Link’s inventive spirit has taken a mechanical turn-players are using the Ultrahand ability in Tears of the Kingdom to craft monstrous war machines that roll, fly, and explode their way across Hyrule. What began as creative experimentation has become a full-blown arms race of chaotic ingenuity.
In Tears of the Kingdom, Link has a new ability called Ultrahand. This allows him to pick up and arrange objects as well as glue them together to create a larger structure. It’s a key change introduced in Tears of the Kingdom, and it introduces several sandbox mechanics as players build machines to help them navigate Hyrule’s rugged environment. Now, players are using those new powers and technology to build horrifying war machines to obliterate their foes.
This video contains a nice supercut of what is possible. It starts with simpler creations and then concludes with a full-on flying bomber.
Best Ultrahand war machine designs to try
Players in The Legend of Zelda: Tears of the Kingdom have crafted impressive war machines using Ultrahand, turning creative building into devastating combat tools.โ
Battle Mech
This giant humanoid machine stacks cannons, lasers, and durable armor for boss-level destruction. Activate fans or rockets for mobility while emitters target multiple foes automatically.โโ
Orbital Strike Laser
A massive, autonomous cannon unleashes continuous beams capable of soloing tough enemies like the Demon Dragon. Power it with energy cells and dodge incoming attacks as it obliterates targets.โ
Spiked Death Spinner
Mount spikes on a high-speed wheel or cart powered by motors and fans for terrain-ignoring rampages. It shreds groups via centrifugal force and elemental emitters like flame or shock.โโ
Homing Cart Tank
Combine homing projectiles, stabilizers, and spiked wheels for a versatile all-terrain killer. It handles land, water, and air threats without flipping, ideal for enemy camps.โ
How to build a heavy-duty Ultrahand tank step-by-step
Building a heavy-duty Ultrahand tank in The Legend of Zelda: Tears of the Kingdom requires gathering parts like carts, wheels, emitters, cannons, and batteries from the Depths or enemy drops, then fusing them strategically for mobility and firepower.โ
Parts Needed
Gather these core components for stability and combat power:
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4 carts (base chassis)
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6 small wheels (for traction)
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1 steering stick (control)
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2 beam emitters (lasers)
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1 cannon (main gun)
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2 construct heads (turret aiming)
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3 sleds (reinforcement)
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1 spring (suspension)
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Batteries (power source, hit to activate)โ
Base Chassis Steps
Start flat on the ground to avoid flipping:
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Flip one cart upside down and attach the steering stick to the right side.
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Angle another cart at 45 degrees to the front, and stack a third above it.
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Extend the spring left of the steering stick, then fuse sleds to both sides and the final cart to the spring end.โ
Add Mobility and Weapons
Enhance for heavy-duty performance:
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Pair wheels into sets of three, fuse the middle wheel to each sled’s front underside-test drive to ensure even alignment and entry.
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Attach one construct head upside down to a sled, add the cannon forward; fuse beam emitters to a second construct head on the rear-right cart.
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Upgrade by removing side wheels, adding front cannons, and relocating a beam emitter atop for optimal firing without obstruction.โ
Testing and Tweaks
Power batteries, hop in via the wheel or gap, and test against enemies-adjust angles for balance, ensuring it handles Depths terrain without wobbling. Add shock emitters or stakes for mining and extra torque if needed.โ
