Wo Long Fallen Dynasty Elemental Damage Chart Five Phase Strength and Weakness

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In Wo Long: Fallen Dynasty, the Five Phases don’t just clash-they tilt the tide of battle as each elemental edge seeks balance, vulnerability, and victory.

Our Wo Long: Fallen Dynasty Five Phases and elemental damage guide will explain the strength and weaknesses of each Phase compared to the others (with a handy chart to boot) and teach you how to master the five elements in combat.


Wo Long: Fallen Dynasty elemental affinities, strengths, and weaknesses chart

Each element in Wo Long: Fallen Dynasty follows the Five Phases system, where every phase holds power over one and weakness to another. Wood is strong against Earth but weak to Metal; Fire overcomes Metal yet falls to Water; Earth suppresses Water but is vulnerable to Wood; Metal defeats Wood but is overpowered by Fire; and Water controls Fire while losing to Earth. Understanding these interactions helps players build balanced builds and exploit enemy weaknesses in elemental combat.

The Five Phases of elemental damage are arranged in a star shape. Each element is strong against (or “overcomes,” in the game’s parlance) the element two points clockwise from it. That’s really confusing, so here’s a graphic to explain it:

Fire Phase overcomes Metal Phase (“metals melt under extreme heat”), and Metal Phase, in turn, overcomes Wood Phase (“a sharp implement like an axe slices through wood”). It continues like that through the remaining three – wood sucks nutrients out of the earth, earth dams water, water extinguishes fire – in a rock-paper-scissors series of strengths (and, reversed, weaknesses).


Five Phases versus Five Phases Virtues in Wo Long: Fallen Dynasty

The Five Phases in Wo Long: Fallen Dynasty represent the game’s elemental system-Wood, Fire, Earth, Metal, and Water-each influencing combat through strengths, weaknesses, and spell interactions. The Five Phases Virtues, however, act as player attributes tied to these elements, affecting stats such as health, spirit gain, and spell power. While the phases determine elemental matchups in battle, the virtues define a character’s growth path and playstyle, making both systems deeply connected yet distinct in how they shape gameplay.

First, there’s a difference between the Five Phases (elemental damage types) and Five Phases Virtue Points. When you level up your character at a Battle Flag, you spend Genuine Qi to increase your Five Phases Virtues (which, in turn, improve your stats). Those Five Phases Virtue Points aren’t the same as the elemental damage of the Five Phases.

Similarly, every melee weapon has Attack Bonuses based on your Five Phases Virtue Points – polearms get a bonus from your Earth, Wood, and Fire Virtues; and scimitars get a bonus from your Water, Metal, and Fire Virtues. This does not mean your melee weapons will deal elemental damage based on your Five Phases Virtue Points – they won’t.

Increasing your Five Phases Virtues, however, does increase your attack power with Five Phases attacks (Wizardry Spells) and resistance to Five Phases attacks. This is where the Five Phases are most important to your character. Increasing your Metal Virtue, for example, increases the power of your Metal magic attacks and your defense against Wood magic attacks (like in the chart above).


How to use Five Phases in Wo Long: Fallen Dynasty

Use the Five Phases by matching your Wizardry Spells and armor to each enemy’s elemental affinity, exploiting the rock-paper-scissors cycle between Wood, Fire, Earth, Metal, and Water to deal more damage or reduce what you take. Watch what kind of elemental attacks a boss uses, then equip spells and gear from the counter element before a fight, such as Water against Fire or Fire against Metal. Rotate your spell loadout at Battle Flags to keep at least one option that counters the area’s common element, and invest Virtue levels that support those spells so you can cast them frequently while maintaining strong resistances.

Understanding how the Five Phases work will give you an edge in Wo Long‘s brutal fights.

First – we’re repeating ourselves because it’s confusing – your Five Phases Virtue Points don’t deal with elemental melee damage, so use whatever weapon best fits your playstyle and your stats to deal as much damage as you can.

Where you can use the Five Phases offensively is with your Wizardry Spells. If you’re up against an enemy who is hitting you with a lot of Fire magic, hit back with Water spells. It’s possible to counter spells this way.

Best Wizardry Spells for each Five Phase element

Wo Long: Fallen Dynasty’s Wizardry Spells are tied to the Five Phases, with top picks excelling in damage, utility, or crowd control based on player consensus from guides.

Wood Phase (Lightning/Shock)

Focuses on offense and support like healing/buffs. Best spells include:

  • Absorb Vitality: Steals health from enemies for sustain.

  • Cleanse: Removes debuffs and reduces future buildup for you/allies.โ€‹

  • Heaven’s Rage: Area lightning strike for crowd damage.โ€‹

Fire Phase (Flame/Burn)

Aggressive damage dealers with buffs. Best spells include:

  • Amplify Damage: Boosts your attack power mid-combat.โ€‹

  • Combustion Sigil/Pillars: Fire traps/explosions for DoT and stagger.โ€‹

  • Flame Weapon: Enchants gear for burn infusion.โ€‹

Earth Phase (Stone/Faint)

Defensive with knockback. Best spells include:

  • Illusionary Shell: Temporary damage shield.โ€‹

  • Rock Spike/Shockwave: Explosive pillars or AoE push.

  • Imposing Slab: Strong barrier for holding ground.โ€‹

Metal Phase (Toxin/Poison)

Status buildup and DoT. Best spells include:

  • Elemental Plague: Weakens enemy phase resistances for faster breaks.โ€‹

  • Toxin Bubbles: Long-lasting poison pools for crowds.โ€‹

  • Poison Weapon: Gear enchant for sustained poison.โ€‹

Water Phase (Ice/Frostbite)

Fast mobility and sniping. Best spells include:

  • Frost Lance/Spear Trap: Quick, high-damage ice projectiles.

  • Aqua Blink: Dash for evasion/traversal.โ€‹

  • Ominous Chill: Wall-piercing freeze for bosses.โ€‹

Quick Tips

Prioritize spells matching your Virtue levels for potency; e.g., Water for mobility builds. Mix counters to phases (Water beats Fire). Early-game grabs like Frost Lance need low investment.

How do Five Phases counter each other in Wo Long

In Wo Long: Fallen Dynasty, the Five Phases (Wood, Fire, Earth, Metal, Water) form a cyclic counter system for Wizardry Spells, enemy affinities, armor resistances, and status effects, similar to rock-paper-scissors. Each phase deals bonus damage to one it overcomes and receives reduced damage from the one that resists it.

Counter Cycle

Visualize it as a pentagram: arrows point from the stronger phase to the weaker one.

Phase Overcomes (Bonus Damage To) Weak To (Resisted By)
Wood Earth Metal
Fire Metal Water
Earth Water Wood
Metal Wood Fire
Water Fire Earth

Practical Use

  • Offense: Cast the counter phase spell against enemies (e.g., Water spell vs. Fire-using foe) for amplified damage and faster Spirit breaks.

  • Defense: Level the resisting Virtue (e.g., Metal Virtue resists Wood) and equip matching armor to cut incoming damage.

  • Applies mainly to magic/status; melee ignores phases unless infused. Enemies show phase icons-scout and swap spells at flags.

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Matthew Kelly

As a lifelong PC gamer, I'm a huge fan of detailed sci-fi epics like Mass Effect and Cyberpunk 2077, and I'll play just about anything from studios known for great world-building, like CD PROJEKT RED or Bethesda. My heroes in the industry are directo

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