Mastering Wizardry Spells in Wo Long: Fallen Dynasty demands precision, strategy, and timing – from channeling elemental powers to selecting spell sets that fit your combat style. Here’s how to learn, equip, and cast them to gain a decisive edge across every battlefield.
Leveling up and learning spells in Wo Long: Fallen Dynasty
Leveling up in Wo Long: Fallen Dynasty increases your character’s attributes and grants access to more powerful Wizardry Spells. To learn these spells, you’ll need to invest points into specific Virtues-Fire, Water, Earth, Metal, or Wood-each tied to a different elemental style. As your Virtue rank rises, new spell tiers become available through the Wizardry Spells menu at Battle Flags. Experimenting with combinations of virtues and spell types allows for flexible builds suited to different combat situations.
When you level up your character at a Battle Flag, you add points to your Five Phases Virtues (basically, elemental magic). These have various effects on your (many) stats, but the ones that impact Wizardry Spells include:
- Spell Duration – how long the effects of your buff spells last
- Wizardry Spell Spirit Consumption – a modifier to how much Spirit casting a spell requires
- Element Abilities – Bonus to damage for spells in each of the Five Phases
Every few levels, you’ll unlock the ability to learn new spells. When this happens, you’ll be able to learn one new spell in each of the Five Phases, even if you can’t actually cast them.
Understanding which spells you can cast deserves its own section.
How to learn Wizardry Spells in Wo Long: Fallen Dynasty
At Battle Flags, allocate Genuine Qi to increase Five Phases Virtues like Fire, Water, Earth, Wood, and Metal, earning points for each phase you level up. Use these points in the Learn Wizardry menu to select spells from phase-specific trees, meeting minimum Virtue and Morale Rank needs for access. Spells consume Spirit gauge for casting, gained through combat, and require binding to shortcuts for quick use during fights.
In the Learn Wizardry menu at a Battle Flag, you’ll see five trees of spells corresponding to the Five Phases.

There’s a lot going on in this menu and it’s not really explained, so let’s go through it:
- Across the top, you’ll see how many spells you can learn in that tree. These are your Five Phase Spell Points. If there’s an exclamation point – like in the image above – you’ve got points to use.
- In the bottom left, you’ll see your current Five Phases Virtue Points (the Virtues you leveled up). This will matter in a second.
- On the right, you’ll see a description of the spell with a few numbers and symbols.
- The first symbol and number is a Five Phases star and the amount of Virtue Points you need in that Five Phases Virtue to cast the spell. In the image above, we have one point in Earth, but the spell requires two – that’s why the number is red (pink).
- The middle symbol and number is the minimum morale rank required for the spell.
- The third symbol, which looks vaguely like a Z, and the number next to it is the amount of Spirit it costs to cast.
The confusing thing here is that you can learn any spell you want following along the tree’s branches. But the Virtue Point requirements for the spells you can learn will often outpace the Virtue Points you’ve assigned. When you (try to) learn one of these spells, you’ll get a warning that says you will not be able to use this Wizardry Spell with your current attributes. That just means you don’t have the required Virtue Points.
Best early game Wizardry Spells for beginners
Early-game Wizardry Spells in Wo Long: Fallen Dynasty are accessible with low Virtue levels and provide essential offense, defense, and utility for beginners. Focus on one-spell-cost options from each Phase to build a versatile set quickly.
Top Offensive Spells
These low-requirement attacks help stagger enemies and exploit weaknesses without heavy investment.
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Lightning Bolt (Wood Phase, Virtue 1, Morale 3, Spirit 257): Fires a quick forward bolt; great starter for ranged lightning damage and shocking foes.
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Rock Spike (Earth Phase, Virtue 1, Morale 0, Spirit 246): Summons a ground spike for easy close-range poke; no Morale needed.
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Frost Lance (Water Phase, Virtue 1, Morale 0): Launches ice shards; counters fire enemies and freezes groups cheaply.
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Blasting Flare (Fire Phase, Virtue 1): Explosive fire shot for area burn damage.
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Poison Bubbles (Metal Phase, Virtue 1): Releases bubbles that poison over time.
Essential Utility Spells
Prioritize these buffs for survival-they’re game-changers early on.
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Absorb Vitality (Wood Phase, Virtue 3, Morale 0): Heals you and allies when damaging enemies; sustain staple.
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Enhanced Defense (Earth Phase, Virtue 2, Morale 3): Reduces damage taken and prevents flinching briefly.
Quick Tips
Equip 4 spells at Battle Flags, cast with RT/R2 + face buttons after building Spirit Gauge via attacks. Aim for Virtue levels 1-3 per Phase first by spending Genuine Qi-mix offense and buffs for any weapon build.
How to unlock Absorb Vitality and Enhanced Defense early
Absorb Vitality and Enhanced Defense unlock by leveling the Wood and Earth Virtues early at Battle Flags using Genuine Qi from enemies.
Requirements
Absorb Vitality requires Wood Virtue level 3 and Morale rank 0 (Spirit cost: 677), unlocked after the prerequisite Lightning Bolt spell. Enhanced Defense needs Earth Virtue level 2 and Morale rank 3 (Spirit cost varies), positioned early in the Earth tree. Both are available in the first chapter after a few fights, as low-level Genuine Qi investment prioritizes Wood/Earth for beginners.
Steps to Unlock Early
Farm Genuine Qi by defeating basic enemies near the first Battle Flag in Chapter 1.
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Spend 3 points in Wood Virtue to hit level 3-select Absorb Vitality in the Wizardry Spells menu.
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Allocate 2 points in Earth Virtue for level 2-pick Enhanced Defense next.
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Equip both via “Set Wizardry Spells” (up to 4 slots); cast with RT/R2 + button after building Spirit Gauge.
This setup boosts survivability immediately, healing on hits and reducing damage.
