Power pulses through every dungeon in Diablo 4, but only those who claim the right Aspects can shape it to their will. From hidden catacombs to blood-soaked ruins, each location holds secrets that can transform an ordinary build into something unstoppable.
In this Diablo 4 guide, we’ll show you every Aspect that you can earn for your Codex of Power, what it does, and where you can find it.
[Note: Because Diablo 4 is balanced around item scaling, and finding better versions of items you already have, the numeric values in each Aspect will change depending on the level of item you find it on. Some of these number values can range from 100 to 10,000, so we’ve replaced any numbers that are able to scale with X. If you see an X in the sheet below, know that the value in question can and will change based on your luck and power level.]
Some Aspects work across all classes. Most are limited to one of the Rogue, Barbarian, Sorcerer, Necromancer, and Druid classes. We’ve split Aspects up by region, and organized the respective regional lists by class.
The Fractured Peaks dungeons and Aspects
Fractured Peaks hosts some of the earliest dungeons you will clear in Diablo 4, making it a prime region for collecting starter Aspects for most classes. Many of these dungeons reward core offensive and defensive Aspects that enhance bread-and-butter skills, resource generation, and survivability, giving new characters a strong foundation before pushing into higher World Tiers. By charting a route through key dungeons such as Dead Man’s Dredge, Hoarfrost Demise, and Rimescar Cavern, you can quickly imprint account-wide powers at the Occultist and smooth out early leveling, whether you play Barbarian, Sorcerer, Rogue, Druid, or Necromancer.
There are 23 total Aspects and dungeons in Diablo 4‘s first region, The Fractured Peaks. Five Aspects are specific to Necromancers; four Aspects each are specific to Rogues, Sorcerers, Druids, and Barbarians; and two are class-agnostic.
Act 1 Aspects
Act 1 Aspects focus on early-game power boosts that strengthen your character’s core abilities. Each Aspect can be found in specific dungeons across the Fractured Peaks, rewarding players with enhancements tailored to different classes and playstyles. By completing these dungeons, heroes gain permanent access to Aspects that enhance mobility, damage output, or defense, laying the foundation for stronger builds as the campaign progresses.
Dungeon |
Sub-region |
Aspect name |
Aspect class |
Aspect effect |
|---|---|---|---|---|
| Lost Archives | Desolate Highlands | Aspect of the Protector | All | Damaging an Elite enemy grants you a Barrier absorbing up to X damage for 10 seconds. This effect can only happen once every 30 seconds. |
| Caldera Gate | The Pallid Glade | Eluding Aspect | All | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has an X second Cooldown. |
| Defiled Catacomb | Desolate Highlands | Aspect of Tempering Blows | Barbarian | After swapping weapons 6 times, gain X Fortify. |
| Maulwood | Dobrev Taiga | Slaking Aspect | Barbarian | Lucky Hit: You have up to an X% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. |
| Hallowed Ossuary | Frigid Expanse | Aspect of Unrelenting Fury | Barbarian | Killing an enemy with a Core Skill refunds X% of its base Fury cost (can only happen once per Skill cast). |
| Kor Dragan Barracks | Sarkova Pass | Aspect of Anemia | Barbarian | Lucky Hit: Direct damage against Bleeding enemies has up to a X% chance to Stun them for 2 seconds. |
| Tormented Ruins | Desolate Highlands | Aspect of the Unsatiated | Druid | After killing an enemy with Shred, your next Werewolf Skill generates X more Spirit and deals X increased damage. |
| Immortal Emanation | Frigid Expanse | Mangled Aspect | Druid | When you are struck as a Werebear, you have a X% chance to gain 1 Spirit. |
| Anica’s Claim | Malnok | Stormclaw’s Aspect | Druid | Critical Strikes with Shred deal X% of the damage dealt as Lightning Damage to the target and surrounding enemies. |
| Forbidden City | Sarkova Pass | Nighthowler’s Aspect | Druid | Blood Howl increases Critical Strike Chance by X%. In addition, Blood Howl also affects nearby Companions and players for 3 seconds. |
| Rimescar Cavern | Malnok | Aspect of Plunging Darkness | Necromancer | Bone Prison spawns a pool of Blight that deals X% bonus damage over 6 seconds. |
| Hoarfrost Demise | Seat of the Heavens | Blood-bathed Aspect | Necromancer | Blood Surge’s nova echoes again after a short delay, dealing X% less damage. |
| Black Asylum | Frigid Expanse | Aspect of Torment | Necromancer | Critical Strikes with Bone Skills increase your Essence Regeneration by X% for 4 seconds. |
| Mercy’s Reach | Sarkova Pass | Blood Seeker’s Aspect | Necromancer | Blood Lance deals X% increased damage to its primary target per lanced enemy. |
| Nostrava Deepwood | The Pallid Glade | Flesh-Rending Aspect | Necromancer | After Decompose spawns a Corpse, gain X Essence. |
| Sanguine Chapel | Seat of the Heavens | Energizing Aspect | Rogue | Damaging an Elite enemy with a Basic Skill generates X Energy. |
| Kor Valar Ramparts | Kor Valar | Blast-Trapper’s Aspect | Rogue | Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a X% chance to make them Vulnerable for 3 seconds. |
| Forsaken Quarry | Frigid Expanse | Aspect of the Encircling Blades | Rogue | Flurry damages enemies in a circle around you and deals X% increased damage. |
| Derelict Lodge | The Pallid Glade | Aspect of Explosive Verve | Rogue | Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain X% increased Movement Speed for 3 seconds. |
| Light’s Watch | Dobrev Taiga | Aspect of Conflagration | Sorcerer | While channeling Incinerate, your Burning damage is increased by X%. |
| Dead Man’s Dredge | Gale Valley | Aspect of Piercing Cold | Sorcerer | Ice Shards pierce X times, dealing X% less damage per subsequent enemy hit. |
| The Zenith | Seat of the Heavens | Recharging Aspect | Sorcerer | Each time Chain Lightning bounces off you, gain X Mana. |
| Cultist Refuge | Nostrava | Flamewalker’s Aspect | Sorcerer | Coming in contact with your Firewall grants you X% Movement Speed for 4 seconds. |
Scosglen dungeons and Aspects
Scosglen dungeons house several Aspects tied to the region’s feral wilderness. Flooded Barracks drops the Aspect of the Moonrise, boosting Basic Skill damage against Marked enemies. Twisted Hollow yields the Aspect of the Expectant, stacking attack speed after Vulnerable applications. Vaulds March grants the Aspect of the Ursine Horror, enabling a shapeshift into a bear form that slams the ground. Complete these runs on Nightmare difficulty or higher to imprint the powers onto gear and harness Scosglen’s savage might.
There are 25 total Aspects and dungeons in Diablo 4‘s second region, Scosglen. Five Aspects are specific to Rogues; four Aspects each are specific to Barbarians, Druids, Necromancers, and Sorcerers; and four are class-agnostic.
Act 2 Aspects
Act 2 Aspects feature a range of useful powers that enhance your character’s build, focusing on improving damage output, resource management, and survivability. These Aspects are tied to specific dungeons across the Dry Steppes and Scosglen regions, rewarding players who clear these areas with permanent access to the abilities. Each Aspect suits different classes and playstyles, allowing fine-tuned customization for both offensive and defensive strategies.
Dungeon |
Sub-region |
Aspect name |
Aspect class |
Aspect effect |
|---|---|---|---|---|
| Broken Bulwark | Westering Lowlands | Ghostwalker Aspect | All | Your Skeletons and Golems gain increased damage while alive, up to X% after 10 seconds. |
| Oldstones | The Downs | Edgemaster’s Aspect | All | Skills deal up to X% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
| Raethwind Wilds | Wailing Hills | Aspect of Inner Calm | All | Deal X% increased damage for each second you stand still, up to X%. |
| Underroot | Tur Dulra | Aspect of the Expectant | All | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by X% up to 30%. |
| Garan Hold | Strand | Aspect of the Dire Whirlwind | Barbarian | Whirlwind’s Critical Strike Chance is increased by X% for each second it is channeled, up to X%. |
| Penitent Cairns | Wailing Hills | Death Wish Aspect | Barbarian | Gain X Thorns while Berserking. |
| Sunken Ruins | Northshore | Aspect of the Ancestral Force | Barbarian | Hammer of the Ancients quakes outwards and its damage is increased by 5-15% |
| Calibel’s Mine | Northshore | Aspect of the Relentless Armsmaster | Barbarian | Gain X% increased Fury Generation while all damage bonuses from Walking Arsenal Key Passive are active. |
| Whispering Pines | Highlands Wilds | Ballistic Aspect | Druid | When you have Fortify, your Earth Skills gain 2 Ranks. |
| Feral’s Den | Moordaaine Lodge | Aspect of Quicksand | Druid | Damage from Earth Skills Slow enemies hit by X% for 5 seconds. |
| Mariner’s Refuge | Strand | Overcharged Aspect | Druid | Lucky Hit: Up to a X% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse X additional damage to surrounding enemies. |
| Stockades | The Emerald Chase | Crashtone Aspect | Druid | Earth Skills deal X% more Critical Strike Damage to Crowd Controlled enemies. |
| Hive | Highlands Wilds | Aspect of Swelling Curse | Necromancer | Bone Spirit deals increased damage based on distance traveled, up to X%. |
| Aldurwood | The Shrouded Moors | Aspect of Reanimation | Necromancer | Your Skeletons gain increased damage while alive, up to X% after 10 seconds. |
| Vault of the Forsaken | Wailing Hills | Requiem Aspect | Necromancer | You gain X maximum Essence per active Minion. |
| Flooded Depths | Hope’s Light | Aspect of Empowering Reaper | Necromancer | Critical Strikes from Sever have a X% chance to spawn a pool of Blight under the target that deals 40-80% bonus damage. This effect can only happen once every 3 seconds. |
| Demon’s Wake | Westering Lowlands | Aspect of Uncanny Treachery | Rogue | Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you X% Control impaired Duration Reduction for 4 seconds. |
| Jalal’s Vigil | The Shrouded Moors | Bladedancer’s Aspect | Rogue | Twisting Blades orbit for a short time after they return to you, dealing X% of Twisting Blades’ return damage per hit. Based on the distance the blades returned, the orbit damage increases up to X% of the return damage. |
| Twisted Hollow | Moordaaine Lodge | Shadowslicer Aspect | Rogue | When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing X of the Base damage. |
| Luban’s Rest | Strand | Cheat’s Aspect | Rogue | You take X% less damage from Crows Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain X% Movement Speed for 2 seconds. |
| Howling Warren | Northshore | Aspect of Arrow Storms | Rogue | Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the target’s present location, dealing X% Physical damage over 3 seconds. You can have up to 5 active arrow storms |
| Sarat’s Lair | The Downs | Snowveiled Aspect | Sorcerer | Casting Ice Armor makes you Unstoppable for X seconds. |
| Maddux Watch | Highlands Wilds | Charged Aspect | Sorcerer | Collecting Crackling Energy increases your Movement Speed by X% for 4 seconds. |
| Domhainne Tunnels | Strand | Aspect of Efficiency | Sorcerer | Casting a Basic skill reduces the Mana cost of your next Core skill by X%. |
| Wretched Delve | Tur Dulra | Aspect of Piercing Static | Sorcerer | Charged Bolts pierce, but deal 60-40% less damage to targets hit after the first |
The Dry Steppes dungeons and Aspects
The Dry Steppes region offers a mix of challenging dungeons that reward players with powerful Aspects suited for various classes. Many of these Aspects enhance mobility, resource generation, and elemental damage, making them highly valuable for diverse builds. Key dungeons such as the Champion’s Demise and Komdor Temple stand out for their unique enemy compositions and rewarding loot. Exploring these locations provides players with strong incentives to refine their character power while gaining deeper insight into the harsh and desolate terrain of the Steppes.
There are 21 total Aspects and dungeons in Diablo 4‘s third region, The Dry Steppes. Four Aspects each are specific to Rogues, Druids, and Sorcerers; three Aspects each are specific to Barbarians and Necromancers; and three are class-agnostic.
Act 3 Aspects
Act 3 Aspects focus on enhancing battlefield control, defense, and strategic power spikes through tactical gameplay. Players can acquire these Aspects by completing specific dungeons across the Dry Steppes and Kehjistan regions. Each Aspect offers unique effects for classes such as Barbarian, Rogue, and Sorcerer, boosting key abilities tied to mobility, crowd control, and sustained damage. Collecting all related Aspects in this act provides a balanced mix of offensive and defensive bonuses suited for both solo and group play.
Dungeon |
Sub-region |
Aspect name |
Aspect class |
Aspect effect |
|---|---|---|---|---|
| Dark Ravine | Tusmaa Rift | Aspect of Might | All | Basic Skills greant 20% Damage Reduction for X seconds. |
| Champion’s Demise | Untamed Scarps | Aspect of the Umbral | All | Restore X resource of your Primary Resource when you Crowd Control an enemy. |
| Buried Halls | Jakha Basin | Rapid Aspect | All | Basic Skills gain X% Attack Speed. |
| Mournfield | Khargai Crags | Aspect of Berserk Ripping | Barbarian | Whenever you deal direct damage while Berserking, inflict X% if the base damage dealt as additional Bleeding damage over 5 seconds. |
| Carrion Fields | The Scarred Coast | Aspect of the Iron Warrior | Barbarian | Iron Skin grants Unstoppable, and X% Damage Reduction. |
| Charnel House | Untamed Scarps | Aspect of Perpetual Stomping | Barbarian | Damaging an enemy with Kick or Ground Stomp resets Leap’s Cooldown. |
| Seaside Descent | Kotama Grasslands | Aspect of Retaliation | Druid | Your Core skills deal up to X% increased damage based on your amount of Fortify. |
| Grinning Labyrinth | Khargai Crags | Aspect of the Calm Breeze | Druid | Lucky Hit: Wind Shear has up to a X% chance to fully restore your Spirit. |
| Sealed Archives | Untamed Scarps | Archives of Mending Stone | Druid | The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes X of your active Earthen Bulwark’s Barrier. |
| Bloodsoaked Crag | Untamed Scarps | Shepherd’s Aspect | Druid | Core Skills deal an additional X% damage for each active Companion. |
| Path of the Blind | Khargai Crags | Aspect of Bursting Bones | Necromancer | When a segment of Bone Prison is destroyed or expires, it deals X damage in an area around itself. |
| Guulrahan Slums | Jakha Basin | Splintering Aspect | Necromancer | Bone Spear’s primary attack makes enemies hit beyond the first Vulnerable for X seconds. Bone Shards from Bone Spear deal 50% bonus damage to Vulnerable enemies and piece them. |
| Betrayer’s Row | The Accursed Wastes | Aspect of Potent Blood | Necromancer | While Healthy, Blood Orbs grant 10-20 Essence. |
| Ancient’s Lament | Untamed Scarps | Aspect of Volatile Shadows | Rogue | When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals X Shadow damage. |
| Guulrahan Canals | Jakha Basin | Trickster’s Aspect | Rogue | Caltrops also throw a cluster of Stun Grenades that explode and deal X total Physical damage and Stunning enemies for 0.5 seconds. |
| Shifting City | Qara Yisu | Ravenous Aspect | Rogue | Killing a Vulnerable enemy grants you X% increased Energy Regeneration for 4 seconds. |
| Whispering Vault | Chambatar Ridge | Aspect of Unstable Imbuements | Rogue | When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing X damage of the same type. |
| Onyx Hold | The Onyx Watchtower | Storm Swell Aspect | Sorcerer | You deal X% increased damage to Vulnerable enemies while you have a Barrier. |
| Forgotten Depths | Dindai Flats | Aspect of Biting Cold | Sorcerer | When you Freeze an enemy there is a X% chance they become Vulnerable for 3 seconds. |
| Komdor Temple | The Scarred Coast | Aspect of the Bounding Conduit | Sorcerer | Gain X% Movement Speed for 4 seconds after Teleporting. |
| Pallid Delve | Qara Yisu | Elementalist’s Aspect | Sorcerer | Core or Mastery Skills cast at or above 100 Mana gain X% increased Critical Strike Chance. |
Kehjistan dungeons and Aspects
Kehjistan dungeons offer murky corridors and brutal foes, each hiding its own set of dungeons and revealing powerful Aspects upon completion. Players will trace twisted halls, solve ancient puzzles, and encounter guardians who test their gear and build choices. As you progress, you’ll unlock versatile Aspects that redefine your approach to combat, exploration, and loot, making every dungeon run feel rewarding and strategic.
There are 23 total Aspects and dungeons in Diablo 4‘s first region, Kehjistan. Four Aspects each are specific to Barbarians, Druids, Necromancers, and Sorcerers; three Aspects are specific to Rogues; and four are class-agnostic.
Act 4 Aspects
Act 4 Aspects provide powerful bonuses that enhance your character’s abilities during the mid to late stages of Diablo 4. These Aspects are obtained from specific dungeons located across the Hawezar and Kehjistan regions. Completing these dungeons grants access to unique effects for different classes, offering valuable tools for both offense and defense. Players can imprint these Aspects onto their gear to create optimized builds suited to various combat styles.
Dungeon |
Sub-region |
Aspect name |
Aspect class |
Aspect effect |
|---|---|---|---|---|
| Shivta Ruins | Amber Sands | Wind Stiker Aspect | All | Critical Strikes grant X% Movement Speed for 1 second, up to 6 seconds. |
| Halls of the Damned | Scouring Sands | Aspect of Disobedience | All | You gain X% increased Armor for 4 seconds when you deal any form of damage, stacking up to X%. |
| Abandoned Mineworks | Scouring Sands | Aspect of Retribution | All | Distant enemies have an 8% chance to be stunned for 2 seconds when they hit you. You deal X% increased damage to Stunned enemies. |
| Yshari Sanctum | Caldeum | Needleflare Aspect | All | Thorns damage dealt has an X% chance to deal damage to all enemies around you. |
| Sirocco Caverns | Scouring Sands | Aspect of Echoing Fury | Barbarian | Your Shout Skills generate X Fury per second while active. |
| Hakan’s Refuge | Southern Expanse | Relentless Berserker’s Aspect | Barbarian | Lucky Hit: Damaging an enemy with a Core Skill has up to a X% chance to extend the duration of Berserking by 1 second. Double this duration if it was a Critical Strike. |
| Forgotten Ruins | Ragged Coastline | Iron Blood Aspect | Barbarian | Gain X% Damage Reduction for each nearby Bleeding enemy up to X% maximum. |
| Heretics Asylum | Ragged Coastline | Veteran Brawler’s Aspect | Barbarian | Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals X% increased damage, up to X%. |
| Collapsed Vault | Amber Sands | Aspect of Cyclonic Force | Druid | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby allies. |
| Fading Echo | Scouring Sands | Skinwalker’s Aspect | Druid | When you see a Shapeshifting Skill that changes your form, gain X Life. If you are at full Life, gain the same amount as Fortify. |
| Crusader’s Cathedral | Caldeum | Stormshifter’s Aspect | Druid | While Hurricane is active, gain 2 Ranks to your Shapeshifting Skills. |
| Conclave | Southern Expanse | Aspect of the Changeling’s Debt | Druid | Damaging a Poisoned enemy with a Werebear Skill will instantly deal X% of the Poisoning damage and consume the Poisoning. |
| Sepulcher of the Forsworn | Altar of Ruin | Hulking Aspect | Necromancer | Your Golem has X% chance to reduce its active Cooldown by 2 seconds and a X% chance to spawn a Corpse each time it damages an enemy with its normal attack. |
| Deserted Underpass | Caldeum | Torturous Aspect | Necromancer | Enemies afflicted by your Iron Maiden have a X% chance to be Stunned for 1 second when they deal direct damage. |
| Corrupted Grotto | Ragged Coastline | Aspect of Grasping Veins | Necromancer | Gain X% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal X% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. |
| Uldur’s Cave | Ragged Coastline | Aspect of the Damned | Necromancer | You deal X% increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. |
| Inferno | Amber Sands | Vengeful Aspect | Rogue | Lucky Hit: Making an enemy Vulnerable has up to a X% chance to grant X% increased Critical Strike Chance for 3 seconds, up to X%. |
| Renegade’s Retreat | Caldeum | Aspect of Corruption | Rogue | Your Imbuement Skill effects have X% increased potency against Vulnerable enemies. |
| Prison of Caldeum | Caldeum | Opportunist’s Aspect | Rogue | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal X total Physical damage and Stun enemies for 0.5 seconds. |
| Tombs of the Saints | Amber Sands | Incendiary Aspect | Sorcerer | Lucky Hit: Burning Damage has up to an X% chance to restore 10 Mana. |
| Sunken Library | Amber Sands | Aspect of Control | Sorcerer | You deal X% more damage to Immobilized, Stunned, or Frozen enemies. |
| Putrid Aquifer | Ragged Coastline | Aspect of the Unwavering | Sorcerer | Taking direct damage has a X% chance to reset the cooldown of one of your Defensive Skills. |
| Crumbling Hekma | Omath’s Redoubt | Aspect of Splintering Energy | Sorcerer | Lightning Spear has a X% chance to spawn an additional Lightning Spear when you cast it. |
Hawezar dungeons and Aspects
Hawezar hosts several dungeons that grant powerful Aspects for different playstyles, including bonuses for both offensive and defensive builds. Each dungeon in this swampy region features dangerous creatures and environmental hazards, rewarding players who adapt their tactics to the terrain. Completing these dungeons provides class-specific enhancements that strengthen abilities such as poison effects or crowd control. Exploring every location ensures access to key Aspects that can significantly refine your build strategy in Diablo 4.
There are 23 total Aspects and dungeons in Diablo 4‘s final region, Hawezar. Five Aspects are specific to Barbarians; four Aspects each are specific to Druids, Necromancers, Rogues and Sorcerers; and two are class-agnostic.
Act 5 Aspects
Act 5 Aspects feature some of the strongest legendary powers found in Diablo 4, rewarding players with powerful enhancements tied to specific classes and builds. These Aspects are primarily obtained through completing Act 5 dungeons spread across Hawezar and Kehjistan. Each dungeon contains a unique Aspect that can significantly improve offensive, defensive, or mobility-based abilities, depending on your character setup and playstyle.
Dungeon |
Sub-region |
Aspect name |
Aspect class |
Aspect effect |
|---|---|---|---|---|
| Lost Keep | Umir Plateau | Aspect of the Deflecting Barrier | All | While you have a Barrier active, there is an X% chance to ignore incoming direct damage form Distant enemies. |
| Oblivion | Eriman’s Pyre | Aspect of Shared Misery | All | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to an X% chance for that Crowd Control effect to spread to another unaffected enemy. |
| Light’s Refuge | Dismal Foothills | Aspect of Bul-Kathos | Barbarian | Leap creates an Earthquake that deals X physical damage over 4 seconds. While standing in Earthqaukes, you gain X% increased Damage Reduction. |
| Heathen’s Keep | Dismal Foothills | Aspect of Numbing Wrath | Barbarian | Each point of Fury generated while at maximum Fury grants X Fortify. |
| Ancient Reservoir | Rotspill Delta | Aspect of Ancestral Echoes | Barbarian | Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to an X% chance to summon an Ancient to perform the same Skill. |
| Haunted Refuge | Rotspill Delta | Brawler’s Aspect | Barbarian | Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing X damage to surrounding enemies. |
| Maugan’s Works | Fethis Wetlands | Earthstriker’s Aspect | Barbarian | After swapping weapons 8 times, your next non-basic attack will Overpower and deal X% increased Overpower damage. |
| Endless Gates | Umir Plateau | Aspect of the Rampaging Werebeast | Druid | The duration of Grizzly Rage is increased by X seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by X% for the duration (max 200%). |
| Belfry Zakara | Rotspill Delta | Aspect of the Ursine Horror | Druid | Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal X damage over 2 seconds. |
| Steadfast Barracks | Ruins of Rakhat Keep | Vigorous Aspect | Druid | Gain X% Damage Reduction while Shapeshifted into a Werewolf. |
| Blind Burrows | Fethis Wetlands | Aspect of the Tempest | Druid | Hurricane damage is increased by X% each second while active. |
| Iron Hold | Ruins of Rakhat Keep | Fastblood Aspect | Necromancer | Blood Orbs reduce your Ultimate Cooldown by X seconds. |
| Akkhan’s Grasp | Ruins of Rakhat Keep | Blighted Aspect | Necromancer | You deal X% increased damage for 6 seconds after the Shadowlight Key Passive damages enemies 10 times. |
| Ruins of Eridu | Toxic Fens | Sacrificiala Aspect | Necromancer | Your Sacrifice bonuses are increased by X%. |
| Faceless Shrine | Forsaken Coast | Unyielding Commander’s Aspect | Necromancer | While Army of the Dead is active, your Minions gain X% Attack Speed and take 90% reduced damage. |
| Bastion of Faith | Crusaders’ Monument | Trickshot Aspect | Rogue | Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal X% of Penetrating Shot’s Base damage and do not split. |
| Shadowed Plunge | Vyeresz | Aspect of Branching Volleys | Rogue | Barrage’s arrows have an X% chance to split into 2 arrows whenever they ricochet. |
| Leviathan’s Maw | Toxic Fens | Aspect of Siphoned Victuals | Rogue | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a X% chance to drop a Healing Potion. |
| Ghoa Ruins | Toxic Fens | Enshrouding Aspect | Rogue | Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants X% increased Damage Reduction. |
| Earthen Wound | Umir Plateau | Aspect of Singed Extremities | Sorcerer | After Immobilize wears off, enemies are Slowed by X% for 4 seconds. |
| Fetid Mausoleum | The Writhing Mire | Snowguard’s Aspect | Sorcerer | While within your own Blizzard, you take X% less damage. |
| Serpent’s Lair | Blightmarsh | Aspect of Three Curses | Sorcerer | Meteor deals X% increased Critical Strike Damage against Healthy targets. |
| Witchwater | Blightmarsh | Prodigy’s Aspect | Sorcerer | Using a Cooldown restores X Mana. |
How do I unlock and imprint Legendary Aspects at the Occultist
Unlocking and imprinting Legendary Aspects at the Occultist is a core part of Diablo 4’s gear customization system. The Occultist lets you apply Aspects from your Codex of Power or extracted from legendaries onto rare or legendary gear.โ
Unlocking the Occultist
The Occultist unlocks early through two methods. Complete any side dungeon (not campaign-locked) on your character to add its Aspect to the Codex of Power, or reach level 25 for an urgent quest.โ
Occultists appear in every major town (Kyovashad, Cernum, etc.), marked by a triangle icon on the map.โ
Unlocking Aspects
-
Codex of Power: Finish a side dungeon once-its Aspect unlocks permanently account-wide (view via Collections > Codex tab, press Y/Touchpad). Codex Aspects have fixed, lower rolls but unlimited uses.โ
-
Extracted Aspects: Salvage legendary items at the Occultist to pull their Aspect as a one-use item (higher potential rolls). Store in inventory’s Aspect tab. Sacred/Ancestral legendaries yield matching rarity Aspects.โ
Imprinting Process
-
Visit the Occultist and select Imprint Aspect.
-
Place a rare or legendary item in the left slot (rarity upgrades to legendary).
-
Choose an Aspect from Codex (unlimited) or inventory (one-use) that matches the slot (helm, chest, weapon, etc.). Filter by class if needed.
-
Confirm-costs scale with item level: gold plus Veiled Crystals (under lvl 50, from rare salvage) or Baleful Fragments (over lvl 50, from legendary salvage).โ
Imprinted items show an “Imprinted” tag; salvaging them at Blacksmith yields materials/transmog, not reusable Aspects.โ
Key Tips
-
Prioritize: Imprint on gear with strong base affixes. Amulets get 50% stronger Aspects; two-handers get 100%.โ
-
Overwriting: Replace existing Aspects on legendaries freely.โ
-
Tracking: In Codex, select unowned Aspects to pin dungeon locations on your map.โ
-
Extract first: Dismantle unwanted legendaries at Occultist to
What materials and gold are required to imprint Aspects
Imprinting Legendary Aspects at the Occultist in Diablo 4 requires both gold and specific crafting materials, with costs scaling based on the item’s power and your World Tier.โ
Material Types
Lower-level imprinting (typically under item power 50 or World Tier 1-2) uses Veiled Crystals, obtained by salvaging rare (yellow) items at the Blacksmith. Higher-level imprinting (item power 50+ or World Tier 3-4) requires Baleful Fragments, gained from salvaging legendary (orange) items at the Blacksmith, and sometimes rarer materials like Coiling Wards or Abstruse Sigils from Ancestral legendaries.โ
Gold Costs
Gold requirements increase with item power and Aspect rank, often ranging from thousands in early game to millions in endgame (e.g., 1-5 million for high-tier gear). Extracting Aspects from legendaries costs only gold, no materials.โ
Cost Examples by Tier
| Item Power Range | Materials Needed | Gold Estimate (example) | Notes โ |
|---|---|---|---|
| Under 50 | Veiled Crystals (20-100) | 5k-50k | Early game, rares only |
| 50-800 (Sacred) | Baleful Fragments (10-50) + Wards/Sigils | 100k-1M | WT3+, legendaries |
| 800+ (Ancestral) | Baleful Fragments (20-100) + rarer | 1M-5M+ | Endgame, high rolls |
Farm materials via Helltides, dungeons, or salvaging drops; sell excess gear for gold.โ
