Jedha hides more than ancient sands and sacred ruins-its dunes and temples are packed with secrets waiting to be claimed. From hidden chests and Force Tears to rare essences, here’s where every collectible lies in Star Wars Jedi: Survivor.
Star Wars Jedi: Survivor features literally hundreds of collectibles. We’re only focusing on those that have a tangible impact on how you play the game: essences (which power you up), Force tears (trials that reward you with a skill point), and chests (which contain cosmetics that make Cal and BD-1 look worthy of an Coruscant Daily Newsfeed cover shoot). Some chests contain the same cosmetic item – the first unlocks the item, and the second unlocks materials (color options) for it.
Over dozens of hours, you’ll visit each planet in Star Wars Jedi: Survivor multiple times. This guide covers collectibles you can get during your first visit.
Our Star Wars Jedi: SurvivorJedha collectibles guide will help you find every chest, Force tear, Perk, and essence on Jedha in the Monastery Walls, Penitent Chambers, Halls of Ranvell, Divine Oasis, Sheltered Hollow, Desert Ridge, Veiled Hangar, and The Archive.
Jedha Monastery Walls collectibles
The Jedha Monastery Walls area contains several collectibles hidden along the vertical paths and narrow ledges. Players can find chests holding cosmetics, Force essences that boost skills, and Force Tears that present combat trials. Some items require precise wall runs or the use of the ascension cable to reach elevated spots. Exploring with the map’s guidance helps reveal missed secrets and ensures full completion of this challenging section.
When you first arrive on Jedha, you’ll have to navigate up a treacherous slope. At the top, you’ll enter the Monastery Walls region. There are 19 collectibles in the Monastery Walls region of Jedha: six chests, two essences, three databank entries, one Force tear, and seven treasures.
Chest 1 – Nocular head BD-1 component

Since the sand is off-limits, you’ll have to hop across the fallen pillars to navigate this part of Jedha. From the meditation point, drop down on the left and climb onto the short pillar to the left. Ascension Cable over to the next pillar, and then use the pillars and any rocks as best you can to go up the slope to your left. At the top, deal with the swarm of hardshells, and then slide down the slope on your right. Ascension Cable up to the ledge, and then step onto the beam there. Hang below the beam to pass under the wall, and then climb back on top. Wall run around the corner to find this chest with the Nocular head BD-1 component. (If and when you drop down, you’ll have to face a very nasty sutaban).
Chest 2 – Wanderer shirt

From that chest, wall run back to the small ledge along the front of the building. Look away from the wall and jump to the pillar there. Jump to the next two pillars, and then over to the ledge. Turn left when you climb up to find the chest with Wanderer shirt inside.
Force tear – Fractured Tradition
The Force tear is directly next to the Wanderer shirt chest above. You’ll have to defeat a wave of enemies using only the single lightsaber stance – a surprisingly difficult challenge. For your efforts, you’ll get a skill point.
Chest 3 – Nocular audio sensors BD-1 component

Work your way over to the front door (that you’ll have to Force Pull open). Take the stairs on the right, and – after some wall running, Ascension Cabling, and sliding later – you’ll land on a giant stone hand. Ascension Cable up on the far side of the pillar in the middle of the area, and then climb around until you can drop to the pole. Swing and double jump over to the ledge, and then use the fallen pillar to wall run over to another roof. Deal with the hardshells, and then take a right to find a workbench. Cut the rope at the edge of the roof to unlock a shortcut. Drop down the new shortcut and climb onto the fallen pillar next to you. Turn to look into the building you just dropped off of, and hop inside. Deal with the stormtroopers (including a flame trooper), and you’ll find the chest containing the Nocular audio sensors BD-1 component in the back corner.
Jedha Penitent Chambers collectibles
The Penitent Chambers on Jedha contain several hidden collectibles that reward players with cosmetic items and upgrades. You’ll find a mix of chests, Force tears, and essences scattered throughout the narrow corridors and side rooms. Some require careful Force use or precise wall running to reach higher ledges. Exploring every corner and checking behind debris often reveals secret areas holding valuable rewards for character progression.
There are five collectibles in the Penitent Chambers region of Jedha: two chests, one essence, and two treasures.
Chest 1 – Wanderer jacket

After your reunion with Merrin and a fight against some troopers and security droids, you’ll climb up and out of the arena. Where you Force Push the crate you need down to the floor below, climb the pillar on your left. At the top, you’ll find the chest with the Wanderer jacket inside.
Jedha Halls of Ranvell collectibles
Jedha’s Halls of Ranvell hide several valuable collectibles that reward exploration and skillful observation. Players can locate multiple chests containing cosmetics, Force essence upgrades that expand Cal’s abilities, and Force tears offering combat trials. Each item is tucked within the temple’s winding corridors, demanding careful use of traversal and Force powers to reach them all.
There are five collectibles in the Halls of Ranvell region of Jedha: two chests, two essences, four databank entries, and two treasures.
Essence – Skill Point

Just past this area’s meditation point, you and Merrin will drop in on a squad of stormtroopers. When they’re dead, look to the left of where you entered – the opposite direction as you’re supposed to be going – for a wall run wall. Cross it, and go around the corner to the left. Use the walls in the corner to wall jump up all the way to the roof. You’ll find this skill point essence there.
Chest 1 – Undercut hair

Shortly after that skill point, you’ll climb along a wall outside while Merrin teleports inside and dispatches a trio of stormtroopers. When you climb up to rejoin her, you’ll climb a wall to your left. Turn around at the top of that wall, and wall run up to a hallway above you. You’ll find the chest with the undercut hair for Cal at the end.
Essence – Force

After you climb across some ceiling grating, you’ll enter a room where you have to wall run up to a dead end platform (and then turn around and keep wall running up). Instead of going up to the next level, though, jump out and than back around the wall on your left (this is much easier than timing a wall run from the other side). Follow the ramps down and deal with the hardshells on your way. About halfway down, look for a doorway above the ramps. Hop inside to find this Force essence.
Chest 2 – Common plastoid BD-1 materials

Right after the diversion to grab that Force essence, you’ll reach the top of the tall room. As you enter the next room, there will be a few stormtroopers on your left. The chest with the common plastoid BD-1 materials is on your right in a little alcove. (There’s also a workbench up here to try out those new colors.)
Jedha Divine Oasis collectibles
Jedha’s Divine Oasis holds 2 chests, 1 Force Tear, and 1 Essence. The Force Tear sits atop the central rock formation; climb the ledges from the meditation point to reach it. One chest hides behind breakable rocks near the oasis pool-use Force Push after clearing enemies. Another chest waits inside a cave on the eastern side, accessible after sliding down a sandy slope. The Essence perches high on a northern pillar; Force Pull across gaps from the upper platforms.
There are three collectibles in the Divine Oasis region of Jedha: one databank entry, and two treasures.
Jedha Sheltered Hollow collectibles
Jedha’s Sheltered Hollow features several collectibles hidden among its rocky paths and quiet corners. Players can find chests containing cosmetics and upgrades, as well as Force Tears that challenge combat skills through timed encounters. Essence spots offer permanent boosts to abilities such as Force or health. Careful exploration and use of traversal powers like wall running and lift can reveal items tucked along the cliffs and inside side chambers.
After your trip through the sandstorm in the Sandblasted Vestiges, you’ll spend the night in the Sheltered Hollow. When you wake up, there are two collectibles in the Sheltered Hollow region of Jedha: one chest, and one treasure.
Chest 1 – Stim

This area’s chest is just a little past the meditation point – you’ll walk right past it on the critical path. Open it for a stim.
Jedha Desert Ridge collectibles
Jedha Desert Ridge is packed with secrets scattered across its rocky plateaus and narrow canyons. Players can find chests containing cosmetics and upgrades, along with Force tears that challenge reflexes and mastery of combat skills. Several Essence points are hidden in remote areas, granting valuable boosts to Force or health. Careful exploration using mounts and Force abilities helps reveal hidden paths and ledges where these collectibles are tucked away.
There are nine collectibles in the Desert Ridge region of Jedha: four chests, one essence, two databank entries, one Force tear, and one treasure.
You can only reach these collectibles after completing more of the story
Jedha Veiled Hangar collectibles
The Jedha Veiled Hangar hides several collectible items that reward exploration and careful observation. Players can find chests containing cosmetics and upgrades, Force tears that test combat and traversal skills, and essence points that boost health, Force, or skill energy. Navigating this area requires using zip lines, wall runs, and Force powers to reach hidden sections. Checking every platform and side path ensures that no collectible is missed.
There are three collectibles in the Veiled Hangar region of Jedha: two chests and one databank entry.
You can only reach these chests after completing more of the story
Jedha The Archive collectibles
Jedha houses a variety of collectibles that reward exploration across its ancient sands and sacred ruins. Players can find chests containing new cosmetics and upgrades, Force Tears offering skill challenges, and Essence Crystals that enhance abilities or health. Many items are hidden behind puzzles, platforming sequences, or within Imperial outposts, encouraging thorough searches of the planet’s caves, monasteries, and deserts. Collecting everything on Jedha not only strengthens Cal but also reveals more of the planet’s rich connection to the Force.
There are 11 collectibles in The Archive region of Jedha: two chests, two essences, two databank entries, and five treasures.
Jedha Databank locations and scans
Jedha Databanks are all the BD-1 scans and Force Echoes on Jedha; they’re grouped by region in the galaxy map and you need every one for 100% completion.
How Databanks work on Jedha
Each Databank entry is either a BD-1 scan (you press the scan prompt when BD-1 beeps) or a Force Echo (you interact with a glowing green or blue echo).โ
Entries are organised per sub-area (Monastery Walls, Halls of Ranvell, Arid Flats, Pilgrim’s Path, The Archive, etc.), and the Holomap tracks how many Databanks you’ve found in each.
Main regions with Databanks
Here are the important Jedha regions that contain Databank entries and what they focus on:
Monastery Walls & Halls of Ranvell: Early-game ruins with prayer wheels, communal areas, scorch marks, and battle damage to scan during the story route.
The Archive & Veiled Hangar (Cere’s Base): Story hubs where most entries are Force Echoes about Cere, the Anchorites, and The Master’s Arrival as you explore the base.
Arid Flats, Desert Ridge, Wayfinder’s Tomb, Paths of Persistence/Restoration: Late-game desert zones with many lore-heavy scans like A Warning, Cordova’s Travels on Jedha I-IV, Cere’s Journey, and Jedha Politics around ruins, caves, and the Wayfinder puzzles.
Pilgrim’s Path (Trailhead Pantheon, Whistling Drop, Blustery Mesa, Pilgrim’s Sanctuary): Entries tied to the pilgrims, temple interiors, maps of the path, and crypts, often right along the main path near meditation points or puzzle rooms.โ
Examples of specific Databank spots
Monastery Walls – “Prayer Wheel”: From the Monastery Walls Meditation Point, go right along the cliffs away from the Mantis; scan the barrel-shaped wheels at the small shrine.โ
Halls of Ranvell – “Scorch Marks”: After grappling under a catwalk and dropping on a Stormtrooper, go up the stairs, wall-run to a stone ledge and back; the scan prompt appears on the damaged wall.โ
The Archive – “Old Connections, New Paths”: In the room up the ramp from the central library where Sister Taske stands, the Force Echo is on the left-hand curved wall.โ
Arid Flats – “A Warning”: Near the Arid Flats Meditation Point, scan the stone block square on the lower level; the echo sits at its base.โ
Trailhead Pantheon – “The Path”: At the very start of Trailhead Pantheon, scan the writing on the first big stone arch.โ
Counts by selected areas
This gives you an idea of how many Databanks to expect in some busy zones:
Jedha area Databank count Notes Veiled Hangar Force Echo “The Master’s Arrival” right as you enter. โ Halls of Ranvell Mixed scans and echoes along the combat path. โ Desert Ridge Includes “Jedha Politics” and “A Pilgrimage” in a cave behind movable rocks. โ Arid Flats Many pilgrim and Anchorite-related logs spread across the flats and caves. โ Tips for grabbing missing scans
Always let BD-1 ride on your shoulder and slow down in combat arenas, plazas, and at the ends of side paths so you can hear his beeps.โ
After getting late-game traversal upgrades (enhanced grapple, dash, Merrin’s Charm), revisit Arid Flats, Desert Ridge, and the Wayfinder paths to reach high or hidden ruins with Databanks you couldn’t access earlier.
If you tell me which specific Jedha region you’re trying to finish (for example, “Arid Flats” or “Trailhead Pantheon”), I can walk you through every Databank in that area step by step.
How to get all Jedha collectibles besides Databank
Jedha in Star Wars Jedi: Survivor features chests, Force Tears, Essences/Perks, and Jedha Scrolls (treasures) beyond Databanks. Many require late-game abilities like Merrin’s Charm, upgraded Ascension Cable, and enhanced dash-revisit after the story.
Chests Overview
Chests hold cosmetics, priorite shards, stims, or map upgrades. They’re scattered across regions; use wall-running, grappling, and climbing.โ
Monastery Walls: 6 chests (e.g., Wanderer Jacket after Force Push crate climb).โ
Penitent Chambers: 2 chests (post-Merrin arena, pillar climb).โ
Halls of Ranvell: 2 chests (platforming paths).โ
Sheltered Hollow: 1 stim chest (main path post-meditation).
Desert Ridge: 4 chests (vast area, some in caves).
Veiled Hangar: 2 chests (Cere’s Base, story-unlocked).โ
The Archive: 2 chests (green barriers, high ledges).โ
Narkis Desert extras (Arid Flats/Path of Restoration): Several more, like map upgrades.โ
Force Tears
These are glowing orbs triggering combat or platform challenges for skill points. Interact to start; completion marks them.
Monastery Walls: 1 (early cliffs).โ
Desert Ridge: 1 (late-game, open desert).โ
Total ~2 main ones; track via Holomap.โ
Essences and Perks
Health/Force upgrades or Perk Slots appear as floating wisps; solve puzzles to claim.
Monastery Walls: 2 essences.โ
Penitent Chambers: 1 essence (near Nocular chest).โ
Halls of Ranvell: 2 essences (meditation routes).โ
Desert Ridge: 1 essence.
The Archive: 2 essences (barriers, balloon cable).โ
Paths of Persistence/Restoration: 1-2 Perk Slots (puzzle tops).โ
Jedha Scrolls (Treasures)
Unique to Jedha; trade to Sister Taske at Cere’s Base for lightsaber parts. Often in vases, high ledges, or behind parkour.
Divine Oasis: 2 (behind tents; Spamel mount ledge).โ
Halls of Ranvell: 2 (walkway by meditation; post-Merrin climb).โ
The Archive: 5 (green barriers, dash gaps, cable balloon).โ
Desert Ridge: 1 (wall-run shortcut slide).โ
Arid Flats: 9 (spread out, some in Wayfinder’s Tomb).
Paths: Several in vases/puzzle ends.โ
Collection Strategy
Region Priority Order Key Ability Needed Monastery Walls Story path first Basic Force Push Sheltered Hollow Post-sandstorm, easy stim None Halls/Penitent During Merrin sequence Grapple Archive/Veiled Cere’s Base hub, multiple trips Merrin’s Charm, Cable Desert Ridge/Arid Late-game sweep Dash, full traversal Clear early areas on first visit, then fast-travel back post-story. Use Holomap to ping missed icons.
