Mario Tennis Fever unveils every character and color variation with a spark that keeps the court bubbling and the pace pulse-quickening.
All characters in Mario Tennis Fever
Mario Tennis Fever packs a full roster of characters from the Mushroom Kingdom, each with distinct color variations for customized court styles. Mario and Luigi sport classic red and green outfits alongside alternate blue and yellow schemes. Princess Peach and Daisy shine in pink and orange defaults, with purple and lime options for flair. Bowser brings fiery red scales or icy blue tones, while Yoshi cycles through green, red, pink, and black hides. Toad, Toadette, and Wario round out the lineup with mushroom caps in white, blue, and gold hues, plus burly purple and yellow alternates that match their personalities on the tennis court.
There are 38 playable characters in Mario Tennis Fever with 18 characters available right away and 20 characters needing to be unlocked.
|
Character |
Play style |
Description |
Unlock condition |
|---|---|---|---|
|
Mario |
All-Around |
A star player who excels in all areas. Always ready for a challenge! |
Unlocked by default. |
|
Luigi |
All-Around |
Specializes in volleys and feels right at home close to the net. Powerful slice shot is extra strong. |
Unlocked by default. |
|
Peach |
Technical |
Expertly lands shots right at the court’s edge with unrivaled accuracy. |
Unlocked by default. |
|
Daisy |
All-Around |
Known for consistent power and control. Powerful topspin shot is extra strong. |
Unlocked by default. |
|
Rosalina |
Tricky |
Overwhelms opponents with dizzying spin and power. Lobs soar like shooting stars! |
Unlocked by default. |
|
Pauline |
Speedy |
Known for astonishing speed and poise. Can reach even the most difficult returns! |
Unlocked by default. |
|
Wario |
Powerful |
A deadly combo of strong and fast. Topspin shot can charge up in a flash. |
Unlocked by default. |
|
Waluigi |
Defensive |
Long limbs mean great defense! Thrives at the net. Powerful flat shot is extra strong. |
Unlocked by default. |
|
Toad |
Speedy |
A hard worker who is quick to lend a hand around the Mushroom Kingdom. No one can get to the ball faster. |
Unlocked by default. |
|
Toadette |
Technical |
Angled-shot specialist skilled at catching opponents off balance. |
Unlocked by default. |
|
Luma |
Technical |
Galaxy denizen who floats around the court. Returns are extra strong if hit right when the ball bounces. |
Unlocked by default. |
|
Yoshi |
Speedy |
Zips around the court at high speed, returning balls with ease. Excels in rallies. |
Unlocked by default. |
|
Bowser |
Powerful |
Never to be outmuscled, he can send rivals flying with a charged-up, powerful topspin shot. |
Unlocked by default. |
|
Bowser Jr. |
Tricky |
Mischievous scamp who worked hard to hone a uniquely sly topspin curve. |
Unlocked by default. |
|
Donkey Kong |
Powerful |
Cheerful and mighty in equal measure. Powerful slice shot is extra strong and can push the receiver back. |
Unlocked by default. |
|
Boo |
Tricky |
Known for a surprisingly wide-curving slice serve that keeps opponents on their toes. |
Unlocked by default. |
|
Shy Guy |
Technical |
Sharp-eyed control pro. Can land powerful topspin shots even at the edge of the court. |
Unlocked by default. |
|
Koopa Troopa |
Speedy |
Hurtles around the court in a spinning shell. Drop shot charges fast. |
Unlocked by default. |
|
Kamek |
Tricky |
Bowser’s loyal servant. Curve-shot specialist known for unique slice and topspin shots. |
Play 1 tennis match. |
|
Spike |
Powerful |
Easygoing yet tough. Swings a massive racket. The most well-balanced powerful player. |
Play 5 tennis matches. |
|
Diddy Kong |
Speedy |
Can chase down the ball wherever it lands! Slice shot is quick to charge. |
Play 10 tennis matches. |
|
Chain Chomp |
Powerful |
The heftiest of them all! Won’t be pushed back, even by a Star Shot. Can’t add curve to any shots. |
Play 20 tennis matches. |
|
Birdo |
All-Around |
Dances around the court with style. Flat shot is quick to charge and packs a punch. |
Play 30 tennis matches. |
|
Koopa Paratroopa |
Technical |
Skilled at landing shots at the court’s edge. Lob shot is quick to charge. |
Play 40 tennis matches. |
|
Petey Piranha |
Powerful |
“Nice” flat serves yield high speed, but anything lower will be weak. Powerful flat shot is extra strong. |
Play 50 tennis matches. |
|
Piranha Plant |
Tricky |
Determined to play despite being potted. No one’s topspin shots bounce higher! |
Clear Piranha Plant Challenge in Score Challenges on Advanced difficulty. |
|
Boom Boom |
Defensive |
Sizable hands that allow for wide defensive range. Quick to move left or right, but slow going backward or forward. |
Clear the Tower of Resolve in Trial Towers. |
|
Blooper |
Tricky |
Competing on land through the power of a water bucket. Hits with sharp curve and high trajectory. |
Clear 4P Co-op Ring Shot in Score Challenges on Advanced difficulty. |
|
Dry Bowser |
Defensive |
Can overpower the best of them. Specializes in strong, curving backhand slices. |
Clear the Tower of Trickery in Trial Towers. |
|
Dry Bones |
Tricky |
Moseys around the court in a slow-moving shell. Drop shot curves. |
Clear Auto Tennis in Score Challenges on Advanced difficulty. |
|
Baby Mario |
All-Around |
Solid skills across the board. High spin makes up for relatively low power. |
Win the Singles Mushroom Cup Tournament. |
|
Baby Luigi |
All-Around |
Honed volley skills to team up with Mario. Powerful slice shot is extra strong. |
Win the Doubles Mushroom Cup Tournament. |
|
Baby Peach |
Technical |
Lands shots just as expertly as adult counterpart. |
Win the Singles Flower Cup Tournament. |
|
Wiggler |
Defensive |
Easily scuttles forward with many legs. Quick once up to speed, but not great at changing directions. |
Clear 2P Co-op Ring Shot in Score Challenges on Advanced difficulty. |
|
Nabbit |
Speedy |
Takes off like a jet. Strong forehand shot. Bag gets in the way of backhands. |
Win the Doubles Flower Cup Tournament. |
|
Goomba |
All-Around |
A trusty, if easily defeated, minion who’s stepping up to the court-racket in mouth! |
Clear the Tower of Growth in Trial Towers. |
|
Baby Wario |
Powerful |
Topspin shot charges up in no time. |
Win the Singles Star Cup Tournament. |
|
Baby Waluigi |
Defensive |
Covers wide defensive area by sliding around the court. Powerful flat shot is extra strong. |
Win the Doubles Star Cup Tournament. |
Table images: Camelot Software Planning/Nintendo via AELGAMES
All color variations in Mario Tennis Fever
Each playable character in Mario Tennis Fever can swap between several color schemes that add a personal touch to their look on the court. Classic outfits often feature alternate palettes inspired by past games, while new characters introduce bold contrasting tones to stand out during matches. Players can switch colors from the character select screen, allowing quick customization for team matches or solo play. Some variations may also be tied to achievements or special tournament rewards, giving dedicated players extra reasons to explore every match mode.
There are 20 color variations to unlock in Mario Tennis Fever, and each variation functions similarly to their original counterpart.
|
Color variation |
Unlock condition |
|||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Lumalee (blue Luma) |
Play 15 tennis matches. |
|||||||||||
|
Blue Shy Guy |
Play 35 tennis matches. |
|||||||||||
|
Green Shy Guy |
Play 65 tennis matches. |
|||||||||||
|
Light Blue Shy Guy |
Play 85 tennis matches. |
|||||||||||
|
Orange Shy Guy |
Play 100 tennis matches. |
|||||||||||
|
Pink Shy Guy |
Play a Singles Ring Shot match in Special Matches. |
|||||||||||
|
Yellow Shy Guy |
Play a Doubles Ring Shot match in Special Matches. |
|||||||||||
|
Blue Koopa Troopa |
Play 45 tennis matches. |
|||||||||||
|
Red Koopa Troopa |
Play 70 tennis matches. |
|||||||||||
|
Yellow Koopa Troopa |
Play 90 tennis matches. |
|||||||||||
|
Blue Yoshi |
Play 25 tennis matches. |
|||||||||||
|
Light Blue Yoshi |
Play 60 tennis matches. |
|||||||||||
|
Orange Yoshi |
Play 80 tennis matches. |
|||||||||||
|
Pink Yoshi |
Earn Rank S (2,000 points) in Score Attack 2P Co-op Ring Shot. |
|||||||||||
|
Purple Yoshi |
Earn Rank S (2,500 points) in Score Attack 4P Co-op Ring Shot. |
|||||||||||
|
Red Yoshi |
Earn Rank S (40 points) in Piranha Plant Challenge. |
|||||||||||
|
Yellow Yoshi |
Earn Rank S (350 points) in Score Attack Auto Tennis. |
|||||||||||
|
Blue Koopa Paratroopa |
Play 55 tennis matches. |
|||||||||||
|
Green Koopa Paratroopa |
Play 75 tennis matches. |
|||||||||||
Mario Tennis Fever character list organized by classHere’s the full Mario Tennis Fever roster grouped by their main class, using the “top skill” attribute listed in official-style guides (Speed, Power, Control, Spin, All-round). Speed classCharacters whose top skill is Speed.
Power classCharacters whose top skill is Power (or strongly Power-oriented).
Control / Technical classCharacters whose top skill is Control (the closest equivalent to “Technical”).
Spin / Tricky classCharacters whose top skill is Spin (covering “Tricky-style” play).
All-round / Balanced classCharacters whose top skill is All-round or clearly balanced.
Quick reference tableThis table uses the “top skill” labels as the practical class.
If you’d like, I can re-group this into a printable checklist (e.g., to track who you’ve used in each class). Best characters per class for competitive playCompetitive play in Mario Tennis Fever is still evolving, but early tier discussions and guide impressions point to a few standouts in each class, mainly because they combine strong shots with easy control and good court coverage. SpeedThese characters are valued for fast court coverage plus solid offense.
PowerPower-class picks shine through easy point finishing and heavy serves in early meta.
ControlControl characters are favored because consistency wins long sets and punishes unforced errors.
Spin (Tricky)Spin class is strong when players can consistently abuse angles and awkward bounces.
All-round / FlexibleThese are safe competitive picks because they adapt to most matchups and stages.
If you tell me which class you prefer playing (Speed, Power, Control, Spin, or All-round), I can suggest a short “learn first” order within that class and a simple gameplan for each character. |

























































