Link’s newest power reshapes every skirmish in Tears of the Kingdom, but not all Fused weapons are born equal. From early-game tricks that turn twigs into tank-busters to clever material pairings that can save precious resources, here are the combinations that make your first hours truly explosive.
It should be noted that a majority of the melee weapons found around Hyrule will be decayed. While their hilts and bases are still useable, their blades are rusted and decayed, making the weapons weaker than some of the finds you would have had in the previous game.
To remedy this, you pretty much need to fuse monster drops on to all your melee weapons consistently throughout the game. You’ll notice that monster drops now eerily look like weapon blades; a Black Bokoblin horn looks like a two-pronged trident, a Lizalfos horn looks like a dagger, and a Boss Bokoblin horn looks like an axe blade. Suspicious, but convenient!
Read on to find out some Fuse combinations that will help you as you start out in The Legend of Zelda: Tears of the Kingdom.
Best early Fuse combinations
Fuse monster horns like Bokoblin or Lizalfos onto rusted swords and clubs for quick damage boosts up to 8 points without durability loss. Pair spears together to extend reach against distant foes, or attach rocks to any melee weapon to smash ore deposits and breakable walls. Bomb Flowers on arrows deliver explosive area hits, while wings make them glide farther for safe sniping.
Monster material one-handed sword
This may sound basic, but we recommend using a one-handed sword paired with a shield until you learn how to perfect dodge and parry. Both polearms and two-handed swords will leave you wide open for attack, and in the early game, it only takes a few hits to deplete your meager amount of hearts.
Fuse some monster material, like a Bokoblin horn, onto your one-handed sword bases to start yourself off.
Note that the icons on the screen can a tiny bit misleading; the teal dagger-like blade is a one-handed weapon, the orange sword is a two-handed weapon, and the blue polearm is a two-handed polearm.

Don’t confuse your two-handed claymores for a one-handed sword, as when you go to block with your shield, you’ll realize you’re defenseless.
Rocket shield
Rockets are Zonai devices that will typically be used to speed up your Ultrahand creations or propel them into the air, but they can also be attached to your shield to shoot you into the sky.
After Fusing a rocket to your shield, hold your shield out with ZL and you’ll go flying up. Note that the rocket will disappear after launching you up a small distance, so it’s not like this method can get you to a sky island.
Bomb Flower Arrows
Bomb flower arrows – made by Fusing bomb flowers to arrows – are your bomb replacement in Tears of the Kingdom, and they pack a huge punch. If you ever see a huge horde of enemies, a well placed bomb flower arrow will deal a ton of damage to all of them and temporarily stun them. Bomb flowers can be found in caves, but are predominantly found in the Depths.
Chuchu jelly arrows
No bomb flowers? No problem! Fuse Chuchu jelly to arrows as a replacement. The red, yellow, and white varieties all deal massive explosive elemental damage for fire, electricity, and ice, respectively.
Fire will deal damage-over-time if the enemy remains ignited, electricity will shock and stun the enemy, and ice will freeze them. Not all enemies can retain these status effects, but it’s always worth testing the waters.

Eyeball arrows
If you struggle to aim and hit specific targets, enemy eyeballs are the best attachments for your arrows. They give your arrows a homing effect, allowing them to hit flying targets easily, zoom in on a Hinok eyeball, and even take down a certain Water Temple boss as it flounders and flips around quickly.
Any enemy eyeball can be Fused to an arrow, whether it’s a Keese eye or Octorok eye. Elemental Keese eyeballs add their respective elemental property, like the Chuchu jelly we talk about above.
Wing arrows
Wings will allow your arrows to fly straighter and farther, so you won’t have to take the arrow’s natural gravity drop into account when shooting. These are great for sniping enemies from a very far distance.
Which fuse materials give the biggest attack boost early game
Early-game fuse materials in The Legend of Zelda: Tears of the Kingdom that provide the biggest attack boosts come from common enemy drops and ores available on the Great Sky Island or shortly after. These prioritize raw damage addition without needing rare late-game items.
Highest Damage Boosts
Captain Construct II Horns offer up to +15 fuse attack power, dropped from early Construct enemies on Sky Island. Spiked Iron Balls deliver +9 to +15 damage and swing in a wide arc, often found hanging from enemies or in caves. Diamonds provide a massive +25 boost but are rarer early on, best saved for durable weapons.
Reliable Monster Parts
Lizalfos Horns add +8 damage and remain attached until the weapon breaks, farmable from basic Lizalfos near starting ar
Which common materials give +10 or more attack early game
In The Legend of Zelda: Tears of the Kingdom, common early-game fuse materials providing +10 or more attack power are limited but impactful, mainly from enemy drops and environmental items on the Great Sky Island.
Top Common +10+ Materials
Spiked Iron Ball offers +10 to +15 damage with wide-area swings; farm by defeating hanging Soldier Constructs or finding in caves. Captain Construct II Horn gives +15 and stays fused permanently; defeat the early Captain Constructs near the starting area. Large Zonai Charge (+12 to +16) boosts spears for charged attacks, obtained from early Zonai ruins or Dispensers.
Acquisition Tips
These are accessible within the tutorial zone without shrines or Hyrule descent. Prioritize sorting your Fuse menu by attack power (Y button) to equip quickly. Avoid wasting on fragile bases like sticks; use Rusty Claymores or Long Sticks for best results.
