Anno 117 Pax Romana first-person mode how to enable and use it

Guides

Anno 117: Pax Romana hides a first-person mode that pulls you straight into Rome’s gritty streets-here’s how to activate it.

How to use first-person mode in Anno 117: Pax Romana

To activate first-person mode in Anno 117: Pax Romana on PC, press Ctrl + Shift + R during normal gameplay with no menus or buildings selected; this drops you into a third-person view that switches to first-person via mouse wheel zoom. Console players enter it using the Konami code on the D-pad: PS5 uses Up, Up, Down, Down, Left, Right, Left, Right, Circle, X, while Xbox uses Up, Up, Down, Down, Left, Right, Left, Right, B, A. Move with WASD or left stick, sprint by holding Shift or R2/RT, jump with Space or X/A, and exit by pressing Esc, B, or holding Circle.โ€‹

To enter first-person mode on PC, using a keyboard, press the “Ctrl”, “Shift”, and “R” keys simultaneously.

To enter first-person mode on consoles (PlayStation 5 and Xbox Series X), using a controller, you must enter a sequence similar to the “Konami code,” a famous button sequence often used as a secret cheat code in various games.

The sequence is the same on every type of controller, but since the button names are different, there’s a slight variation near the end. Press the arrows on the left side of your controller to complete the “up, down, left, right” part, then move to the buttons on the right to complete the final part of the sequence.

  • Enter first-person mode on Xbox: Up, up, down, down, left, right, left, right, B, A.
  • Enter first-person mode on PlayStation: Up, up, down, down, left, right, left, right, Circle, X.

How to switch between first-person and third-person controls

In Anno 117: Pax Romana’s first-person mode, switching between first-person and third-person views (often called over-the-shoulder) uses simple mouse controls. This builds on the initial activation method (Ctrl + Shift + R on PC), toggling seamlessly without exiting the mode.

PC Switching

Scroll the mouse wheel forward to zoom in from third-person to first-person view, or backward to pull out to third-person. Hold and drag the middle mouse button for finer zoom adjustments if needed.โ€‹

Console Switching

Press R1/RB + right stick to toggle or adjust the camera perspective between first- and third-person. Use the right stick alone for free-look while in either view.โ€‹

Tips

Both views share core movement controls (WASD/left stick, Shift sprint, Space jump). First-person offers immersive citizen exploration, while third-person aids navigation around buildings. Exit fully with Esc (PC) or hold B/Circle (consoles).โ€‹

Bind a key to toggle camera in Unity C# script

To bind a key for toggling between first-person and third-person camera views in a Unity C# script, attach the script to a persistent GameObject (like a CameraManager) and use Input.GetKeyDown in Update() to switch camera components or adjust field-of-view/position settings.

Basic Script Setup

Create a new C# script named CameraToggle with public references to your first-person and third-person cameras (as GameObjects or Camera components). Set a toggle key like “V” via a serialized field.

csharpusingUnityEngine;publicclassCameraToggle:MonoBehaviour{[SerializeField]privateCamera firstPersonCam;[SerializeField]privateCamera thirdPersonCam;[SerializeField]privateKeyCode toggleKey = KeyCode.V;privatebool isFirstPerson =false;voidStart(){// Activate third-person by default firstPersonCam.gameObject.SetActive(false); thirdPersonCam.gameObject.SetActive(true);}voidUpdate(){if(Input.GetKeyDown(toggleKey)){ToggleCamera();}}privatevoidToggleCamera(){ isFirstPerson =!isFirstPerson; firstPersonCam.gameObject.SetActive(isFirstPerson); thirdPersonCam.gameObject.SetActive(!isFirstPerson);}}

Key Customization

Assign the key in the Inspector or change toggleKey in code (e.g., KeyCode.F or KeyCode.C). For smoother transitions, lerp the third-person camera’s position offset or FOV instead of fully deactivating cameras.โ€‹โ€‹

Advanced Smooth Toggle

For over-the-shoulder to first-person (like Anno 117), animate the camera arm length with Mathf.Lerp on a Cinemachine or custom rig, triggered by the key press, avoiding full swaps. Test in Play Mode and ensure only one camera renders via cullingMask if needed.โ€‹

Rate
Faizan Saif

A senior guides writer at blog, his journey into gaming started with a love for Call of Duty 2. He's more than just a writer; he's a proven competitor with victories in the Call of Duty esports arena

AELGAMES