge, Force Pull the first orb to bring it over; place it to extend another bridge, then cross for this entry at the end.
Databank Entry 4
Return across the bridge, ride the orb-activated lift up, then check the right corner of the new platform for this collectible.โ
Databank Entry 5
Head to the giant golden wall on the right (third floor area); scan the wall scribble drawing there (“A Secret Meeting” or similar).
Treasure (Datadisc)
From the top level near the golden wall, look down toward the broken bridge orb spot; the Datadisc is in the back corner of this upper floor ledge.โ
Chest (Diligence Emitter)
Near the final platforms, stand at the edge and throw an orb through the high yellow-glowing hole in the wall to unlock the nearby gate; enter the short hallway for the chest.โ
Perk Essence (Dexterity)
After the chest, avoid locking yourself in; reposition to the opposite side, aim and throw the orb into the distant purple pedestal to form the exit bridge, then interact with the statue at the end.
How to solve Chamber of Reason puzzle for Essence
To get the Dexterity Perk Essence in Star Wars Jedi: Survivor’s Chamber of Reason, complete the orb-based puzzle up to the final upper platform after securing the Diligence Emitter chest.
Final Orb Setup
Retrieve the orb from the golden hole socket where you threw it for the chest (pull it back across the lowered gate bridge). Carry it over the gap to the fourth coupler/purple pedestal on the opposite side-this extends the final bridge leading to the Essence statue.
Claiming Essence
Cross the new bridge, turn left, and climb the short stairs to interact with the glowing Essence statue at the top. This grants the Dexterity Perk, boosting lightsaber throw damage.
Exit Chamber
Force Push the nearby wall switch to rotate the final bridge back toward the entrance and leave.
