Starting a New Game Plus run in the Dead Space remake isn’t just replaying the nightmare-it’s encountering it on a different level. Enemies mutate in ways that test your nerves, secret rewards surface in unexpected places, and the story’s dark science takes on sharper meaning for those who dare to return to the Ishimura.
A PSA: Leave one save slot empty before you beat the game
Before you face the final boss, make sure to leave one save slot empty. Beating the game automatically triggers New Game Plus, which adds fresh content like new Phantom Necromorph variants and hidden Marker fragments. Having a separate save before the ending lets you revisit the last chapter, gather missed collectibles, or replay your favorite moments without restarting everything from scratch.
The Dead Space remake has a limited number of save slots – about 50 of them. Every time you save into an Empty Save Slot at a save point (the default option), you take up one of those slots. When you run out, you’ll get a warning saying there’s no more space, and you’ll have to choose a slot to save over.
After you beat Dead Space‘s final boss at the end of Chapter 12 “Dead Space,” the game will automatically (with no input from you) try to save your completed game into a new slot. If there are no empty slots, this causes problems – it doesn’t actually save your completed game, won’t let you start a New Game from the completed game save (which may or may not exist), and, in our experience, breaks the menus so you can’t delete save slots. We had to quit the game and restart it, delete a save slot, and then re-beat the last boss to get access to NG .
Starting a New Game
Starting a New Game Plus lets you replay Dead Space with all your previously earned weapons, schematics, and upgrades intact. The enemies are tougher, but new Phantom variants appear to keep you on edge. You’ll also find fresh Marker Fragments hidden throughout the Ishimura, which reveal extra lore when collected. It’s a perfect mode for players who want to test their fully upgraded gear and uncover every secret the remake has to offer.
When you beat the final boss of the Dead Space remake (and get through the credits), you’ll get a reward of 50,000 credits, 10 nodes, some Text Logs, and the schematic for the Advanced Soldier Rig (Level 6) Suit. For reference, that Level 6 suit is the image at the top of this guide and it looks, frankly, cool as hell – well worth the 99,000 credit price tag.
No matter what difficulty you completed the game on, you’ll then get the option to start a New Game (also on any difficulty). Speaking of difficulty, completing the game once unlocks the Impossible difficulty setting – this is independent from NG , but you can play a NG on Impossible (if you’re a masochist).
You’ll start the NG with whatever suit you ended with (including any nodes you installed). Once you’re through the opening cutscenes (that you can’t skip) and (finally) get to the Plasma Cutter, you’ll pick it up with all of the upgrades and nodes you previously installed.
You will eventually have access to your other weapons and leftover inventory, but not until you reach the first Shop and its Storage (after you get the trams running and that unfortunate trip back to the Kellion).
New Game differences
New Game Plus introduces several differences that make a second playthrough more rewarding. Players keep all previously acquired weapons, upgrades, and credits, allowing for stronger combat options from the start. New Phantom Necromorph variants appear, posing tougher challenges, and suit upgrades can reach their maximum level. The mode also adds fresh collectible Marker Fragments, needed to reveal a hidden ending, giving returning players an extra reason to explore every corner of the Ishimura once again.
After you raid your Storage, you’ll have all the gear and items you ended the game with. You will not, however, have the Stasis and Kinesis modules. You also won’t have any of the Security Levels you picked up previously. You’ll have to grab those as you play through the game normally.
New Game adds a few things to the experience, like.
Tougher enemies

Most enemies are going to be the same as they were on your first playthrough. Occasionally, though, you’ll run into new Phantom Necromorphs. These are very tough enemies with glowing red eyes. (They come as a surprise when you’re cutting through the early necromorphs with one shot.)
Marker Fragments

A big change in New Game (and the real reason to play a NG ) is the addition of 12 Marker Fragments collectibles. You’ll find these throughout the game – every chapter except 9 and 12 have at least one – usually in (or adjacent to) areas you visit during the main story.
Finding them all unlocks the.
Dead Space remake alternate ending
After you’ve collected all 12 of those Marker Fragments, you’ll need to take them to Captain Mathius’ room in the Crew Deck > Executive Quarters – you’ll also visit here while opening the Master Override locks.
Where are the 12 Marker Fragment locations in New Game Plus
The 12 Marker Fragments in Dead Space Remake’s New Game Plus mode are hidden collectibles, one per chapter (with extras in Chapters 5 and 10, none in 9 or 12), needed for the alternate “Reunion” ending. Collect them all before Chapter 12’s point of no return, then place them on the altar in Captain Mathius’ room (Crew Deck, Floor 3, Executive Quarters).
Fragment Locations by Chapter
| Chapter | Location Details |
|---|---|
| Maintenance Bay Office: On a shelf in the room with the data board objective. | |
| Dr. T. Kyne CSO Office (Medical, Floor 1): Inside the office on a desk. | |
| Engine Room (Engineering, Floor 3): In the room near engine controls. | |
| Break Room (Bridge, Floor 1): Sitting out in the open on a table. | |
| 5 (1st) | Dr. C. Mercer Office (Medical, Floor 4): After Hunter fight and “Lift the Lockdown,” on a desk in Mercer’s office. |
| 5 (2nd) | Cryogenics (Medical, Floor 4): In the cryo lab area. |
| East Grow Chamber (Hydroponics, Floor 4): After Wheezer 6, use zero-G to grab from corruption blob in opposite corner. | |
| Medical Samples (Mining, Floor 5): Among sample storage shelves. | |
| Communications Hub (Floor 2): In the hub control area. | |
| 10 (1st) | Deluxe Shift Bunks (Crew Quarters, Floor 3): Flip circuit breaker to enter; on a desk inside. |
| 10 (2nd) | Inquiry Desks (Crew Quarters, Floor 3): On a desk left of the tendril path, behind items. |
| Cargo Bay (Hangar-Cargo, Floor 1): Southeast tool shelf before engaging crane. |
Unlocking the Ending
Return fragments to the Captain’s Quarters shrine after collecting all 12, then finish the game for the secret cutscene and Reunion achievement/trophy. They only spawn in NG+ and carry over if you start another.
How do you place the Marker Fragments for the secret ending
To place the 12 Marker Fragments for Dead Space Remake’s secret “Reunion” ending, first collect all of them during New Game Plus (one per chapter, with extras in Chapters 5 and 10).
Location to Place Them
Head to Captain B. Mathius’ room (marked as “Lt. Commander V. Holt” on the map) in the Executive Quarters on the Crew Deck, Floor 3-this is accessible via the Crew Quarters tram stop. The room features a central altar/table with candles; approach it for an interaction prompt.
Activation Steps
Interact with the altar to automatically deposit all collected fragments onto it, triggering a cutscene setup. Do this before Chapter 12’s point of no return (end of Chapter 11), then complete the game to view the alternate ending and earn the Reunion achievement/trophy.
